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3D/2D models

Post questions about game models here, or help out others!

  1. I'm reverse-engineering the 3D model formats used by King's Bounty: Crossworlds (2009, Katauri Interactive, The engine is called "The Engine" — a custom DX9 engine). Formats: - .bma — mesh + skeleton (skinned, with bind matrix) - .bsa — skeletal animation (per-bone translation/rotation/scale over time) My approach is to convert from Mixamo FBX to BMA and BSA. But no matter what I try, the final converted model turns out wrong — like this: FBX demo like this: The skeleton is severely misaligned.Based on experience, what could be causing this? Thanks I'm not sure what files I should provide. Please let me know what you need and I'll upload them.

    • 3 replies
    • 195 views
  2. Started by mrmaller1905,

    I tried hex2obj but I'm getting corrupt character models. Any help in fixing Wolfenstein (2009) character models? Samples: https://drive.google.com/file/d/1E2r34aUppCNKFgR1QHwVPwBU2SbO1Iwk/view?usp=sharing

      • Like
    • 6 replies
    • 1.6k views
  3. I cannot get .bfm to any human readable formats at all (i tried br2podtools but that didn't work, and tried other tools, but no luck at all) so this is why i am asking for a noesis plugin for this kind of file format (if no one made a plugin for yet) the samples are from victorious: time to shine (xbox 360) (ripped from a .pod file and used dragon unpacker to rip the .pod files) (Sorry i had to use .rar instead of .zip, as a max size limit exists) side note: please do a infernal engine .tex plugin (for any infernal engine game), so it can be shown with textures too (i can use tex2dds, but should be an alternative way to convert .tex files into any format, on noesis) let m…

  4. Hi there! Thanks for stopping! There seems to be an issue with retrieving character files from this mobile game called Cookie Run OvenSmash. It's a mobile Unity game, so I figured that I could use AssetRipper to pull the models out of the apk file. While I was able to grab them and port them as a Unity project, the only files that didn't seem to be readable were the character files only, and it could be because they are most likely encrypted. Is there a way around this or any they possibly encrypted and decrypting is the only possible way to use the files? If not, I might be stuck since Idk how to decrypt anything. I can send more screenshots if needed

  5. I'm looking for existing tools or plugins to import Battlefield: Bad Company .dbx or .res. https://mega.nz/file/IPxRDApK#aMceoby2szSVM5NUDZHGV-930j6F8sT9Yw21bKyIROI https://mega.nz/file/hDhzFCTY#fkg02nlqhq377Zvh9_LrNmZI206yCBIwPO1_mdSX9iM

    • 0 replies
    • 104 views
  6. Way back in 2013. chrrox over on the XeNTaX forums posted a Noesis script for Imageepoch PSP games, with the strange quirk of being able to rip models with bones, but not vertex groups. Naturally, this meant that the armature was barely usable beyond a general reference point. A decade later, and I'd really like to be able to get the models out of the game in their entirety. Attached is the script, and a few sample .mdls brs.zip

  7. Before anyone suggests the 3DS Max plugin, yes, I know it exists but I do not have the time or hard drive space to find a way to get that working so I'm using my sometimes reliable Advanced Mesh Reaper. I've been at these just to get a few prop models and I've been stumped on one type of model, I was able to figure out the mesh for obj_cheesegorgonzola but other models like obj_autochefhead are stumping me (all the verts are strangely in a blocky formation without having a shape to it), I've tried changing the stride, data type and even switching from little to big endian and nothing seems to work. I've attached both example files so someone could possibly figure out w…

  8. ▂ ▃ ▅ ▆ █ SAMPLES █ ▆ ▅ ▃ ▂ A majority of the samples above are of the Rio movie game as that game seems to be the last Eurocom game to use the .edb archive files. Regarding GoldenEye 007 Reloaded on the other hand as the only other game I sampled from, it has a whole lot of .dat's and some .geo's in there as well. I've looked at Disney Universe as well and it was pretty much the same deal. Other than that tidbit, there is in fact a ripping tool for the Eurocom games called Eurochef but it only supports a number of uncompressed/unencrypted games throughout the 2000's. Not any before then and not any after the fact either, including the ones I've mentioned due to them bein…

  9. As far as anything is known about PS Move Heroes, there isn't anything known about it due to how non-existent the ripping scene is for it. However, I do think that Nihilistic Software's in-house game engine—NOD—may have been used as Move Heroes' game engine as Nihilistic's first two PS3 titles—Conan and Zombie Apocalypse—are very identical in structure and files. Although for what it's worth, there was an SDK that had managed to leak online but it's for their very first game, Vampire: The Masquerade - Redemption. Alongside that, there's also this research paper on the engine as it was during the development of their unofficial second game, Starcraft. Other than those, tha…

  10. There are at least two types of i3d file formats, used within the .i3d files used in ape escape 3 and Rule of Rose uses .i3d files in .mdl files. I3D_BIN: Mesh ✔️ Bones ✔️ Skin ❌ I3D_I3M: Animation ❌ Tools: https://github.com/Durik256/Noesis-Plugins/blob/master/fmt_i3dg.py - Supports meshes. fmt_RuleOfRose_PS2__i3d.zip - Supports bones (made by Bigchillghost from xentax, reuploaded into reshax for quicker accessibility)

  11. Started by MichaelBFS,

    Does anyone know how to extract models from DriveClub (PS4)? I've seen mods for other games (AssettoCorsa) made from DriveClub. The quality of the cars is quite good with the correct topology. The models are extracted, but I couldn't find any information about tools and converters. I extracted 2 PKG archives with PKG PS4PKGViewer.v1.5-LMAN. (screenshots below). There are .dat files in them. I can't unpack them. I tried quickbms but it can't decompress, in the process some temp file is created and then it is deleted immediately.... Maybe someone has all the tools and can tell me how to do it or extract all the machines and post them as an archive here, please?

  12. What is .md3 and .bsp from Quake III Arena and is q3data.exe part of official modding tools and does anyone have an idea to explore 3D models and animations and develop custom character models .md3 and map models .bsp? Here is the MD3 file format specification written by TJHui: https://rewiki.miraheze.org/wiki/Md3 Here is the game's source code uploaded to GitHub by id Software: https://github.com/id-Software/Quake-III-Arena and here is the official modding tools (with source code) that allows authors to compile ASE or 3DS (used for old versions of 3ds Max) files into .md3 using Q3Data and Q3Radiant. quake3arena_md3bsp.rar quake3arena_tools.rar quake3a…

      • Like
    • 3 replies
    • 421 views
  13. Hello, Does anyone have the file fmt_blackdesert_pac.py for Noesis? I would really appreciate it.

  14. okay so Knuckle Sandwich has gmls that hold models from some scenes I checked a few and saw they have text that says d3d anyway how to make it a model again thanks! here are the samples! samples.zip

    • 2 replies
    • 201 views
  15. Hi, My name is Mustafa. I`ve been looking for long time for 3d tracks models from Gran Turismo 4 but without luck to find any or respond from members. May I ask if someone could help to to get these 3d file tracks? especially (Assisi / Città di Aria). I want to export it to 3dsMax (for rendering). I don`t want to be banned if I`m posting in the wrong place. Thank you in advance and I appreciate any help. Regards,

  16. Is there any tool or plugin that can import .kf2 and .ldb from Max Payne 2: The Fall of Max Payne? Files share the same format as the first game. https://mega.nz/file/JTgUlK7L#xQALBTbSEZOpSssz0C49g72qpvoT50mVAylzfehZMM8 https://mega.nz/file/QeBDlRIB#mSjB7eTQARruCSYT1AyoY9UcVZ6y6gRRMW53U1DDf1s Fixed macroscripts: https://mega.nz/file/Uf4DzJ4K#JzEnZ7zI5nNB1F9OylxJJTah5TU0D8OWDw8_N-rxOLE Here is the 3ds Max v5.1 plugin named KFExport.dle which allows authors to export custom character models. Here is MaxED v2.0 which allows authors to create custom level models (LDBs). And here is the file format specification for Max Payne KF2: https://github.c…

    • 13 replies
    • 633 views
  17. I'm looking for tools to import .c3d from Colin McRae Rally (1998). This file format has compression/encryption/obfuscation. colinmcraerally1998_c3d.rar

      • Like
    • 1 reply
    • 195 views
  18. I saw that there was already a thread for this, but it didn't seem to go anywhere so I hope that by making a new one, I'm not breaking any forum rules. So I'm trying to extract the 3D models found in the game which I find to be located in a .tms file and using Model Researcher, I'm able to find out that the model is in fact in this file as evident by the vertices I was able to get giving a general outline of a model in T pose, but I'm also pulling in a bunch of other objects that appear to also be packaged in this file. I copied the vertices out into an excel sheet to see if I can try and parce my way through them to see what is/isn't the model, but I have the feelin…

  19. I'm looking for existing plugins or tools to import London Racer: Police Madness .nif / .opt with support for map models. The game is powered by NetImmerse/GameBryo. I tried NifSkope for OPTs but it failed. londonracerpolicemadness_nifopt.rar

    • 1 reply
    • 223 views
  20. After unpacking the .NKP files with an existing quickbms script, i got to a dead end trying to convert these .NKM model files to any conventional format. I wonder if any of you could help me out with this, i just want the model with their UVs, rigs are unnecessary. Samples in the .RAR file. Thanks for reading. sample.rar

  21. I am currently interested in ripping from both games but have seemed to hit a roadblock due to the lack of information on the matter. Aside from there having been VERY few rippers to have ripped from these two games, all I know about ripping from them so far are two things. 1.) All-Stars' Psarc archives can only be extracted either via PSASBR Tool on the pre-retail builds or dumped using PsasPS3Hooks with RPCS3. Otherwise, they cannot be extractable as the game uses some special encryption algorithm that makes it different from every other game with the archive and/or built on the Bluepoint Engine. 2.) One of the rippers for PSAS mentioned that they got their models from …

  22. hey guys i need help to extract pak files from the bee movie game to pak file python for noesis i want to see the characters and the models from the pak file will somebody make a pak.file python plugin to noesis please heres the bee movie pak filespak files.zip

  23. Started by Hazza12555,

    i'm wanting to extract from the amazing spider-man 1 and 2, and all the data files are in pkz format (which i'm unsure how to extract) , i'm assuming the models are too. If anyone knows how to extract these, this would be great! I've uploaded some sample pkz files from the game as reference for anyone who needs. https://gofile.io/d/o11oKY

  24. I'm looking for tools or plugins to import, edit and/or export custom .p3d files https://mega.nz/file/sO4hXaSJ#qsKSJze15FBaB6MY_G2er9TEH2Caj_EjyeyIZlQWgOI https://mega.nz/file/hSIDESCR#XRQ9gkpp3A9subOKbT-iHgQVYOJsrDzR9cQ-NbXCCuQ https://mega.nz/file/IbwCRBLb#-1SHl1qrKQ1dVHxDv85kZ5CV5WIeCkWfLBTvcBBPwNs Here are the file format specs written by Bohemia Interactive: https://community.bistudio.com/wiki/P3D_File_Format_-_ODOLV4x https://community.bistudio.com/wiki/Rtm_(Animation)_File_Format https://community.bistudio.com/wiki/Wrp_File_Format_-_OPRWv17_to_24 And here is the download link for the official mod development tools: htt…

    • 3 replies
    • 463 views
  25. I'm looking for tools that can import or export custom DFFs from GTA: Vice City which is powered by RenderWare. Here is the file format specification: https://gtamods.com/wiki/RenderWare_binary_stream_file gtavicecity_dff.rar

    • 10 replies
    • 590 views

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