October 19, 20241 yr Localization What are GEOMETRY.BIN / .LZC / TRACKB26.BUN from the PlayStation 2 version of Need for Speed: Hot Pursuit 2 and can someone analyze this file format? Tried Hex2Obj but I got point clouds. Samples: https://drive.google.com/file/d/1DDtNeizMSa9fOPkfQ5fD2DxUdLrw9oYe/view?usp=sharing https://drive.google.com/file/d/1iosGgohAXPtIbcUIYTl9gQY1-0dvYeVJ/view?usp=sharing
October 19, 20241 yr Supporter 468 sub meshes for Barchetta if I've counted correctly. So you'll need someone to collect them for you. (With some coding skills you could use my Make_H2O project to create the H2O files rather easily...) edit: ok, forget that for now. Point clouds of Barchetta don't build a car shape... Edited October 19, 20241 yr by shak-otay
March 11Mar 11 Author Localization On 10/19/2024 at 10:20 AM, shak-otay said: 468 sub meshes for Barchetta if I've counted correctly. So you'll need someone to collect them for you. (With some coding skills you could use my Make_H2O project to create the H2O files rather easily...) edit: ok, forget that for now. Point clouds of Barchetta don't build a car shape... Do you have more information about VIF tags from GEOMETRY.BIN?
March 11Mar 11 Supporter Hard to recall more than a year later. But as I wrote, the vertex blocks marked by VIF tags didn't build a decent mesh (no matter which pattern I chose to filter the three objects out, chassis, arrow and plane). Assumed chassis silhouette marked: Edited March 12Mar 12 by shak-otay
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