3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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Does anyone have an idea to start a new plugin that imports DCMs and world.dcw and export custom meshes? Tried team6tool by ermaccer but it doesn't work for Taxi 3: Extreme Rush. taxi3extremerush_dcm.zip taxi3extremerush_dcw.zip
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- 2 replies
- 341 views
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Do anyone know how to open these files.https://www.mediafire.com/folder/uv6yqlfn10p86/ef
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- 0 replies
- 132 views
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Are there fixed alternative tools or plugins that can import GEOMETRY.BIN and STREAML2RA.BUN from the console versions of Need for Speed: Most Wanted (2005)? NFS-CarToolkit by nfsu360 works for the PC version but doesn't work for console versions. Most Wanted shares the same format as other games including NFS Underground. Some files have JDLZ compression. https://mega.nz/folder/0PJA0byI#wBja-Wf_7F5grif-9WWpdQ
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- 0 replies
- 171 views
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What is GEOMETRY.BIN / STREAML5RA.BUN from Need for Speed: Carbon and does anyone have an idea to analyze this file format and start a new tool or plugin or map editor to import GEOMETRY.BIN and STREAML5RA.BUN or export custom car models? The files like GEOMETRY.BIN and TEXTURES.BIN have JDLZ compression. https://mega.nz/file/FeQwWbiK#MvZXwGNHFNY8iKne6IPN_Ormw59-5XGONGIv0jBpZro https://mega.nz/file/MThkyRqb#w1ANpJhdKDOAx74uHJYhIIcduhva_ouJ-2mBrFksyDU
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- 5 replies
- 341 views
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Can someone pick up this project?: I want to know if you can get more models, textures from "Taz: Wanted".
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- 8 replies
- 404 views
- 1 follower
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Getting these models has already been possible but I'm trying to look for a way to streamline it and finally manage to extract rigging, I would like to eventually make a Noesis script for these or something similar but I've got no scripting experience so I'll focus on rigs for now. Using Advanced Mesh Reaper - Extreme, I've recently been able to get blend weights and just automatically generating the rigs which leads to mixed results. Bones seem to be assigned to the verts correctly but are not parented to each other and are located incorrectly and leads to the mesh deforming weirdly. I have absolutely no prior knowledge of getting rigged mod…
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- 46 replies
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- 1 follower
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Hi there. Love & Deepspace is a Unity game made for Android, I've been able to locate AB files and exact them safely however they seem to present either compression or encryption but I am not familiar with Unity assets. You can find a sample here in the shared zip, if anybody has an idea how to open these AB files it would be very welcome. samples.zip
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- 29 replies
- 28.2k views
- 3 followers
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What is .3di from Delta Force and can someone make a new Blender or Noesis plugin? Tried SeeSharpCode's nova-3di-lab but it currently only supports Delta Force 2 https://mega.nz/file/dK5TgJba#O8fuRFLmVrrad-_0R56f7g1fx_BG0wx75AMMQvnKTdU
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- 8 replies
- 3.5k views
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Hi guys, I was wondering if anyone could help me process these models. The format isn’t documented, but I’ve been analysing the data from them for days. They don’t have a file extension, but internally they share certain similarities. I’ve included the details below, along with this link to some sample models: https://github.com/randalfcastro-tech/Spintires 1. General file structure The file is a hybrid format: 2. INITIAL HEADER First bytes: First 4 bytes: block size or pointer Endianness: Little-endian 3. XML BLOCK (Materials) Starts as embedded text: …
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- 16 replies
- 882 views
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Is there going to be any tools to extract models from death stranding 2, I know there’s a tool for death standing 1 so don’t know if that’ll get updated
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- 14 replies
- 2.6k views
- 2 followers
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I've seen this topic and it brought me a new approach: Basically I've been researching the PS3 beta builds from Until Dawn since 2016. Over the years several builds had been leaked and can be found in WebArchive. So basically these builds are running in the Killzone 3 engine (before being called Decima Engine). They're pretty much the same in almost every aspect. I've been trying to extract the character models for several years without much luck, until I found that Blender plugin. I've tweaked a little bit with my little knowledge and Claude AI. But I'm stuck with the faces being all over the place. Stream layouts are defined in VertexArrayResourc…
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- 11 replies
- 589 views
- 1 follower
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Hi, there´s a way to extract the models from Enthusia Professional Racing game in .obj or .fbx format. I extracted the files using a tool from github developed by nenkai.Enthusia files.rar
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- 4 replies
- 2.1k views
- 1 follower
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Does anyone have an idea to start a new proper alternative plugin that imports Metal Gear Solid KMDs? I tried Jayveer's KMD plugin for Noesis but I get a lot of triangles split into many groups and has broken face windings. Here is the file format specification for KMDs: https://github.com/FoxdieTeam/mgs_reversing/blob/master/source/libdg/libdg.h metalgearsolid_ps1_kmd.rar
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- 8 replies
- 490 views
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Can you try to analyze .d9m / .jsm / .zdf from Juiced 2: Hot Import Nights (PC) and start a new tool that converts into OBJs and Blender import script that imports file formats, and start new file format specification? https://mega.nz/file/ITxExRKZ#hPvn0bwUaTQxDeemipWcnORdSANojmQgZ3C5nz3MlOU https://mega.nz/file/keYWnL5D#LEFjqUWsjT7KP231hu71BWb-L1k4xf8uKCUaaNvs0sk https://mega.nz/file/oDwDmbQb#bxcjSFX071Krry0IxJlANOSSMyKtkoLynEmIF_83bKw
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- 5 replies
- 471 views
- 1 follower
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I'm going to do tools for it, and release it here on reshax. I plan to support characters and maps, like it was before with FF7 remake.
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- 109 replies
- 29.8k views
- 10 followers
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The format is actually fairly well-documented. The problem is that none of the tools available for ripping them work quite right. None of them handle materials, the ones that handle UVs get them blown up to a ridiculous scale, and if there are vertex colors, the model is going to break entirely. The Noesis script linked is the closest to being correct, but it appears to be mistaking colors as a third UVW vector. I'm mostly hoping for it to be fixed so that the majority of models in this format can actually be properly ripped, even if the actual materials have to be manually created. In the following ZIP, I've included several examples from the Machi-Chara sof…
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- 8 replies
- 559 views
- 1 follower
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Hi, I'm trying to reverse engineer model files from Iron Sky: Invasion (Reality Pump / GRACE2 engine), and I’m stuck with .mod files that appear to contain mesh data. Standard tools do NOT work: *Game Extractor → fails *3D Object Converter → fails *Noesis (no plugin found that works) *Blender → no importer available File structure: The files start with: 46 4F 52 4D 00 00 E2 45 4D 45 53 48 48 41 53 48 49 4E 46 4F ... 52 50 45 78 70 56 65 72 3A 35 ASCII: FORM MESHHASH INFO RPExpVer:5 So this clearly looks like:-IFF-style chunk format (FORM)/ -internal mesh reference (MESHHASH) / -exporter tag from Reality Pump (RPExpVer:5) I’m trying to:…
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- 13 replies
- 664 views
- 1 follower
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can anybody help me with reversing a skeleton file what to look for in hex and how to identify the values i should look for to understand structure of the rig file
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- 30 replies
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- 1 follower
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I wanted you to look at my texture list file for my tokyo project. Do you know how I could save time adding my 6000 lines of material addresses? . map doesn't have a file like an MTL for OBJ. So I used a coordinate list to create my own MTL file, it's not a big deal. I'll manage. I don't want to cozy and paste 6000 lines manually, it's demoralizing. I hope to know if you have a trick to fill them in automatically. I've already started filling in a few lines (in the untitled.mtl file), but the most frustrating part is the multiple textures with different material names, which are completely absurd in my opinion. So I'm wondering if you might have an…
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- 8 replies
- 391 views
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MESSIAH game support : +(Diablo Immortal, Ace Racing, Fantasy Westward Journey, 1 unk) \\\\\\\\\\\MeshToOBJ.exe Link on github: MeshToOBJ.exe \\\\\\\\\\\Noesis for Noesis for *.mesh/*.model link on github: fmt_mesh_diablo.py
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- 27 replies
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- 1 follower
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I'm digging more and more into figuring out how to extract these meshes from the game Medal of Honor: Frontline (and Rising Sun) for the PS2. I've already been able to get the sfx/music so I have a little experience in using a hex editor. I would really appreciate anyone able to help me make sense of what I am seeing for mesh data, or at least get a fresh set of eyes to explain things better. I've looked through a few of the tutorials and will continue to research but I'd like to get this out there in case someone wants to take a jab at it. I have manually extracted the asset below from the parent archive (which seems to be some sort of BIG file? 0xC0FB magic), and it is …
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- 25 replies
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monopoly plus archives, when opened in hex editor i can see this "v1.2000.77.18 - Asobo Studio - Internal Cross Technology" there are several tools online that i will link but they dont work. there are several files with the same name but different extention: dpc jpg npc and lpc this one doesnt work at all: https://github.com/widberg/dpc this one seems like it would work if "main_switch = 1" but i couldnt figure out how the code works since idk anything about coding https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Asobo Studio DPC DPS Research/Asobo_DPC_DPS_Tool.py please, i need help, im trying to get models and textures for a map, id li…
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- 22 replies
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Hi! These files come from the xbox360 game Ever17, which has 3D models. The files themselves come from an archive called "Model.AFS" Once the .afs file is extracted, there's some .vpk files in there which I extracted using a BMS script the models themselves use .png files for textures and clearly stores both the mesh and animation data in the .vmx2 files can anyone help me view and possibly convert the .vmx2 files to a common format (like .fbx)? thanks. The vmx2 files have a file magic of VMX2 (56 4D 58 32) and the first few lines gives names of the model's animations ("TU02_motion_01", "YU_motion_01", etc) vmx2 Sample 1.zip vmx2 Sample 2.zip
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- 11 replies
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I know really early to ask for stuff from the same game but I really wanna get these models from the game also here are samples The character folders have 2 things mostly the Model container and animation files (DSQ) Characters.zip
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- 10 replies
- 607 views
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