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[PC] Far Cry 2 *.xbg / *.hkx

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Solved by mrmaller1905

  • Supporter

Yes, there's a problem with the face indices. There's small groups of vertices (say 20..30 verts each) which look ok, but too many weird faces interconnecting them.

I divided a submesh of 800 vertices into 8 parts but each of them had the problem described above. 

edit: at the moment of writing I found it; don't use strips and,... just a moment

need to test it for the other submeshes

first submesh - needs to be split up into 2 or 3 sub submeshes, I guess

(Face index count: 16821, not 16500, btw)

Edited by shak-otay

  • Supporter
On 8/31/2024 at 7:27 PM, shak-otay said:

Yes, there's a problem with the face indices.

I’m the only one who noticed that he always writes “what is this *.* file, make me a plugin.” and there is never any feedback...😑

  • Supporter

@Durik256: yeah. Usually I ignore him because of never giving a feedback. This time I made an exception because he did some own research.

He doesn't seem to have time for exchanging thoughts, progress and so on.

Just asks for results.🤔

  • Supporter
On 9/4/2024 at 11:35 AM, Durik256 said:

I’m the only one who noticed that he always writes “what is this *.* file, make me a plugin.” and there is never any feedback...😑

Yeah I noticed it too that he is acting like google bot...🙃

  • mrmaller1905 changed the title to [PC] Far Cry 2 *.xbg / *.hkx
  • Supporter

Very interesting! Did you happen to find the link to the original blender 2.49b script as well?

Quote

A Blender 5.0 add-on for importing (and re-exporting) XBG 3D models from James Cameron's Avatar: The Game.

Originally written for Blender 2.49b. This is a ground-up rewrite for modern Blender, built with AI assistance over the course of roughly a year.

 

  • Supporter

Thanks! (I had that already and was wondering whether Mariusz had made one for Avatar.) So this python script from Mariusz Szkaradek was the base for the AI generated blender 5.0 script?

That means, more of the old blender 2.49b scripts could be updated.

(Seems for conversion one must send a pdf to AI?)

 

Edited by shak-otay

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