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Zero Tolerance for Disrespect

Elite Dangerous: has anyone figured out the filesystem? (+ what I found)

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I've wanted to get my hands on rigged/animated models from Elite Dangerous, but there's basically no info out there on how to do it.

Here's what I currently know based on some crappy python code written by an AI:

-the data.ovx file in the game's root folder is composed of hex characters in 168-character lines.
-the first 40 characters of each line corresponds to the exact name of a file within one of the folders labeled 00 through 0f
-when opened in notepad++, many of the game files (none of which have extensions) start with "FREA"
-the files use some kind of zlib compression
-the files don't appear to be encrypted

Attached is data.ovx as well as a small portion of the files on the 0f folder.

filestoworkon.zip

  • Supporter

The FREA sign files are compressed with unknown algo. Some of them are zlibed. But no compressed/decompressed size. But i think zlib_noerror can do the thing.

EDiT: Most of zlibed files are textures. But... there is only texture size, no width/height.

Edited by h3x3r

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