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3D/2D models

Post questions about game models here, or help out others!

  1. Hi everyone, I'm looking for an already-extracted 3D model of GT7 Tokyo Expressway – East Clockwise (p011 / tokyo_expwy_02). I don't currently have access to the game or its files, so I'm hoping someone has already extracted this track and could point me towards a download. Ideally, I'm after the full track geometry and textures in OBJ, FBX, or Blender format. I'd like to preserve the original road layout, elevation changes, barriers, bridges and surrounding structures as closely as possible. i plan to make this into an asseto corsa mod using the infomation Has anyone extracted p011, or know of a community archive where the model is available? Thanks heaps! Rowedangles

  2. Started by MichaelBFS,

    I found the files from the new simulator. It's Le Mans Ultimate. The structure is very similar to rFactor2. But they are slightly different. All the cars and tracks in the container are in .MAS format. I could not open them. Most likely they are also encrypted like the new add-on files for rFactor2. I unloaded all the cars and a couple of tracks. Probably the most valuable thing here is the detailed tracks. If someone can extract and convert to 3dsmax that would be great. https://modsfire.com/zw63HxVSBl30h3H https://modsfire.com/F9aU44I46FJ6lwG https://modsfire.com/HM8EN9UKa8GEfyX https://modsfire.com/741sV4i5IJGK6y8 https://mo…

  3. Started by kurokozeref,

    Can't open with old tmd2 script Sample Files included chara.zip

  4. Hi, I'm reverse engineering the .mdl model format used by Resident Evil Code: Veronica X HD. I'm specifically looking for help from someone experienced with Noesis Python plugins / Capcom model formats to turn the information below into a working Noesis importer that actually displays the complete mesh correctly. I already have a substantial amount of the format mapped, but the last part of the encoded face/UV streams is preventing me from producing a reliable complete importer. I am not looking for an approximate mesh. The objective is a deterministic parser that reconstructs the complete geometry correctly. FILES OF TEMPLATE: randalfcastro-tech/Resident-Evil-Code-Veron…

  5. Started by TWK_Ars,

    Could someone help me? I want to extract the textures and models of the motorcycles from "Isle of Man TT 3: Ride of the Edge," as I'd like to try making a mod for the game. The biggest problem is that I can't figure out how to import the P3D files into Blender or 3ds Max. Does anyone know anything about this?

  6. Started by jmancoder,

    Could someone give me a hand mapping out some of these big endian model files from Sega Superstars Tennis? I wrote a basic QuickBMS script for RESOURCE.PAC, along with one for the XPAC file (00000607.xpa) inside it. However, I think the data in the XPAC file is not related to the character meshes. I have attached some of the .dat files that look like meshes. There are no filenames, as the game hashes them into 32-bit values. There are also large CRID files (cutscenes, I think) and several iSWS files (likely audio). samples.zip scripts.zip

  7. One game I wanted to look into years ago is Dante's Inferno for PSP. I once tried hex2obj but couldn't figure out the faces and it's been a long time. If anyone can figure these out let me know. I know they're somewhere within the .PSP files but I'm also guessing they're an archive of multiple files in one DANTE.zip

  8. I'm looking for tools to extract level and character models from Star Wars: Battlefront II (2005) LVLs Here is the official SDK: https://www.moddb.com/games/star-wars-battlefront-ii/downloads/swbf2-mod-tools-sdk-2020 starwarsbattlefront2_2005_lvl.rar

    • 0 replies
    • 796 views
  9. Started by Sirduckdude,

    Hello I am trying to see models from Deadly Premonition From PC any way how to rip them? thanks! Here are some Xmds of some models from 01_PL Some rough ideas judging from XPCs CPL011- Agent CPL0112- Workaholic Okay Figured out how to send the folder https://drive.google.com/file/d/1Gyx_pUYpQC-w-0PWVtkX2hw6L10T9A3D/view?usp=sharing CPL013A.zip

  10. Hello, sorry to bother yall by asking with so little time here, but i just extracted the mounted game ISO's file t28gou.dat with quickbms, using the corresponding script by ALuigi, but i am otherwise clueless on how exactly to go about extracting the models in the game. I've attached an image of an average robot (At least i can guess) on the OBJECT folder, however, i've struggled with finding proper documentation to know if these files even are the models themselves, and if it is possible to reverse-engineer them. Tetsujin runs on the same engine as Robot Alchemic Drive (RAD) AFAIK, so if anyone here's been extracting models from there, then that knowledge may apply here.

  11. Started by mrmaller1905,

    I'm looking for plugins or tools to import or export custom car and map models from Re-Volt revoltgame_carmodels_prm.rar revoltgame_mapmodels.rar

  12. Hello, I need Help extracting the Files for this game it uses are called (.MVGL), any help would be appreciated

  13. Hello everyone. So very few people here from XenTax knew me for trying to rip models from Giana Sisters: Twisted Dreams. Well, I have the good news that I eventually figured out the model and skeleton format! I mainly use MeshFinder made by Durik256. It's a bit tricky as I had to do A LOT of fail & retry but the results were worth it. Long story short, the vertices data are 32 bytes long in half-float; 8 bytes for the position, 8 bytes for the normals and 8 bytes for the two UV maps (UV 1 is the first half and UV 2 is the second half). I still have no idea what the other 8 bytes are. Bone indices and weight are 4 bytes each, each bytes represent a bone which means a v…

  14. I cannot get .bfm to any human readable formats at all (i tried br2podtools but that didn't work, and tried other tools, but no luck at all) so this is why i am asking for a noesis plugin for this kind of file format (if no one made a plugin for yet) the samples are from victorious: time to shine (xbox 360) (ripped from a .pod file and used dragon unpacker to rip the .pod files) (Sorry i had to use .rar instead of .zip, as a max size limit exists) side note: please do a infernal engine .tex plugin (for any infernal engine game), so it can be shown with textures too (i can use tex2dds, but should be an alternative way to convert .tex files into any format, on noesis) let m…

  15. I tried the Noesis plugin written by Durik256 but it says "File could not be previewed" and it doesn't work so won't import. Will anyone update the Noesis plugin or make a new one to import all Delta Force: Black Hawk Down 3D models including characters models with bones? deltaforcebhd_3di.rar

      • Like
    • 16 replies
    • 4.4k views
  16. Started by LeonKK,

    May I ask if anyone will check this game? If you need files, I can upload them to you as samples.

  17. Hello all, I'm new to ResHax. And I'm opening up a new topic here because I would like to see if it's possible (if anybody wants to help me out) to rip the 3D models from this very strange and beautiful PlayStation 2 party game only released in Japan called Super Galdelic Hour. Me and a discord friend of mine managed to extract the game's data from the DATA.BIN/DATA.FAT files, and inside were a bunch of unique file formats that the game uses such as .EGG, .SEQ, .VUG, .VU1, .VU0, .MOT/BIN, and .BD/HD/SD. Each file format has a different purpose as explained down below. EGG: This is for graphics and textures. (Special thanks to BoringHexi for helping me extract …

  18. I initially wanted to make a topic for help with the animations, but I realized there wasn't a proper model importer either, and it's a bit hard to have one without the other. Game is built on the Dunia Engine, a heavily modified CryEngine. The archive files are extractable with this tool; https://downloads.fcmodding.com/others/fcbconverter/ Model files are .XBG, textures are .XBT, animations are .MAB, textures are extractable with xbt2dds by cra0 There was a 3DS Max script (direct download from a ResHax post) made for the meshes, but imports no weights, along with the bones being named "Dummy000" and so on, so this was a fail. There was a Noesis scrip…

  19. I'm looking for plugins to import 3D models with KTMDL header. These files have ZLIB compression https://mega.nz/file/sPJUEb6D#lnnjT1XWQtzXclccIDYdVf3eYnwL43tue-lQfaqG10k

    • 0 replies
    • 232 views
  20. Started by testing4562145,

    i was able to extract the .rho archives using rholoader, but all of the model files are this, this is also used in airrider, but you need to change the .arb file extension to open them, some people ripped the models via hex editing, but it's a quite hard task as you can't find a tutorial that easily, i have provided samples for the karts and the tracks since they were more promising, the tracks also link the textures to theme/envirnoment/textures as there are none in the folders there is also a post here karts track models track textures

    • 13 replies
    • 4.3k views
  21. hello i am in need of a new script or a fix this one doesnt work fmt_angrybirds_xgm.zip - Tools - ResHax note my copies are from the android version and the script says for android first its something to do with 32 bytes for the name which i checked and theres nothing i assume these were for an outdated version of xgm for context these are what the 32 bytes are in the file after i remove the part for the 32 bytes i get this there is a script for blender but only works on ios versions and has no uvs or rig https://zenhax.com/notarchived.html#viewtopic.php?p=62724#p62724

  22. Hi Here is some game file for Disney Speedstorm and some QuickBms files too. Hopefully, somebody can make a blender plugins or noesis plugins. https://store.steampowered.com/app/1537830/Disney_Speedstorm/ https://www.dropbox.com/scl/fi/4e6xioz4dgizdpqdjde1q/disney-file.rar?rlkey=81r67hynb9vels9itn89jvt45&st=g5ned6y0&dl=0 Thanks 🙂

  23. Started by ysj734,

    I use tis fdata_dump script to extract the .fdata file; the g1m models view correctly in Noesis. I used Nyotengu.KTID.exe (from the Cethleann toolset) to merge the split g1t files and obtained the g1t textures, but the resulting textures are just default placeholders generated after a decoding failure. I was hoping someone could take a look at the .g1t file. g1m_g1t.rar

      • Like
    • 1 reply
    • 520 views
  24. Turns out that the 7 Studios .FS archives are supported with Watto's tool, and that there's what appears to be model files within said archives. Is anyone here up to figuring these .SGP2 stuff out? I took them from the poker minigame if it helps. I am not sure if it's just the models themselves or they came with textures embedded based on the file size. sgp2.7z

  25. Started by testing4562145,

    i wanted to rip the entire track out of like the area 51 track, but when i put the converted models, tracks like barcelona have glitches in their models, i have put the image of the glitched model, uv and the files of the area 51 track, they also have weird normals original models.zip

      • Like
    • 22 replies
    • 6.5k views

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