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I'm trying to export and edit the models from this game. From what I understand so far, the game uses a 3D model archive-like format called TgMD. A TgMD file can contain multiple model parts, such as the character body, accessories, hair, masks, and other optional/variant parts. The textures seem to be TIM2-based, but with a different/custom header named K2Tx. They do not seem to be too unusual otherwise. The format appears to store several things together: geometry, textures, UVs, possibly animations or animation-related data. Inside the TgMD, I have found a few different block types: KMDs = main geometry/model data KMDp = additional parts, details, variants, hair, face parts, etc. Some models do not seem to have KMDp blocks. (Models have bones too) K2Tx = texture data, apparently 8bpp indexed textures with palettes TEXx / KMTv = texture/material-related data, and possibly animation-related data Im not that good with coding or with dealing with unknow 3d formats, but the more confusing to me was the UV and textures part. Any help would be appreciated. Samples.zip
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Can someone pick up this project?: I want to know if you can get more models, textures from "Taz: Wanted".
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