April 7, 20242 yr Localization I am not an expert on 3objects.zipd file formats, and while i found a tool that allows me to import it to GMax, i wanna be able to import it to blender and thus export it as an obj. i attached the .ms script and one of the models below. objects.zip
April 16, 20242 yr Supporter Renderware world maps are .bsp so you need a bsp importer for Blender. I tried a few Blender importers but nothing.. So the only way is to use the official "Renderware bsp viewer" and then use a ripper on it like ninja ripper or 3D ripper Dx. I think I have that viewer in my old laptop so upload the textures too. Those are inside a TXD file.
April 18, 20242 yr Author Localization On 4/16/2024 at 9:17 AM, roocker666 said: Renderware world maps are .bsp so you need a bsp importer for Blender. I tried a few Blender importers but nothing.. So the only way is to use the official "Renderware bsp viewer" and then use a ripper on it like ninja ripper or 3D ripper Dx. I think I have that viewer in my old laptop so upload the textures too. Those are inside a TXD file. oh, and that bsp has no txd files at all all the textures are already in bitmap where can i get that bsp viewer then ? also sure, let me send them. textures8bit.7z Edited April 18, 20242 yr by MaxBOOST
April 18, 20242 yr Supporter Solution Here is, extract all in a folder then open wrldview.exe(there are three: d3d8, d3d9 and opengl choose one) and drag and drop level.bsp If everything is fine you can use NJ ripper or 3D Ripper Dx on the wrldviewer.exe(just for viewers d3d8 or d3d9) Some notes: *You need to place all textures in a folder. Textures folder and .bsp file should have the same name, in this case: level **Textures folder and .bsp file need to be together in same location or folder. ***All textures should be .bmp or .PNG with original names. RW bsp World viewer.rar
April 29, 20242 yr On 4/17/2024 at 7:59 PM, roocker666 said: Here is, extract all in a folder then open wrldview.exe(there are three: d3d8, d3d9 and opengl choose one) and drag and drop level.bsp If everything is fine you can use NJ ripper or 3D Ripper Dx on the wrldviewer.exe(just for viewers d3d8 or d3d9) Some notes: *You need to place all textures in a folder. Textures folder and .bsp file should have the same name, in this case: level **Textures folder and .bsp file need to be together in same location or folder. ***All textures should be .bmp or .PNG with original names. RW bsp World viewer.rar 5.3 MB · 7 downloads I have a tool preserved on my hard drive that converts renderware bsp to obj, originally posted by DCXDemo on the old XeNTAX, but doesn't provide their original vertex colors. Anyways, here you go. rwbsp2obj.zip Edited April 29, 20242 yr by Muzzarino
May 30, 20242 yr Author Localization On 4/30/2024 at 12:32 AM, Muzzarino said: I have a tool preserved on my hard drive that converts renderware bsp to obj, originally posted by DCXDemo on the old XeNTAX, but doesn't provide their original vertex colors. Anyways, here you go. rwbsp2obj.zip 10.91 kB · 7 downloads tried it, and uhh it doesn't really work. It OUTPUTS an obj file sure, but a broken one.
May 1, 20251 yr Localization On 4/18/2024 at 4:59 AM, roocker666 said: If everything is fine you can use NJ ripper or 3D Ripper Dx on the wrldviewer.exe(just for viewers d3d8 or d3d9 i did get the model to rip in ninjaripper, but using a blender addon that supports vertex color, it's inverted the egypt track in the zip appears to be blue colored vertex color in the nr rip, but it's normal in the renderware viewer i did attempt to invert it, but it doesn't look the same, also the textures are flipped Edited May 1, 20251 yr by testing4562145
May 2, 20251 yr Supporter I managed to revive my old 3dsmax and started the MHK2 maxscript but dunno whether the colors are correct:
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