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Showing results for tags 'wii'.
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Hello! I tried to rip models from Spore Hero, and I was able to handle the vertices and UV coordinates, but I had problems with faces: I can't find their exact data at all. All I know about the rpm structure at the moment is that polygons have a "blocked" structure: a polygon that consists of faces(?), vertices, UV coordinates, and possibly some other information. Each such polygon has the following header: 50 48 01 96 01 34 00 31 01 46 20 11 00 00 07 00 00 00 07 20 00 00 0A C8 00 00 0E 34 00 00 00 00 All I can say about the header is that 01 34 indicates the number of faces. How can I understand this if I can't display them? Well, the game Spore has exactly the same models in a different format (.rw4/.rdx9), but not all of them. Immediately after the header, there are presumably faces, and here repeats the bytes 98 00 04 00, after "faces" following 16 bytes of 00, then vertices and UV cords. Here is an archive with the model and the addresses of the vertices and UV cords: (Hope this info helps to figure out how rip rpm models) UPD: I just noticed that I used a header from another model as an example. Now the header is from the archive CE_simple_sphere.zip
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I've been interested in trying to rip the files for the Open Season videogame to unearth any unused files present for a couple of years, found some filenames for unused stuff like a wolf character among other things in the .UMD package file which the game requires in the Xbox 360, Xbox, and PC versions to even bootup (while also using .lin and liv files for packages (.liv being exclusive to the Xbox 360 version), PS2, GameCube and Wii have the contents of the .lin and .liv files included in the main .UMD package file that's required to boot the game up. Though there's been no way to view this stuff for 18 and a half years since the release of the movie and the tie-in game here. Here's files as samples from every version of the main Console/PC releases for research purposes from anyone willing to look into this, which would be really awesome. Versions included: Xbox 360 (North American Version) Xbox (North American Version) PC (North American Version) PS2 (1st European version (English, French, Spanish, Dutch) since it's the earliest final retail build of this release compared to the Scandinavian European PS2 version) GameCube (North American Version) Wii (North American Version) https://drive.google.com/drive/folders/1lTmfQnIQhtK099_aeYbiDBTHjNbwY7oh?usp=sharing
- 34 replies
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- gamecube
- open season
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New to the whole file extraction business, but what program and software do I need to extract res files such as this image example? And what a .res file is exactly. https://drive.google.com/file/d/1vX-nK8Om3DBY5yhS5-fZyWlTDNd49OLC/view?usp=drive_link Here's a link to the example I posted above if anyone can help me solve this problem. The file comes from the Wii version of the game "Princess and the Frog" and I've been trying to figure out on how to extract more complex files like .res because nothing on the internet seems to have a definitive answer on how they're extracted.
- 4 replies
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- extracting
- frog
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About To Get Started On Getting The Skeletons & Models From This Game, Its from 2007 its a wii game written in a custom game engine called Spigot. I have a download for the BDG's and a pvm for godzilla 2000 if anybody else would want to check it out. i have a bms script too if you'd want that. i would adore if anybody wants to check it out Godzilla2k GUwii.zip
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Kirby's Epic Yarn is a very huge game with a little of it being unraveled internally. From what I can tell the game handles the yarn by using NURBS curves, I saw this image a few months back and it supports my theory as both Kirby's Epic Yarn and Yoshi's Woolly World were made by the same developer. I don't know coding or file structure, but my theory is that it uses a NURBS curve (MNEB file) and then switches to one with more points along the curve when it needs to. I put a zip full of enemy data from the game that isn't just MNEB files, if anyone has the time to analyze them and possibly convert them. example.zip
- 3 replies
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- curves
- kirbysepicyarn
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This version of game is different from the PC version. She uses the Jade engine. I unpacked the .bf archive using the sally_bf.bms script. Then I unpacked the .bin files with just_dance_bin.bms and got files without extension. Here are the sample files start of file: I added the .bin extension to one file: Noesis, jadepack, bin repacker do not open it. Persian rug open it, but does not extract the mesh, and the textures are corrupted. Sample of corrupted texture: Also I found in hex editor bones, if that would be helpful: Maybe someone will want and be able to write a script to import meshes with bones and textures into Noesis or Blender, because i'm not good at this. Thanks.
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