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3D/2D models

Post questions about game models here, or help out others!

  1. I'm looking for tools or plugins to import, edit and/or export custom .p3d files https://mega.nz/file/sO4hXaSJ#qsKSJze15FBaB6MY_G2er9TEH2Caj_EjyeyIZlQWgOI https://mega.nz/file/hSIDESCR#XRQ9gkpp3A9subOKbT-iHgQVYOJsrDzR9cQ-NbXCCuQ https://mega.nz/file/IbwCRBLb#-1SHl1qrKQ1dVHxDv85kZ5CV5WIeCkWfLBTvcBBPwNs Here are the file format specs written by Bohemia Interactive: https://community.bistudio.com/wiki/P3D_File_Format_-_ODOLV4x https://community.bistudio.com/wiki/Rtm_(Animation)_File_Format https://community.bistudio.com/wiki/Wrp_File_Format_-_OPRWv17_to_24 And here is the download link for the official mod development tools: htt…

    • 3 replies
    • 670 views
  2. I'm looking for tools that can import or export custom DFFs from GTA: Vice City which is powered by RenderWare. Here is the file format specification: https://gtamods.com/wiki/RenderWare_binary_stream_file gtavicecity_dff.rar

    • 10 replies
    • 735 views
  3. Started by kurokozeref,

    Can't open with old tmd2 script Sample Files included chara.zip

  4. Hello all, I'm new to ResHax. And I'm opening up a new topic here because I would like to see if it's possible (if anybody wants to help me out) to rip the 3D models from this very strange and beautiful PlayStation 2 party game only released in Japan called Super Galdelic Hour. Me and a discord friend of mine managed to extract the game's data from the DATA.BIN/DATA.FAT files, and inside were a bunch of unique file formats that the game uses such as .EGG, .SEQ, .VUG, .VU1, .VU0, .MOT/BIN, and .BD/HD/SD. Each file format has a different purpose as explained down below. EGG: This is for graphics and textures. (Special thanks to BoringHexi for helping me extract …

  5. I'm looking for tools to extract 3D car and map models from Metropolis Street Racer .HRD / .NRM / .SFT / .DYP / .DYR / .DYT and other file formats. https://mega.nz/file/sKwjXaoT#1zSd2WtiOrPtS_XfU1h-pC4nQ7RsMaV0sULaSOFk6so According to the developers of Metropolis Street Racer, the car and map models are created and developed using MetGP which is not available for public.

    • 4 replies
    • 383 views
  6. Started by GabryTheSniper,

    A while ago you can easily open __data files with Asset Studio GUI just fine, they'll automatically store all downloaded Avatars and Worlds in the Cache-Windowsplayer folder and they weren't encrypted until in the mid 2020s, they now encrypted them by implementing AES-GCM encryption and it's now impossible to open them. Is there a workaround to decrypt the __data files for them to load normally? Any feedback would be appreciated! Here's an example of it in question: https://drive.google.com/file/d/1aEBdYAR9dPR2cw_Rgi-Mg9qmLgELpJvO/view?usp=sharing

  7. I'm trying to reverse engineer an old EA Bright Light game called Create. Inside the .big files, there were .ea3 and .ea3high files, which I know are uncompressed 3D models by the file structure. What I want to do is find the lengths/offsets of the mesh data so I can convert the files to .obj without having to guess where the data chunks start. The .ea3high files are largely irrelevant since all they seem to do is add a couple of vectors to each vertex (probably tangent data and whatnot). I did managed to figure out the stride of the main mesh data in some smaller .ea3 files.. The vertex data always begins with a small header that starts with PH and ends with 01 00 0…

  8. I'm looking for a plugin to import, edit and/or export custom character models for Crysis 2 mod development. The game is powered by CryEngine 3. https://mega.nz/file/kWAzkAbR#RYFz7B9C7nBh570trnlQCw1SvfKbb4XVQrWLIvLjUh8 https://mega.nz/file/ILgFUA7R#kVnv6Nu5CG__Wab9vHQl-utNEoxQe52P1L_V_F-pEdI Here is the official mod SDK which includes a level editor called Sandbox (64-bit only) and 3ds Max/Maya character model export plugins: https://archive.org/details/Crysis2ModSDK1.0 https://archive.org/details/Crysis2ModSDK1.11107 crysis2_modelexporters_3dsmax_maya.rar

    • 0 replies
    • 285 views
  9. Started by Sarah,

    The new .fdata format can be decoded with this script:

    • 0 replies
    • 476 views
  10. I'm looking for plugins to import, edit and/or export custom .pkmdl and .mpk File format spec .pkmdl: https://github.com/t3r6/pkmdlscripts/blob/main/pkmdldescription.txt And here are Alias Maya 5 and 6 plugins to export custom .pkmdl for mod development and convert 3ds Max ASEs to MPKs. painkiller_mpk.rar painkiller_pkmdl.rar painkiller_ani.rar painkillerexporters_3dsmaxmaya.rar

    • 0 replies
    • 298 views
  11. Hi, I'm currently porting characters over to XCOM 2 for customisation options and have been asked to obtain and port over some characters from Uncharted 2: Among Thieves. I have0 the .Psarc files for the PS3 game unpacked and have tried opening the .Pak files in Noesis but the only script I could find was for Uncharted: Legacy of Thieves and The Last of Us games. I was hoping somebody would be able to help me extract the meshes and textures or point me in the right direction if a compatible script is still around.

  12. Hi Here is some game file for Disney Speedstorm and some QuickBms files too. Hopefully, somebody can make a blender plugins or noesis plugins. https://store.steampowered.com/app/1537830/Disney_Speedstorm/ https://www.dropbox.com/scl/fi/4e6xioz4dgizdpqdjde1q/disney-file.rar?rlkey=81r67hynb9vels9itn89jvt45&st=g5ned6y0&dl=0 Thanks 🙂

      • Thanks
      • Like
    • 11 replies
    • 878 views
  13. Hi everyone, I’d like to extract the CRP pack. Can you help me? It’s for private use. Thanks https://fileq.net/ydedghps8e4g.html

      • Like
    • 10 replies
    • 695 views
  14. I've been looking at the animation and skeleton files for Godzilla Unleashed ps2 version, specifically Godzilla 2k's files. I know the game uses the same engine-the Spigot engine-as Rampage, even though it's a different version of that engine, the file formats are similar. After viewing the thread on Rampage's files, I was wondering if there was a way for me to reverse engineer and import the skeleton and animation files form Godzilla Unleashed into the Amateur Skeleton Hunter and Animation Recipe Cracker programs, so I can then export them. I have taken a look at the files with a Hex editor and it looks like it's encrypted or compressed and the files don't hav…

  15. I'm looking for plugins or tools to import PES 4 .BIN 3D model files. These files have ZLIB compression. PC: https://mega.nz/file/8LoEiYRJ#bTKfA-sw-TYQBIZVAiiHXVrwyF1m0mWz-ZbqjNEES9U PS2: https://mega.nz/file/waQgybST#PmLgJO4jsGCiF7Z6NsvvNtCp4_EOCK8fAuP2i-5vryk

    • 0 replies
    • 242 views
  16. Started by KuWuniss6,

    This game is built with the Unity3D engine, and its assets appear to be compressed. Asset Studio cannot load them properly. PK markers are present inside the package, and the overall compression format is LZ4HC. I need assistance decompressing these files so they can be viewed normally in Asset Studio. characters-.7z LOOK LIKE

    • 0 replies
    • 285 views
  17. Hello I am trying to Rip the models from FFDD and I can import the archives but they can't be exported from the hierarchy so their materials aren't able to be extracted meaning his model has no materials set up any idea how to extract the mesh again but with the materianls included shoot I forgot the archives here is the file for Warrior Of Light EDIT UNITY NUMBER IS 6000.3.9f1 02f100f34075b967ef2bdb6c11f63576.zip

    • 0 replies
    • 632 views
  18. I extracted the files from the game Evil Genius 2 but now? How do I convert them to FBX or OBJ?

  19. I'm looking for a plugin to import Metal Gear Solid 4: Guns of the Patriots .mdn https://drive.google.com/file/d/1IGz4QoDGtphMKodrz0zXDeqh_qoZ9drC/view?usp=sharing According to the developers of Metal Gear Solid 4, they used Softimage XSI (RIP) to create 3D character models Source: https://web.archive.org/web/20090213132123/http://softimage.com/products/xsi/customer_stories/metal_gear_4/default.aspx

    • 0 replies
    • 302 views
  20. Hello I need help opening and extracting the 3d asset files from the SD Gundam G Generation Cross Rays PMDL Model Format, Here is what i have discovered so far with the format All PMDLs are Boost C++ containers as they possess a serialization::archive header however i have not been able to properly extract them with the tools available to me. The texture assets that go with them are raw .dds format files, usually in the format of (shipname)_uv(number) for the material. the model and textures are in a zip file container (model.zip) in the folder for the corrosponding ship located at data\battle\action_scene\target\ws A sample file has been p…

  21. I'm looking for tools to rip 3d models from .map and .main .mission and .playerdata from Total Overdose: A Gunslinger's Tale in Mexico (PC). https://github.com/Michael0ne/TOD_tools totaloverdose_3dmodels.rar

    • 0 replies
    • 244 views
  22. i think i need help with extracting model from the Ace Racer. -how do i use netease messiah tools (from fangfang1984 from Github) or whatever. please help

    • 4 replies
    • 805 views
  23. Body: Hi everyone, I am trying to extract 3D character models from Ben 10: Protector of Earth (PS2), developed by High Voltage Software (Omni Engine). I successfully unpacked the main GAME.WAD and GAME.DIR using the standard QuickBMS script. According to the extracted levels.txt, the main player models and animations are inside a file named 99_95.pss (~34.5 MB). The Problem: The .pss extension is fake. When opening the file in a hex editor, the header actually reads BIGB1 and mentions <Strat Wad>. This is a custom Omni Engine archive container. What I've tried: Standard ea_big4.bms: Fails with the error: the signature "BIGB" doesn't mat…

  24. Started by DKDave,

    I've been doing a Noesis script for the beta of Once Human. Still got a few things to do on it, but it should work for most of the models so far: Edit: Read the notes at the start of the script regarding the various files needed. once_human_mesh.zip

  25. I wanna extract Asphalt 9 .jmodels file from the latest and recent version of the game e.g. v4.4.0k but the files manifest.map and BigChillGhost's Asphalt 9 dumping script only supports v3.6.3a. Any chance to update the script since I have it as backup and have no prior knowledge about dumping new manifest from A9 latest version? Here's the tool and necessary files that was made by BigChillGhost Also one file that is totally corrupted after using renaming script which was this sample link which has 46kb of fbx. idk how it causes it. A9Tool_v1.4.6.7z manifest.7z restoreFileHierarchy.py as for batch file on how to run the tool: Create a9.bat with t…

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