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BLEACH Rebirth of Souls .tmd2


Go to solution Solved by HydraBladeZ,

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Posted
On 4/28/2025 at 10:01 PM, GDL said:

I was checking other models and it looks like Neliel's hair is a little bit different in blender than ingame color, maybe it also uses yet another different shader.

 

neliel.jpg

I think I used the wrong values from the game's shader parameters, messing with the games is too time consuming so I never bothered fixing it.

On 5/3/2025 at 12:52 AM, heavycube4u said:

Somewhat of a similar problem with Rukia's hair shaders, as they're too light compared to how they are ingame.
And are apparently missing a second set of colors for the second hair shine mask.

image.png

image.png

image.png

Now that I looked at this comparison, I think I used the hair shine color as the base color. I might fix that later when finish working on the model exporter for the game

  • 2 weeks later...
Posted
On 5/2/2025 at 5:52 PM, heavycube4u said:

Somewhat of a similar problem with Rukia's hair shaders, as they're too light compared to how they are ingame.
And are apparently missing a second set of colors for the second hair shine mask.

image.png

image.png

image.png

hey so..Where or how does one make the hair highlights for these characters? I'm like 90% done with them, i just wanna know how the hair highlight even got on them. Texture? Map? something i don't know? Ertex Coloring? like..what?image.thumb.png.609f51472746a0d2453d3197a113f566.png

  • 2 weeks later...
Posted
On 5/15/2025 at 8:44 AM, Knight of the Light said:

hey so..Where or how does one make the hair highlights for these characters? I'm like 90% done with them, i just wanna know how the hair highlight even got on them. Texture? Map? something i don't know? Ertex Coloring? like..what?image.thumb.png.609f51472746a0d2453d3197a113f566.png

Hydra updated the blender plugin a few days ago in nexusmods and the hair highlights now work too, according to the notes he is still working on stuff and adding more features, some hairs still don't look right but progress is being made.

  • 5 weeks later...
Posted

SO IT'S RECENTLY BEEN BROUGHT TO MY ATTENTION THAT MASAKI apparently has A MODEL IN THE GAME!
(don't know why i didn't KNOW this..

but on to the most important question 

 

i figured this was the school girl outfit Orihime wears that is used as Masaki's body.

but i have a weird feeling that this is a completely different body used for Masaki, i know it's not rukia's. what body is Masaki's head using here? can anyone send it to me if it's a new body type? Please and thank you.MASAKI2.thumb.png.24a4a1d3a19bb93aa3383cad14301b08.pngMASAKI.thumb.png.36bb428fd61e8fb182bdb7ea8710b04f.png

  • 1 month later...
Posted (edited)

Wait, where are the NPCs? I just convert the video formats, after I couldn't find the model of Isshin, as I thought it was pre-made recorded, but neither of the videos of the game are pre-recorded.

I open every "ad" or any non "pl" & "en" and couldn't find him on neither of them. On the 01MIDDLE and 00HIGH folder too.

EDIT: Nevermind. I found it. It was on the "en" category? Weird that he is considerate an enemy.

Edited by Fabiolo47
  • 2 months later...
  • 3 months later...
Posted
On 5/4/2025 at 3:39 PM, HydraBladeZ said:

I think I used the wrong values from the game's shader parameters, messing with the games is too time consuming so I never bothered fixing it.

Now that I looked at this comparison, I think I used the hair shine color as the base color. I might fix that later when finish working on the model exporter for the game

Funny enough I found the issue, or should I say AI found the issue XD

Cursor analyzed the blender plugin and found the following when I asked it to compare Yoruichi's hair import which loads correctly with Nelliel's hair import which loads all black/gray:

 

 Summary of what was wrong and what was changed:

  Cause

  • pl007_hair00_00 uses BHA1 (and BGH1/BSS1). The plugin has a handler for BHA1 and sets hair color from shader params [12,13,14] (base) and [9,10,11] (shine), so the purple/violet looks correct.
  • pl042_hair00_00 uses BHB1 for the main hair. BHB1 was not in the plugin’s shaders_dict, so it fell back to Default. The Default material only assigns the texture and does not use the hair color params, so you get gray instead of
    the teal from the file (params show teal: base ≈ 0.52, 0.70, 0.55).

  So the wrong colors were due to an unhandled shader ID (BHB1), not wrong param or vertex color reading.

  Change made

  In materials/shaders.py, BHB1 was added to shaders_dict and mapped to the same logic as BHA1 (same param layout: hair base = params 12–14, hair shine = params 9–11):

  "BHB1" : create_BHA1,  # Same param layout as BHA1 (hair base/shine from params 12-14, 9-11)

  After this, re-import pl042_hair00_00.tmd2 (with its matching .lds in the same folder). The hair material should now use the teal base and shine colors from the file.

  ────────────────────────────────────────

  Note: There are other shader IDs in the chara folder (e.g. BHA0, BHG0, BHH1, BED1, BEH1, etc.) that are also not in the plugin. If another character’s hair or outfit shows gray or wrong colors, it’s likely the same kind of issue:
  that model uses a shader ID that currently falls back to Default. We can add more mappings (reusing BHA1 or other templates) for those IDs if needed.


I'm not sure what the policy of this website is regarding the use of AI, hopefully not too negative, but it worked like a charm, as compared to the previous image I posted now it looks ok:

 

 

hair.jpg

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