3D/2D models
Post questions about game models here, or help out others!
831 topics in this forum
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i think its an archive with all the game files, does anyone knows how to unpack them? heres the archive https://we.tl/t-820UeU3vcG
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- 7 replies
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I use this fdata_dump script to extract the .fdata file; the g1m models view correctly in Noesis. I used Nyotengu.KTID.exe (from the Cethleann toolset) to merge the split g1t files and obtained the g1t textures, but the resulting textures are just default placeholders generated after a decoding failure.I was hoping someone could take a look at the .g1t file.
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Is there anyone who can open "unity3d" files other than using this tool, or repair this tool. I don't know why I can't open all the files and the message appears like in the picture. https://github.com/Perfare/AssetStudio/releases unity.rar
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- 12 replies
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- 3 followers
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I have managed to reverse the 3d files fairly well. I can get the vertices, normals, faces and (multiple) uvs out of the files, but there is still some mystery data in there. The files are in little endian order. This is a screenshot of the hex dump of a very minimal 3d model. It's a quad: 4 vertices, 2 faces, 4 uv coordinates. No normals, no skinning data. The first 2 things I've surrounded here are some kind of asset meta data, header and footer. The only field whose meaning I know is the first 4 bytes, which is the size of the payload. (320 in the screenshot, highlighted with a peach background) The first 120 bytes of the mesh file I have just igno…
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- 79 replies
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- 4 followers
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I wanted to get some models out of Heavy Iron's Ratatouille game on the HD consoles but there's no tools that seem to work with it or were limited to two specific games (SpongeBob Truth or Square and WALL-E) There is a tool to extract data (Plankton) from the .ho archives and it pointed me in the right direction. I may have gotten a good amount of Remy's files in one zip but in case I missed anything the PLYR.ho archive in the other zip. (both from the Xbox 360 version) Ratatouille Files.zip PLYR.zip
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Hello, does anyone know why the face isn't displaying when I replace Mayu's model with one of Mio's model? I've replaced the .g1m, .grp, .mtl, .ktid, and .oid files. I tried the default clothing and the summer cardigan, but neither works. Replacing Mio with Mayu works fine. Thanks! Mod Broken.rar
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Hi, so I made a script to unpack and repack the games JAM files, inside there are a bunch of assets, one of which is the WGG filetype, it contains the information that the game uses to create a model, I wrote the attached script in order to convert it into a .OBJ, so that it can be viewed in blender. I might update it further if I run into problems with the rest of the files, especially the level files seem like they can be painful to convert properly. I also have not yet identified all of the fields, so at this stage changing a model and then repacking them into this might not be feasable. Enjoy For the Jam unpacker and repacker please see https://reshax.com/t…
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- 30 replies
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- 3 followers
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hello does anyone know how to extract the models from full auto for the xbox 360? ive managed to pull audio from the wxb files but textures and models seem to be stored in a weird version of .pit
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Wondering if there’s any tools to extract football players from latest fifa games or efootball, which ever the latest one is that’s supported to extract models and textures
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- 1 reply
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I don't know where to get the Honor of King game model file. Can anyone tell me?
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- 180 views
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Honor Of Kings is a tencent Unity game made for Android, i can't find the data pack and exact them safely however they seem to present either compression or encryption but I am not familiar with Unity assets. You can find a sample here in the shared game dl, if anybody has an idea how to find these data files and extract that would be very welcome. game dl https://pvp.qq.com/
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- 6 replies
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- 3 followers
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Hi Here is some files from Shrek Forever After PC https://mega.nz/file/tNVziRjR#33DUByU63vPC8AMNL1JFNOBZVP1o7MnXg9kLs3tF9z8 Can somebody try to make a blender plug-in or a Noesis plug-in Thanks 🙂
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- 1 reply
- 258 views
- 1 follower
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Hi, i found Disney Animated ipa, and i see a filename called .br3d, which file used to Disney Animated, an IOs app.
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- 161 views
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Hi Here is some files from pain ps3 https://www.dropbox.com/scl/fi/3ewdo0gpj9x6bf0o0eyfr/Pain-Ps3-game.rar?rlkey=oi7unkbw2xjd9fz05dwhgj5q8&st=9rdjfgd5&dl=0 https://www.dropbox.com/scl/fi/vcctp9fxvnlmtx3kuzqty/Elvira.rar?rlkey=h2w4mmi6re6dyweyd9rvd17jr&st=fg76cxfk&dl=0 <link removed> Can somebody try to make a blender plug-in or a Noesis plug-in Thanks 🙂
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I'm looking for tools or plugins to import Marc Eckō's Getting Up: Contents Under Pressure .msh / .slp / .sls Original thread: https://web.archive.org/web/20230817185212/https://forum.xentax.com/viewtopic.php?t=21138 marceckosgettingup_3dmodels.rar
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I wanna extract Asphalt 9 .jmodels file from the latest and recent version of the game e.g. v4.4.0k but the files manifest.map and BigChillGhost's Asphalt 9 dumping script only supports v3.6.3a. Any chance to update the script since I have it as backup and have no prior knowledge about dumping new manifest from A9 latest version? Here's the tool and necessary files that was made by BigChillGhost Also one file that is totally corrupted after using renaming script which was this sample link which has 46kb of fbx. idk how it causes it. A9Tool_v1.4.6.7z manifest.7z restoreFileHierarchy.py as for batch file on how to run the tool: Create a9.bat with t…
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- 44 replies
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- 4 followers
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Hi there, been trying to find tools for extracting ufc fighter models but had no luck finding anything available. I came across someone who extracted all the head and body textures for ufc 3, but no 3d models of their body and heads. If anyone knows how to or can make a tool for it I’d appreciate that and probably sort some commission out for it.
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I'm looking for a plugins to import 3D models and maps from BloodRayne 2. https://mega.nz/folder/teRXRJpA#wLPIhcmG5VEW3oDkV1Pcqg
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I'm looking for a plugin to import Metal Gear Solid 4: Guns of the Patriots .mdn https://drive.google.com/file/d/1IGz4QoDGtphMKodrz0zXDeqh_qoZ9drC/view?usp=sharing According to the developers of Metal Gear Solid 4, they used Softimage XSI (RIP) to create 3D character models Source: https://web.archive.org/web/20090213132123/http://softimage.com/products/xsi/customer_stories/metal_gear_4/default.aspx
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This is a model format for games like One Piece Grand Adventure, One Piece Grand Battle 3 and One Piece Grand Battle! in hex editor you might find formats like .act2, .gpl2 , .tpl2 and .skn2 within the gmf1. gmf1 https://drive.google.com/file/d/17PgPGv9tnwmhXHC10CN6TWnShAhdOACk/view?usp=sharing
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- 10 replies
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NMH1 has a model format I am not entirely sure how to extract from GM2 And I assume RSL is a seperate for format of models EX travis Touchdown and characters not sure on textures here are the samples from event though I am sus on how small the folder is LTRVT010.zip M09.zip
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Hello, I'm wondering if anyone could help in recovering models and character animations from a 2005 PC game Creature Conflict. Assets were exported from main data pack using QuickBMS script from this topic: https://www.zenhax.com/viewtopic.php@t=3992.html Some information i got about the models so far: The .LWO is a mesh with or without rigging, while .LWS is a single animation. These are not typical Lightwave files, they lack any headers. Rigged character meshes seem to have "_xsi" in the name which made me thought they may be Autodesk Softimage files, but i couldn't get them imported into Softimage as XSI or as Lightwave. Using Model Researcher …
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Hi guys. I'm looking to see if someone can look into the .gcn, .cp2 & .pc files from Code Lyoko Quest for Infinity. Would anyone be interested in looking into them? I'm trying to extract models from them. CLQFI_Samples.zip
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i'm wanting to extract from the amazing spider-man 1 and 2, and all the data files are in pkz format (which i'm unsure how to extract) , i'm assuming the models are too. If anyone knows how to extract these, this would be great! I've uploaded some sample pkz files from the game as reference for anyone who needs. https://gofile.io/d/o11oKY
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- 28 replies
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Hello does anyone know how to import the models for "Lupin III: Lupin is dead, Zenigata is in Love" Thanks here are some samples 01NP6566.zip
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- 6 replies
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