3D/2D models
Post questions about game models here, or help out others!
800 topics in this forum
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What is LEVEL.DAT from Destruction Derby 2 and does anyone have an idea to start a new tool to extract car and track models into or edits maps or create and export custom car models? destructionderby2_leveldat.zip
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- 20 replies
- 1.8k views
- 1 follower
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I'm looking for tools to decompile LEV files into Wavefront OBJ files and to develop custom car or map models. https://github.com/someone972/driver-level-editor driver_youarethewheelman_pc_lev.rar driver_youarethewheelman_ps1_lev.rar
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- 0 replies
- 125 views
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I tried hex2obj but I'm getting corrupt character models. Any help in fixing Wolfenstein (2009) character models? Samples: https://drive.google.com/file/d/1E2r34aUppCNKFgR1QHwVPwBU2SbO1Iwk/view?usp=sharing
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- 10 replies
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Hello, Spoiler For a very long time, I’ve been trying to extract the models from an MMORPG that I loved playing during my childhood. I’ve also been developing games as a hobby for many years, and this particular game has always been my main source of inspiration and motivation. I would be truly grateful if you could help me with this. To start, I extracted the objects.dat file using the following QuickBMS script: idstring "SKYF" get VER short set PATH string "" callfunction EXTRACT 1 startfunction EXTRACT getdstring NAME 0x40 get FOLDERS short get FILES short string PATH + NAME string PATH + / for i = 0 <…
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- 29 replies
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- 2 followers
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What is *.wdd / *.wft from Grand Theft Auto IV (PC) and can anyone analyze this file format and write a new tool for Blender? The importer is already included in ZModeler 2 (which is paid) by Oleg Melashenko but I can't find a free alternative. The files have data encryption or compression ZLIB/Deflate. Samples: https://mega.nz/folder/0HRygRab#IMi8ovZU8W5Jhdmnl7N3Pg m_y_cop_wdd.rar sabre_wft.rar
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Would it be possible to get the models from eeMemory? It appears like that the game has compressed files for its assets, which are in those .atp files (I also made a separate thread about those files, but no reply so far...) so I'm thinking of the possibility of getting the models from eeMemory instead. Can anybody take a look? eeMemory.rar I suspect that the data that starts from 0x1700000 is a model data, but I'm not too sure. I also pulled this data that I suspect to be a 3d model manually with a hex editor. Here is the file: Untitled.rar I can also find some interesting patterns, at around 0x155725a for example. These are p…
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- 36 replies
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- 1 follower
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Cars.zip If anyone can help me analyze this file in ModelResarcherPro, I would appreciate it (I've never tried to open a model before in model researcher, except cow.mdl)
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- 6 replies
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- 2 followers
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▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▂ ▃ ▅ ▆ █ DESCRIPTION █ ▆ ▅ ▃ ▂ For the time being, it's only possible to grab textures and it's not perfect as it doesn't seem to grab as much textures as it should. At least, that seems to be the case in my experience with the tools we have for this game so far. On the model side of things, it's currently being worked on by a friend of the creator of the XPPS texture tools and pioneer of InFAMOUS modding; tiffsomniac. Lately, things have gotten to a point where rigs are exporting correctly and animations can be played. I'll have a link here for anyone interested in joining the INF modding DIscord server but other than that, that's all I kn…
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- 5 replies
- 463 views
- 1 follower
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What is *.cmf and *.ukx from Combat: Task Force 121 and can someone develop a level editor or a Blender plugin? Gildor's UE Viewer doesn't support this game and gives me an error: Samples: https://drive.google.com/file/d/1pUIqoe3aRNPOll6w4yf3rvgFvturH7Xw/view?usp=sharing https://drive.google.com/file/d/1QDWMtazpb5uupiT465qXAKbER0byDk0E/view?usp=sharing
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- 3 replies
- 1.6k views
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I've wanted to get my hands on rigged/animated models from Elite Dangerous, but there's basically no info out there on how to do it. Here's what I currently know based on some crappy python code written by an AI: -the data.ovx file in the game's root folder is composed of hex characters in 168-character lines. -the first 40 characters of each line corresponds to the exact name of a file within one of the folders labeled 00 through 0f -when opened in notepad++, many of the game files (none of which have extensions) start with "FREA" -the files use some kind of zlib compression -the files don't appear to be encrypted Attached is data.ovx as well as a small portion of the…
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- 5 replies
- 402 views
- 1 follower
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guys i need your help with this i really need the toy story 3 psp & ps2 in real t-pose we need them for garry's mod half-life 2 or team fortress 2 so please rip the toy story 3 psp and ps2 in real t-pose or sent me a link for google drive or mediafire 🥺
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- 3 replies
- 602 views
- 1 follower
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Hi everyone, I'm trying to import models from The Last of Us Part II Remastered (PC). I extracted the game archives successfully and generated .ascii files using tlou2_pc_models.exe. To make debugging easier, I uploaded a package containing the extracted files and examples here: https://github.com/randalfcastro-tech/TheLastOfUs2/upload The uploaded package contains example .ascii files, matching .skel files and the Blender import scripts I tested. Blender versions testedI tested multiple Blender versions: Blender 2.8 Blender 3.4 Blender 3.6 LTS (also tried newer Blender versions) The result is always the same. Importers testedsecascii_tlou2_1.py secascii_tlou2_2.py Neithe…
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- 3 replies
- 311 views
- 2 followers
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Hello guys, this is my first thread in this forum, I was recently digging some model resources from the PSP game yugioh tag force, I've managed to get the texture file, it's in .gim format. whereas the models, I assume, are stored in .tms, and .tmt will be animations, but that's the farthest I can go with these now... So here I am asking for pro's help~ ヽ(≧□≦)ノ I've uploaded the model files in case anyone needs to take a look sample files.rar
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I'm looking for a way to develop mods for Battlefield 2 Here is the official editor which allows players to develop mods: https://www.gamefront.com/games/battlefield-2/file/battlefield-2-editor Here is the official tutorial: https://www.gamefront.com/games/battlefield-2/file/bf2-mod-tutorials https://drive.google.com/file/d/1SEPfNwJrKvGY0DjbagP4_J7X0ogsCoVZ/view?usp=sharing https://drive.google.com/file/d/1zhct6JiNiymh7DZnIQ9t6ef0XV5xPAHe/view?usp=sharing
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- 3 replies
- 327 views
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Hey ! I figured out most of the structure of Post-Resistance 2 games made on the Insomniac Engine (or Luna Engine for the intimates), here's basically how it's made: The Zones have a specific section for them (this was discovered way before my discovery), 0x6200 and within this section, UFrags metadata are built up like this: [StructureSize(0x80)] public struct UFragNewEngine { [Offset(0x00)] public ulong tuid; [Offset(0x30)] public Vector3 position; [Offset(0x40)] public uint indexOffset; [Offset(0x44)] public uint vertexOffset; [Offset(0x48)] public ushort indexCount; [Offset(0x4A)] public ushort vertexCount; [Offset(0x50)] public ushort shaderIndex; …
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- 5 replies
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What is *.bsp / *.dff Mashed: Drive to Survive and are there tools that can convert BSPs to OBJs? https://drive.google.com/file/d/1m1GvpCWPqwKksyMxLPdEURJgjub93UDL/view?usp=sharing https://drive.google.com/file/d/1KRhqmtFFIKSCb4lxmHQZ2uykNb-wBbeD/view?usp=sharing
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- 7 replies
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I have decrypted these files from the Soul Sacrifice Delta video game and I need help putting them into Blender. Here are some samples. 😀 MDL.7z They should be completely decrypted.
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- 22 replies
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- 2 followers
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Hey, everyone guys:I'm trying to reverse engineer a proprietary model format used by The House Of The Dead 3 . My goal is to write (or help writing) a Noesis importer capable of importing the render mesh (geometry, UVs ,materials and skeleton if that's possible ). I have attached two files from the same asset: zc03.x3x zc03.xaxFile informationzc03.x3xSize: 48612 bytes Header: 4F 44 33 58 58 4F 42 58 ASCII: OD3XXOBXImmediately followed by 00 00 06 00 D4 BD 00 00zc03.xaxSize: 43492 bytes Header: 54 43 41 58 58 4F 42 58 ASCII: TCAXXOBXImmediately followed by 02 00 07 00 D4 A9 00 00The two files clearly belong to the same resource family. EndiannessThe files appear to…
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- 5 replies
- 514 views
- 1 follower
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🧵 [REQUEST] Noesis plugin for XMX/LDMX – mesh corruption (index/stride issue)Hi, I'm reverse engineering a proprietary XMX / LDMX model format and I'm getting consistent mesh corruption when parsing it. I'd like help identifying the correct vertex layout and eventually building a Noesis plugin (.fmt or Python) to export to FBX/OBJ. 📦 Format info (confirmed)Header: 4C 44 4D 58 → "LDMX"Chunks found: EMAN (likely "NAME", reversed) MNXT (textures) VPRG (vertex block) INDX (index buffer) 🔹 Vertex dataFloat data detected: E0 FE 48 BE → -0.196 48 E7 E7 BE → -0.453 80 09 A7 3C → 0.020Likely: Position (float3) followed by normals / UVs / etc. ❗ Unknown: vertex stride (suspected 32…
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- 21 replies
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- 2 followers
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I'm looking to extract the models from the 3ds game Michael Jackson: The Experience. So far I've been able to decrypt the .cia files, and see that the game has a gamedata and gamedata.fat file. with QuickBMS and the mjte_gamedata.bms script i found on the site i was able to extract about 1.3k files from it. things is, I have no idea which of these files contain the game models. a majority are .dat files, along with .nfc, .sdb, and .vap. If anyone has any suggestions as to what to do next, i'd appreciate it. It's my first time dealing with bms
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- 2 followers
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Hello, Apologies in advance if this post is in the incorrect topic area. I want to rip the 3d models from a 24-yr old game on the PS2 - Shinobi (2002) from Sega/OverWorks Studios. I have looked online and have not found much help with it. The file in this case is PLAYER00.MLD which is a IZCA/IZMA container that contains the MLX0, which possibly has the model in a T-Pose. I have tried using 3D Model Researcher (3D-MR), QuickBMS and Noesis to no-joy. Using 3D-MR, I am able to get the vertices but they seem to be replicating on all 3-axis (screenshot attached) including the character's special effects vertices. I am not aware if there any other SEGA games that support it. I…
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- 1 reply
- 312 views
- 3 followers
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Hello, Level files are my last piece of 3D content left to export from both of the Backyard Wrestling Games. (Might also work for Xmen: Next Generation and Mortal Kombat: Shaolin Monks, since it's the only two other PS2 games by Paradox Development and Shaolin Monks also makes use of GAMEDATA.WAD as main archive) Here's what i have/know so far: - Level Files (Backyard Wrestling 1) Files need to be extracted from main archive GAMEDATA.WAD with this Script. Every Level has 11 Files (e.g. Backyard): - 96.MESH = Model file containing 450 submeshes that can be converted to .3ds files using this Script. Magic "2EMP". - …
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- 45 replies
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- 1 follower
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What are GEOMETRY.BIN / .LZC / TRACKB26.BUN from the PlayStation 2 version of Need for Speed: Hot Pursuit 2 and can someone analyze this file format? Tried Hex2Obj but I got point clouds. Samples: https://drive.google.com/file/d/1DDtNeizMSa9fOPkfQ5fD2DxUdLrw9oYe/view?usp=sharing https://drive.google.com/file/d/1iosGgohAXPtIbcUIYTl9gQY1-0dvYeVJ/view?usp=sharing
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- 4 replies
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Do anyone know to to fix this texture here a sample fmt_tlru_bum,fmt_sknl_bum and lzss0 bsm. Put fmt_tlru_bum,fmt and sknl_bum in noesis plugins. And use quickbms for the lzss0 bsm https://www.mediafire.com/folder/gpjop68h8kwde/senran+kagura
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- 0 replies
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