Shadowluigi37 Posted November 17, 2025 Author Posted November 17, 2025 (edited) Found this on Github that was from a few months ago, https://github.com/hikarosato/Open-Season-tool Actually curious if they've ever looked into the .lin and .liv files (the latter having the filenames for everything in the respective .lin files) Update: It's only in Ukrainian because of the person who made it being from Ukraine, looks like I gotta get out Google Translate for doing anything with this. Also this tool is only for the UMD file, don't know if it's actually able to extract everything or not, plus it's labeled for (PC), but it could still work on the console versions. (Probably copium tbh). Edited November 17, 2025 by Shadowluigi37
VendorX Posted November 20, 2025 Posted November 20, 2025 There's a thread about *.lin on Github, I doubt they'll get anywhere there, but who knows ...
Shadowluigi37 Posted January 2 Author Posted January 2 On 11/20/2025 at 6:51 PM, VendorX said: There's a thread about *.lin on Github, I doubt they'll get anywhere there, but who knows ... Just saw this recently, wish I had actually seen this sooner. Hoping something comes out from this that actually help with datamining and even ripping models and animations among other things.
Shadowluigi37 Posted January 2 Author Posted January 2 (edited) tbh, Given VendorX's comment here was from November 20th 2025, some progress had to have been made since then, not to mention it's now the year that both this game and the movie it's based on will turn 20 (Doubt either Sony Pictures Animation or Ubisoft will have anything to show to celebrate tbh) Still awesome to see there being any kind of progress on this format given how uncrackable it had been for 2 decades. (Some aspects of .UMD also need that same treatment given some files are dummied out compared to .lin) (March 2nd 2026 - Decided to go back and cut this down, probably for the best I did.) Edited March 2 by Shadowluigi37
Shadowluigi37 Posted January 14 Author Posted January 14 Looks like this thread is one year old as of January 7th a few days ago. Here's to more potential progress on this and other UE2 Ubisoft titles from this era.
Shadowluigi37 Posted March 2 Author Posted March 2 Briefly checked the PSP version of a Splinter Cell game in comparison to the Open Season game on PSP, sadly can confirm that Splinter Cell runs on Unreal 2 on PSP, but Open Season doesn't, as far as I can tell it doesn't seem to judging by filenames and etc. Honestly don't see why nobody's cracked this game on PSP before.
Shadowluigi37 Posted April 9 Author Posted April 9 (edited) WIP, but animations are cracked for Open Season. Just gotta figure out the framerate for playback or something, since animations seem to be interpolated to a higher framerate in the game, but I could be wrong. edit: animation framerate can be rather finicky with this game honestly. Spoiler Edited April 9 by Shadowluigi37
Shadowluigi37 Posted April 21 Author Posted April 21 Forgot to post earlier today, but Xbox 360! Spoiler
jameshelbourne2005 Posted April 24 Posted April 24 On 11/17/2025 at 3:20 AM, Shadowluigi37 said: Found this on Github that was from a few months ago, https://github.com/hikarosato/Open-Season-tool Actually curious if they've ever looked into the .lin and .liv files (the latter having the filenames for everything in the respective .lin files) Update: It's only in Ukrainian because of the person who made it being from Ukraine, looks like I gotta get out Google Translate for doing anything with this. Also this tool is only for the UMD file, don't know if it's actually able to extract everything or not, plus it's labeled for (PC), but it could still work on the console versions. (Probably copium tbh). hey friends look https://www.deviantart.com/wwwuiwiguw/status-update/How-To-Prerender-Cutscenes-In-1299797648
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