IDANAND Posted 4 hours ago Posted 4 hours ago Need help with Marmalade SDK (.group.bin) 3D mesh extraction - Tone Sphere Hello everyone! I am trying to extract 3D meshes from the mobile game Tone Sphere (Marmalade SDK). I used a script to split the mono .group.bin file into separate assets. Now I have a 1.4 MB file (dc3c2177) which definitely contains a 3D mesh. Here is what I found out using HEX and Model Researcher: Faces / Indices Offset: starts exactly at 0x15C550 (Format: 16-bit Unsigned Short). Maximum Index: 60288 Vertices: Located right before the faces, but they seem to use fixed-point math (IwFixed / Short_Signed with scaling), which causes a huge mess and wrong scaling when reading via Model Researcher. UV / Normals: Also packed right before the vertices. Could anyone help me write a quick Noesis plugin or a Python script to properly parse this mesh? I can provide the sample file! Thanks in advance! dc3c2177.zip
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