July 16Jul 16 Hello, I was wondering if anyone is able to help me rip or extract models from the Wii version of Bob the Builder: Festival of Fun? I know that there are some models previously uploaded on Sketchfab, but a lot of the models weren't uploaded at all. I'd mainly just need a Noesis script to open and export these models. The models are in .h3m format and I'm new to this so I can't really figure out how to extract them. Any help would be much appreciated.
July 27Jul 27 Localization I've been working on a Blender add-on for this game for the past few days and have made decent progress in decompiling the main classes in Ghidra. I haven't figured out how to import the skinned meshes properly yet though. The primitives must be stored differently. Here is what I have so far: https://github.com/jmancoder/btb-wii-model-importer.I have attached my Ghidra project and some sample files if anyone wants to help me finish importing the CH3DMesh and CH3DSkinMesh object types. The main import process appears to start with the ```CH3DFileLoader::LoadFile``` function, then branches off into ReadData methods of the object classes. Samples and Project.7z
July 28Jul 28 hey jmancoder can you make a addon import and export blender for the pc game meet the robinsons so i can modd the characters
July 30Jul 30 I wasn't talking about you jameshelbourne2005 I'm taking about jmancoder the blender addon maker
July 31Jul 31 Author On 7/27/2026 at 1:08 AM, jmancoder said:I've been working on a Blender add-on for this game for the past few days and have made decent progress in decompiling the main classes in Ghidra. I haven't figured out how to import the skinned meshes properly yet though. The primitives must be stored differently. Here is what I have so far: https://github.com/jmancoder/btb-wii-model-importer.I have attached my Ghidra project and some sample files if anyone wants to help me finish importing the CH3DMesh and CH3DSkinMesh object types. The main import process appears to start with the ```CH3DFileLoader::LoadFile``` function, then branches off into ReadData methods of the object classes.Samples and Project.7zThat's awesome! Thank you so much! I was also wondering if you knew how to make an addon for .res files from the Wii games of Sesame Street? If not, that's totally fine.
July 31Jul 31 Localization 5 hours ago, BobTheBuilderFan said:That's awesome! Thank you so much! I was also wondering if you knew how to make an addon for .res files from the Wii games of Sesame Street? If not, that's totally fine.Which one has the .res files? I don't see any in "Elmo's A-to-Zoo Adventure".
July 31Jul 31 jmancoder can you please make a dbl addon blender for import and export modding pc game meet the robinsons game please right now jmancoder
July 31Jul 31 Localization Just now, PaddyMcClellan said:jmancoder can you please make a dbl addon blender for import and export modding pc game meet the robinsons game please right now jmancoderNo. This thread isn't even about that game. Go bother someone else please.
August 1Aug 1 Author 6 hours ago, jmancoder said:Which one has the .res files? I don't see any in "Elmo's A-to-Zoo Adventure".Sorry for the late reply, but the games that have the .res files in them are "Ready, Set, Grover!" And "Elmo's Musical Monsterpiece". Edited August 1Aug 1 by BobTheBuilderFan
August 1Aug 1 Localization 1 minute ago, BobTheBuilderFan said:Sorry for the late reply, but the games that have the .res files in them are "Ready, Set, Grover!" And "Elmo's Musical Monsterpiece".Could you zip and upload a few sample files? Maybe some with the same names as the characters, if present?
August 1Aug 1 Author 26 minutes ago, jmancoder said:Could you zip and upload a few sample files? Maybe some with the same names as the characters, if present?Sure! Here are 8 of the .res files supposedly containing the characters. Sesame Street Wii Files.zip
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