3D/2D models
Post questions about game models here, or help out others!
813 topics in this forum
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guys i need your help with this i really need the toy story 3 psp & ps2 in real t-pose we need them for garry's mod half-life 2 or team fortress 2 so please rip the toy story 3 psp and ps2 in real t-pose or sent me a link for google drive or mediafire 🥺
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Hi everyone, I'm trying to import models from The Last of Us Part II Remastered (PC). I extracted the game archives successfully and generated .ascii files using tlou2_pc_models.exe. To make debugging easier, I uploaded a package containing the extracted files and examples here: https://github.com/randalfcastro-tech/TheLastOfUs2/upload The uploaded package contains example .ascii files, matching .skel files and the Blender import scripts I tested. Blender versions testedI tested multiple Blender versions: Blender 2.8 Blender 3.4 Blender 3.6 LTS (also tried newer Blender versions) The result is always the same. Importers testedsecascii_tlou2_1.py secascii_tlou2_2.py Neithe…
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Hello guys, this is my first thread in this forum, I was recently digging some model resources from the PSP game yugioh tag force, I've managed to get the texture file, it's in .gim format. whereas the models, I assume, are stored in .tms, and .tmt will be animations, but that's the farthest I can go with these now... So here I am asking for pro's help~ ヽ(≧□≦)ノ I've uploaded the model files in case anyone needs to take a look sample files.rar
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I'm looking for a way to develop mods for Battlefield 2 Here is the official editor which allows players to develop mods: https://www.gamefront.com/games/battlefield-2/file/battlefield-2-editor Here is the official tutorial: https://www.gamefront.com/games/battlefield-2/file/bf2-mod-tutorials https://drive.google.com/file/d/1SEPfNwJrKvGY0DjbagP4_J7X0ogsCoVZ/view?usp=sharing https://drive.google.com/file/d/1zhct6JiNiymh7DZnIQ9t6ef0XV5xPAHe/view?usp=sharing
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Hey ! I figured out most of the structure of Post-Resistance 2 games made on the Insomniac Engine (or Luna Engine for the intimates), here's basically how it's made: The Zones have a specific section for them (this was discovered way before my discovery), 0x6200 and within this section, UFrags metadata are built up like this: [StructureSize(0x80)] public struct UFragNewEngine { [Offset(0x00)] public ulong tuid; [Offset(0x30)] public Vector3 position; [Offset(0x40)] public uint indexOffset; [Offset(0x44)] public uint vertexOffset; [Offset(0x48)] public ushort indexCount; [Offset(0x4A)] public ushort vertexCount; [Offset(0x50)] public ushort shaderIndex; …
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What is *.bsp / *.dff Mashed: Drive to Survive and are there tools that can convert BSPs to OBJs? https://drive.google.com/file/d/1m1GvpCWPqwKksyMxLPdEURJgjub93UDL/view?usp=sharing https://drive.google.com/file/d/1KRhqmtFFIKSCb4lxmHQZ2uykNb-wBbeD/view?usp=sharing
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I have decrypted these files from the Soul Sacrifice Delta video game and I need help putting them into Blender. Here are some samples. 😀 MDL.7z They should be completely decrypted.
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Hey, everyone guys:I'm trying to reverse engineer a proprietary model format used by The House Of The Dead 3 . My goal is to write (or help writing) a Noesis importer capable of importing the render mesh (geometry, UVs ,materials and skeleton if that's possible ). I have attached two files from the same asset: zc03.x3x zc03.xaxFile informationzc03.x3xSize: 48612 bytes Header: 4F 44 33 58 58 4F 42 58 ASCII: OD3XXOBXImmediately followed by 00 00 06 00 D4 BD 00 00zc03.xaxSize: 43492 bytes Header: 54 43 41 58 58 4F 42 58 ASCII: TCAXXOBXImmediately followed by 02 00 07 00 D4 A9 00 00The two files clearly belong to the same resource family. EndiannessThe files appear to…
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🧵 [REQUEST] Noesis plugin for XMX/LDMX – mesh corruption (index/stride issue)Hi, I'm reverse engineering a proprietary XMX / LDMX model format and I'm getting consistent mesh corruption when parsing it. I'd like help identifying the correct vertex layout and eventually building a Noesis plugin (.fmt or Python) to export to FBX/OBJ. 📦 Format info (confirmed)Header: 4C 44 4D 58 → "LDMX"Chunks found: EMAN (likely "NAME", reversed) MNXT (textures) VPRG (vertex block) INDX (index buffer) 🔹 Vertex dataFloat data detected: E0 FE 48 BE → -0.196 48 E7 E7 BE → -0.453 80 09 A7 3C → 0.020Likely: Position (float3) followed by normals / UVs / etc. ❗ Unknown: vertex stride (suspected 32…
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I'm looking to extract the models from the 3ds game Michael Jackson: The Experience. So far I've been able to decrypt the .cia files, and see that the game has a gamedata and gamedata.fat file. with QuickBMS and the mjte_gamedata.bms script i found on the site i was able to extract about 1.3k files from it. things is, I have no idea which of these files contain the game models. a majority are .dat files, along with .nfc, .sdb, and .vap. If anyone has any suggestions as to what to do next, i'd appreciate it. It's my first time dealing with bms
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Hello, Apologies in advance if this post is in the incorrect topic area. I want to rip the 3d models from a 24-yr old game on the PS2 - Shinobi (2002) from Sega/OverWorks Studios. I have looked online and have not found much help with it. The file in this case is PLAYER00.MLD which is a IZCA/IZMA container that contains the MLX0, which possibly has the model in a T-Pose. I have tried using 3D Model Researcher (3D-MR), QuickBMS and Noesis to no-joy. Using 3D-MR, I am able to get the vertices but they seem to be replicating on all 3-axis (screenshot attached) including the character's special effects vertices. I am not aware if there any other SEGA games that support it. I…
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Hello, Level files are my last piece of 3D content left to export from both of the Backyard Wrestling Games. (Might also work for Xmen: Next Generation and Mortal Kombat: Shaolin Monks, since it's the only two other PS2 games by Paradox Development and Shaolin Monks also makes use of GAMEDATA.WAD as main archive) Here's what i have/know so far: - Level Files (Backyard Wrestling 1) Files need to be extracted from main archive GAMEDATA.WAD with this Script. Every Level has 11 Files (e.g. Backyard): - 96.MESH = Model file containing 450 submeshes that can be converted to .3ds files using this Script. Magic "2EMP". - …
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What are GEOMETRY.BIN / .LZC / TRACKB26.BUN from the PlayStation 2 version of Need for Speed: Hot Pursuit 2 and can someone analyze this file format? Tried Hex2Obj but I got point clouds. Samples: https://drive.google.com/file/d/1DDtNeizMSa9fOPkfQ5fD2DxUdLrw9oYe/view?usp=sharing https://drive.google.com/file/d/1iosGgohAXPtIbcUIYTl9gQY1-0dvYeVJ/view?usp=sharing
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Do anyone know to to fix this texture here a sample fmt_tlru_bum,fmt_sknl_bum and lzss0 bsm. Put fmt_tlru_bum,fmt and sknl_bum in noesis plugins. And use quickbms for the lzss0 bsm https://www.mediafire.com/folder/gpjop68h8kwde/senran+kagura
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I need help to the models from the game Army Men Sarge's War please.
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Hi there, I’ve got a ufc 5 ps5 dump and wanting to extract the contents from the game, I believe the .cas files holds the assets for the game and will have the fighters inside. Is there any tools available or that can be made to access/extract the contents from the .cas files. I’ll upload an example of the .cas its going to be a google drive link as .cas files are too big to upload as .rar here 🙂 https://drive.google.com/file/d/1oaU_dSmuTKpwQIKTNMOPP6qlYjmHYlj1/view?usp=sharing
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I'm looking for tools or plugins to import .cmesh_xbox2 / .smesh_xbox2 / .car_xbox2 from Saints Row (2006). https://drive.google.com/drive/folders/18vLOeMvSdd5n-aS610Z_HhFANatr6unU?usp=sharing
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Is anything known about it? I found some mods but for the steam version instead. The are 3 files in each folder: .PRD, .LTD, and .OBJ I'm attaching an example model: gremlin.7z
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I'm reverse-engineering the 3D model formats used by King's Bounty: Crossworlds (2009, Katauri Interactive, The engine is called "The Engine" — a custom DX9 engine). Formats: - .bma — mesh + skeleton (skinned, with bind matrix) - .bsa — skeletal animation (per-bone translation/rotation/scale over time) My approach is to convert from Mixamo FBX to BMA and BSA. But no matter what I try, the final converted model turns out wrong — like this: FBX demo like this: The skeleton is severely misaligned.Based on experience, what could be causing this? Thanks I'm not sure what files I should provide. Please let me know what you need and I'll upload them.
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I cannot get .bfm to any human readable formats at all (i tried br2podtools but that didn't work, and tried other tools, but no luck at all) so this is why i am asking for a noesis plugin for this kind of file format (if no one made a plugin for yet) the samples are from victorious: time to shine (xbox 360) (ripped from a .pod file and used dragon unpacker to rip the .pod files) (Sorry i had to use .rar instead of .zip, as a max size limit exists) side note: please do a infernal engine .tex plugin (for any infernal engine game), so it can be shown with textures too (i can use tex2dds, but should be an alternative way to convert .tex files into any format, on noesis) let m…
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I'm looking for existing tools or plugins to import Battlefield: Bad Company .dbx or .res. https://mega.nz/file/IPxRDApK#aMceoby2szSVM5NUDZHGV-930j6F8sT9Yw21bKyIROI https://mega.nz/file/hDhzFCTY#fkg02nlqhq377Zvh9_LrNmZI206yCBIwPO1_mdSX9iM
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Way back in 2013. chrrox over on the XeNTaX forums posted a Noesis script for Imageepoch PSP games, with the strange quirk of being able to rip models with bones, but not vertex groups. Naturally, this meant that the armature was barely usable beyond a general reference point. A decade later, and I'd really like to be able to get the models out of the game in their entirety. Attached is the script, and a few sample .mdls brs.zip
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Before anyone suggests the 3DS Max plugin, yes, I know it exists but I do not have the time or hard drive space to find a way to get that working so I'm using my sometimes reliable Advanced Mesh Reaper. I've been at these just to get a few prop models and I've been stumped on one type of model, I was able to figure out the mesh for obj_cheesegorgonzola but other models like obj_autochefhead are stumping me (all the verts are strangely in a blocky formation without having a shape to it), I've tried changing the stride, data type and even switching from little to big endian and nothing seems to work. I've attached both example files so someone could possibly figure out w…
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As far as anything is known about PS Move Heroes, there isn't anything known about it due to how non-existent the ripping scene is for it. However, I do think that Nihilistic Software's in-house game engine—NOD—may have been used as Move Heroes' game engine as Nihilistic's first two PS3 titles—Conan and Zombie Apocalypse—are very identical in structure and files. Although for what it's worth, there was an SDK that had managed to leak online but it's for their very first game, Vampire: The Masquerade - Redemption. Alongside that, there's also this research paper on the engine as it was during the development of their unofficial second game, Starcraft. Other than those, tha…
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There are at least two types of i3d file formats, used within the .i3d files used in ape escape 3 and Rule of Rose uses .i3d files in .mdl files. I3D_BIN: Mesh ✔️ Bones ✔️ Skin ❌ I3D_I3M: Animation ❌ Tools: https://github.com/Durik256/Noesis-Plugins/blob/master/fmt_i3dg.py - Supports meshes. fmt_RuleOfRose_PS2__i3d.zip - Supports bones (made by Bigchillghost from xentax, reuploaded into reshax for quicker accessibility)
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