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3D/2D models

Post questions about game models here, or help out others!

  1. Started by GabryTheSniper,

    A while ago you can easily open __data files with Asset Studio GUI just fine, they'll automatically store all downloaded Avatars and Worlds in the Cache-Windowsplayer folder and they weren't encrypted until in the mid 2020s, they now encrypted them by implementing AES-GCM encryption and it's now impossible to open them. Is there a workaround to decrypt the __data files for them to load normally? Any feedback would be appreciated! Here's an example of it in question: https://drive.google.com/file/d/1aEBdYAR9dPR2cw_Rgi-Mg9qmLgELpJvO/view?usp=sharing

  2. I'm trying to reverse engineer an old EA Bright Light game called Create. Inside the .big files, there were .ea3 and .ea3high files, which I know are uncompressed 3D models by the file structure. What I want to do is find the lengths/offsets of the mesh data so I can convert the files to .obj without having to guess where the data chunks start. The .ea3high files are largely irrelevant since all they seem to do is add a couple of vectors to each vertex (probably tangent data and whatnot). I did managed to figure out the stride of the main mesh data in some smaller .ea3 files.. The vertex data always begins with a small header that starts with PH and ends with 01 00 0…

  3. I'm looking for a plugin to import, edit and/or export custom character models for Crysis 2 mod development. The game is powered by CryEngine 3. https://mega.nz/file/kWAzkAbR#RYFz7B9C7nBh570trnlQCw1SvfKbb4XVQrWLIvLjUh8 https://mega.nz/file/ILgFUA7R#kVnv6Nu5CG__Wab9vHQl-utNEoxQe52P1L_V_F-pEdI Here is the official mod SDK which includes a level editor called Sandbox (64-bit only) and 3ds Max/Maya character model export plugins: https://archive.org/details/Crysis2ModSDK1.0 https://archive.org/details/Crysis2ModSDK1.11107 crysis2_modelexporters_3dsmax_maya.rar

    • 0 replies
    • 334 views
  4. Started by Sarah,

    The new .fdata format can be decoded with this script:

    • 0 replies
    • 536 views
  5. I'm looking for plugins to import, edit and/or export custom .pkmdl and .mpk File format spec .pkmdl: https://github.com/t3r6/pkmdlscripts/blob/main/pkmdldescription.txt And here are Alias Maya 5 and 6 plugins to export custom .pkmdl for mod development and convert 3ds Max ASEs to MPKs. painkiller_mpk.rar painkiller_pkmdl.rar painkiller_ani.rar painkillerexporters_3dsmaxmaya.rar

    • 0 replies
    • 393 views
  6. Hi, I'm currently porting characters over to XCOM 2 for customisation options and have been asked to obtain and port over some characters from Uncharted 2: Among Thieves. I have0 the .Psarc files for the PS3 game unpacked and have tried opening the .Pak files in Noesis but the only script I could find was for Uncharted: Legacy of Thieves and The Last of Us games. I was hoping somebody would be able to help me extract the meshes and textures or point me in the right direction if a compatible script is still around.

  7. Hi Here is some game file for Disney Speedstorm and some QuickBms files too. Hopefully, somebody can make a blender plugins or noesis plugins. https://store.steampowered.com/app/1537830/Disney_Speedstorm/ https://www.dropbox.com/scl/fi/4e6xioz4dgizdpqdjde1q/disney-file.rar?rlkey=81r67hynb9vels9itn89jvt45&st=g5ned6y0&dl=0 Thanks 🙂

      • Thanks
      • Like
    • 11 replies
    • 957 views
  8. Hi everyone, I’d like to extract the CRP pack. Can you help me? It’s for private use. Thanks https://fileq.net/ydedghps8e4g.html

      • Like
    • 10 replies
    • 758 views
  9. I've been looking at the animation and skeleton files for Godzilla Unleashed ps2 version, specifically Godzilla 2k's files. I know the game uses the same engine-the Spigot engine-as Rampage, even though it's a different version of that engine, the file formats are similar. After viewing the thread on Rampage's files, I was wondering if there was a way for me to reverse engineer and import the skeleton and animation files form Godzilla Unleashed into the Amateur Skeleton Hunter and Animation Recipe Cracker programs, so I can then export them. I have taken a look at the files with a Hex editor and it looks like it's encrypted or compressed and the files don't hav…

  10. I'm looking for plugins or tools to import PES 4 .BIN 3D model files. These files have ZLIB compression. PC: https://mega.nz/file/8LoEiYRJ#bTKfA-sw-TYQBIZVAiiHXVrwyF1m0mWz-ZbqjNEES9U PS2: https://mega.nz/file/waQgybST#PmLgJO4jsGCiF7Z6NsvvNtCp4_EOCK8fAuP2i-5vryk

    • 0 replies
    • 300 views
  11. Started by KuWuniss6,

    This game is built with the Unity3D engine, and its assets appear to be compressed. Asset Studio cannot load them properly. PK markers are present inside the package, and the overall compression format is LZ4HC. I need assistance decompressing these files so they can be viewed normally in Asset Studio. characters-.7z LOOK LIKE

    • 0 replies
    • 335 views
  12. Hello I am trying to Rip the models from FFDD and I can import the archives but they can't be exported from the hierarchy so their materials aren't able to be extracted meaning his model has no materials set up any idea how to extract the mesh again but with the materianls included shoot I forgot the archives here is the file for Warrior Of Light EDIT UNITY NUMBER IS 6000.3.9f1 02f100f34075b967ef2bdb6c11f63576.zip

    • 0 replies
    • 676 views
  13. I extracted the files from the game Evil Genius 2 but now? How do I convert them to FBX or OBJ?

  14. I'm looking for a plugin to import Metal Gear Solid 4: Guns of the Patriots .mdn https://drive.google.com/file/d/1IGz4QoDGtphMKodrz0zXDeqh_qoZ9drC/view?usp=sharing According to the developers of Metal Gear Solid 4, they used Softimage XSI (RIP) to create 3D character models Source: https://web.archive.org/web/20090213132123/http://softimage.com/products/xsi/customer_stories/metal_gear_4/default.aspx

    • 0 replies
    • 346 views
  15. I'm looking for tools to rip 3d models from .map and .main .mission and .playerdata from Total Overdose: A Gunslinger's Tale in Mexico (PC). https://github.com/Michael0ne/TOD_tools totaloverdose_3dmodels.rar

    • 0 replies
    • 328 views
  16. i think i need help with extracting model from the Ace Racer. -how do i use netease messiah tools (from fangfang1984 from Github) or whatever. please help

    • 4 replies
    • 908 views
  17. Body: Hi everyone, I am trying to extract 3D character models from Ben 10: Protector of Earth (PS2), developed by High Voltage Software (Omni Engine). I successfully unpacked the main GAME.WAD and GAME.DIR using the standard QuickBMS script. According to the extracted levels.txt, the main player models and animations are inside a file named 99_95.pss (~34.5 MB). The Problem: The .pss extension is fake. When opening the file in a hex editor, the header actually reads BIGB1 and mentions <Strat Wad>. This is a custom Omni Engine archive container. What I've tried: Standard ea_big4.bms: Fails with the error: the signature "BIGB" doesn't mat…

  18. I wanna extract Asphalt 9 .jmodels file from the latest and recent version of the game e.g. v4.4.0k but the files manifest.map and BigChillGhost's Asphalt 9 dumping script only supports v3.6.3a. Any chance to update the script since I have it as backup and have no prior knowledge about dumping new manifest from A9 latest version? Here's the tool and necessary files that was made by BigChillGhost Also one file that is totally corrupted after using renaming script which was this sample link which has 46kb of fbx. idk how it causes it. A9Tool_v1.4.6.7z manifest.7z restoreFileHierarchy.py as for batch file on how to run the tool: Create a9.bat with t…

  19. Started by mrmaller1905,

    I'm looking for tools or plugins to edit and/or export custom car or building models for Crashday. Here are the mod development tools which features a ZModeler 1 plugin and a standalone tool called makep3d which converts 3DS Max .3ds files into .p3d (unrelated to ArmA games by Bohemia Interactive) crashday_p3d.rar crashday_dev_tool.zip

    • 0 replies
    • 410 views
  20. I'm looking for tools to extract 3D models from COLDC1.BIN / .OBJDC1.BIN / .POLDC1.BIN crazytaxi_dreamcast_3dmodels.rar

  21. I'm looking for alternatives to NFSCarToolkit for GEOMETRY.BIN file format specs and .BUN to import GEOMETRY.BIN into Blender. GEOMETRY.BIN has JDLZ compression. https://mega.nz/file/JTAQFZxT#p9B38uO8OQdITsCJiSUZjsCfG-0D3Qzf2NAWaR82qrY

    • 0 replies
    • 287 views
  22. I'm looking for a plugin to import NOLF 2 LTBs and DATs edit or export custom character models. Here are the official toolkit: https://www.moddb.com/games/no-one-lives-forever-2-a-spy-in-harm/downloads/no-one-lives-forever-2-toolkit https://www.moddb.com/games/no-one-lives-forever-2-a-spy-in-harm/tutorials/wikys-clean-building-tutorial https://www.moddb.com/games/no-one-lives-forever-2-a-spy-in-harm/tutorials/beginners-guide-to-basic-building-for-nolf2-and-contract-jack https://www.moddb.com/games/no-one-lives-forever-2-a-spy-in-harm/downloads/lithtech-jupiter-maya3dsmax-plugins The official toolkit includes a level editor called DEdit nolf2_…

    • 0 replies
    • 303 views
  23. Hello! Im wanting to make this post and set a bounty to find the location of the Nascar Thunder 04 car model location and be able to port in the Nascar 09: Trucks/Nationwide/COT, Thunder 03 cars, and 2006's Dodge Charger model. Our goal is to find the location of the car models of these games so we can port over the car models into Nascar Thunder 2004 PCSX2. EA's File Type is the same between all games on PS2 so if we find the model location in 09 and 04 we can in theory inject the 09 model into the 04 version with Madmodx. The Madden tools work with nascar games. In a perfect world if we can figure out how the models are formatted we can port over the NR2003 mo…

    • 1 reply
    • 942 views
  24. I'm looking for a way to import .w3d from Command & Conquer: Renegade into Blender. Here is the source code uploaded to GitHub: https://github.com/electronicarts/CnC_Renegade Original SDK: https://www.moddb.com/games/cc-renegade/downloads/cc-renegade-official-modding-tools The source code features a 3ds Max plugin source code which allows authors to export custom character or map models .w3d for mod development. and it needs to be ported into the totally free program Blender. The original SDK only features a GMax plugin called gmax2w3d.dle. commandandconquerrenegade_w3d.rar

      • Thanks
    • 1 reply
    • 426 views
  25. Need help with Marmalade SDK (.group.bin) 3D mesh extraction - Tone Sphere Hello everyone! I am trying to extract 3D meshes from the mobile game Tone Sphere (Marmalade SDK). I used a script to split the mono .group.bin file into separate assets. Now I have a 1.4 MB file (dc3c2177) which definitely contains a 3D mesh. Here is what I found out using HEX and Model Researcher: Faces / Indices Offset: starts exactly at 0x15C550 (Format: 16-bit Unsigned Short). Maximum Index: 60288 Vertices: Located right before the faces, but they seem to use fixed-point math (IwFixed / Short_Signed with scaling), which causes a huge mess and wrong scaling when re…

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    • 16 replies
    • 884 views

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