3D/2D models
Post questions about game models here, or help out others!
810 topics in this forum
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Hiya. I managed extract files from the games "Shinobi" and "Nightshade", from PlayStation 2, aiming to extract the player models. I reached the correct files, but it seems the extension .MLD which they have is not documented anywhere. What I found out though, is that these files have .IZCA in the header, which seems to be a format used in some Sega games from that era, but that's as far as I found out. I hope to be able to import these models+original armature on Blender as fbx or something, and maybe import back in the game as well, but that's secondary. I'm linking here two different files, one from Shinobi which is likely the character "Hotsuma", and a…
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- 7 replies
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- 1 follower
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i wanted to rip the entire track out of like the area 51 track, but when i put the converted models, tracks like barcelona have glitches in their models, i have put the image of the glitched model, uv and the files of the area 51 track, they also have weird normals original models.zip
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- 21 replies
- 5.9k views
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Hi, I'm trying to figure out how bone flags work in the game, since I'm working with some friends on exporting/importing models for this game. Unfortunately, I don't want to be selfish by not sharing the page (since we built it in HTML), but I can't post links like that. I'll send you a sample of what I've been working on for the game. The problem is this: The game expects bone flags that I don’t quite understand yet, since the vertices explode or get messed up. I’ve only managed to get as far as what’s shown in the image; I haven’t quite succeeded yet. I’ve run many tests, but honestly, I don’t understand it. I also tried looking into the source code, but I didn’t find a…
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- 1 reply
- 287 views
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Everything related to 3D models from Tom Clancy's Ghost Recon Wildlands There are at least two working tools for the game, one made by id-daemon id-daemon ghost recon wildlands tools.rar and another was Archive_Next. Archive_Next was able to extract some models that id-daemon's tool couldn't. https://web.archive.org/web/20231013141029/http://www.tbotr.net/Downloads/ARchive_neXt.msi Here's the tutorial from the Zenhax webarchive page https://web.archive.org/web/20230429095932fw_/https://zenhax.com/viewtopic.php?t=8316: The tutorial had some images included but they're gone now too. Link to model extraction tools for Ghost Recon: Brea…
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- 2 replies
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- 2 followers
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Hello! I have been trying to dump the MagnaCarta TOB Lins and found some files anyhelp on these since I believe non will work with umodel :/ its not all of the assets since Watto's Game Extractor can't batch extract archives lol here are some samples of them! I've been really wantting to view these models lol ps.zip
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- 0 replies
- 172 views
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Hi, I’m trying to extract models from World War Z (Swarm Engine) and I’ve run into a dead end with .tpl files. What I’ve triedQCViewer Couldn’t find a working version publicly Older builds either missing or incompatible ProblemI currently cannot view or export the model at all. It seems like: Either the WWZ .tpl format differs from newer Saber games Or existing tools are outdated / partially compatible What I’m looking forA working tool or method to open WWZ .tpl A compatible version of QCViewer (if one still exists) Any info about: vertex layout how .tpl_data is structured how to reconstruct mesh manually if needed Extra infoHeader starts with 1SERtpl .tpl_data clearly …
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- 2 replies
- 235 views
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Worst most difficult mobile game ever i can't get his animations Full Link: https://drive.google.com/file/d/10kUQJqu7Zp5x9NDeZIPfABvkkpLaJfCP/view?usp=sharing
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- 0 replies
- 163 views
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Any tools to crack this game open its way too hard
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- 2 replies
- 200 views
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Hey I Need Some Help With Opening The GCM & GCS Files From Astro Boy The Video Game Wii Ni Hao Kai Lan Super Game Day Wii & Nickelodeon Fit Wii I Need The Models T-Pose If Anyone Can Help Me Commet Me Please Help Me
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- 4 replies
- 337 views
- 1 follower
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I'm looking for existing tools to decompile Soldier of Fortune GHBs. Noesis already includes a built-in plugin to import GHBs, but the file format spec is not available publicly. https://drive.google.com/file/d/122lh1NnndfL37dZozkwPjZgaknaz8Vj1/view?usp=sharing MESO_PLAYER_ghb.rar
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- 1 reply
- 836 views
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I'm looking for tools to import or export .b3d files from King of the Road or its alternative name Hard Truck 2. hardtruck2kingoftheroad_b3d.rar
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- 1 reply
- 172 views
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I'm looking for a plugin to import or export custom character models XBGs. This file format shares the same thing as Far Cry 2. The game is powered by Dunia https://drive.google.com/file/d/1_5U2Z2DjHNNt60vHezpHszNqkoWOPtSh/view?usp=sharing https://drive.google.com/file/d/1iMtzeTkgZ4aDZhsfh47tiYnOeUpn4d-Z/view?usp=sharing
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- 0 replies
- 114 views
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I'm looking for tools to convert Europe Racer .d3d files into OBJs or create custom map models. europeracer_d3d_files.rar europeracer_cmp_omp_pmp_pth_rmp_dmp.rar
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- 6 replies
- 360 views
- 1 follower
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any idea on how to open the xmds from Syndicate 2012 made by Starbreeze Studios? here are the Folder from Textures and Models https://drive.google.com/drive/folders/1vJhbO826pC8-Tx_aqxGrtO02AjNnUSGu?usp=sharing EDIT Some things I am seeing is that XTC is a file container for likely another file (xtx) but this section is for the models not the textures
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- 2 replies
- 296 views
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Hi there! Thanks for stopping! There seems to be an issue with retrieving character files from this mobile game called Cookie Run OvenSmash. It's a mobile Unity game, so I figured that I could use AssetRipper to pull the models out of the apk file. While I was able to grab them and port them as a Unity project, the only files that didn't seem to be readable were the character files only, and it could be because they are most likely encrypted. Is there a way around this or any they possibly encrypted and decrypting is the only possible way to use the files? If not, I might be stuck since Idk how to decrypt anything. I can send more screenshots if needed
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- 2 replies
- 842 views
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Guys, if anyone has any working tools and instructions left over from the old site, please post here. I think it would be useful for many people. As far as I know this game used exact replicas of the cars and tracks. It would be nice to extract them. 1) How to extract and convert cars models from the game? 2) How to extract and convert track models from the game?
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- 91 replies
- 94k views
- 3 followers
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I am not an expert on 3objects.zipd file formats, and while i found a tool that allows me to import it to GMax, i wanna be able to import it to blender and thus export it as an obj. i attached the .ms script and one of the models below. objects.zip
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- 8 replies
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I'm working on a set of tools for Dragon Age Veilguard. So far, i have dump tool to extract all files, all models can be converted. Also i have fixed the usual frostbite distorted faces. Now checking if something needs to be done with unified skeleton or textures, and then tools will be published here.
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- 86 replies
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- 4 followers
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hey guys i need anyones help to how to mod blender to the pc game meet the robinsons with the dbl file to a plugin to blender just contact me if you can make a dbl file plugin and i can replace wilbur into lewis model from sketchfab
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- 4 replies
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- 1 follower
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Hi, is anyone able to extract the UFC 3, 4, 5, Octagon or even the arenas 3D model? Been seeing many 3D models of the fighters extracted but no discussion of the octagon or arena. Thanks.
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- 25 replies
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- 1 follower
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Hello, I was wondering if anyone is able to help me rip or extract models from the Wii version of Bob the Builder: Festival of Fun? I know that there are some models previously uploaded on Sketchfab, but a lot of the models weren't uploaded at all. I'd mainly just need a Noesis script to open and export these models. The models are in .h3m format and I'm new to this so I can't really figure out how to extract them. Any help would be much appreciated.
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- 10 replies
- 767 views
- 3 followers
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What is LEVEL.DAT from Destruction Derby 2 and does anyone have an idea to start a new tool to extract car and track models into or edits maps or create and export custom car models? destructionderby2_leveldat.zip
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- 20 replies
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- 1 follower
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I'm looking for tools to decompile LEV files into Wavefront OBJ files and to develop custom car or map models. https://github.com/someone972/driver-level-editor driver_youarethewheelman_pc_lev.rar driver_youarethewheelman_ps1_lev.rar
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- 0 replies
- 159 views
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I tried hex2obj but I'm getting corrupt character models. Any help in fixing Wolfenstein (2009) character models? Samples: https://drive.google.com/file/d/1E2r34aUppCNKFgR1QHwVPwBU2SbO1Iwk/view?usp=sharing
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- 10 replies
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