3D/2D models
Post questions about game models here, or help out others!
810 topics in this forum
-
Hello, first of all, let me say I'm a complete ignorant when it comes to anything related to programming or related topics but lately I've bee trying to learn a thing or two that might help me in some sort of personal quest. Dabbling with the Nintendo Wii's PRO EVOLUTION SOCCER 2009 and 2010, I found a player face file that I was looking for ways to extract and convert it to another platforms. It is on a .bin format but I've been looking into ways to breach it in and understand at least what my first step should be, but, like I said, total noob. Is there a known way to extract model files from Wii games or any other method I might be forgeting?
-
- 0 replies
- 500 views
-
-
Hello! You were all extremely helpful pointing me to ModelFinder PC last time. I've tried everything I can think of to find the face indices for the models in the PS3 version of the game I'm currently working on REing with some other fans of its franchise. This low LOD penguin has basically acted like a Rosetta stone for me figuring out where the verts, UVs, etc. are in the different console versions of this Krome Studios game. However, for this PS3 version, the face indices are eluding me viciously! The Merkury engine tools available are all for older versions of the engine, so no luck there. I've included the following samples: A "pmc" file which is a combi…
-
-
- 13 replies
- 978 views
- 1 follower
-
-
Can anyone analyze these file formats for bones and write .3da / .map file format specifications and make a new Blender import scripts? The game is powered by Techland's Chrome Engine. Samples: https://mega.nz/file/gKoQTZaS#CqSFgzhV9tVblbdStK_cL5G_EQzZIYVeA_sPo7cRf7M https://mega.nz/file/ECoQFIRR#UyRD2eyaH99HcvP8NWaDMiv2NWXZYDtPsnoYZfI4trE
-
-
- 3 replies
- 935 views
- 1 follower
-
-
I extracted these files from my legitimate copy of Gravity Rush. I was wondering if there was a way to put these files into Blender. 3Dgfx.zip
-
-
- 5 replies
- 1.1k views
- 1 follower
-
-
https://fallout-s2.amazonstudios.com/#/caswennan Guys how can I extract that ship? Engine: PlayCanvas 2.11.8
-
- 2 replies
- 461 views
-
-
Hello everyone, I wanted to ask if there is any kind of program or script to decrypt the kn5 files in Assetto Corsa? I tried a thousand different ways, but none of them worked. Thanks¡
-
- 1 reply
- 549 views
-
-
I'm looking for a conversion for the game Mighty Action X's models I have little to no experience with models but what I do know is that its in a MDL format and probably a TCP file. The game came as a bonus when buying All Kamen Rider: Rider Revolution in 2016 and is more of a demo than anything else. The zip file is the model folder in the game's files. Sample.zip
-
- 3 replies
- 673 views
- 2 followers
-
-
If you thought my last post was about an old and uncared for game, here's another one! (With hopefully some responses this time, as this format has some research!) MGS:TTS (gamecube, uses .kmy for models and .mar for animations) presumably uses model and animation formats (that I assume are) similar to MGS2 (ps2, uses .kms/.evm for models and .mar for animations), and that format was investigated enough that there's a Noesis plug-in for the original PS2 MGS2, and the PC MGS2. Since the formats have such similar names, and even some models are shared or leftover in MGS2, I'm sure the format reading could be modified to read the TTS models and maybe animations if it's …
-
-
- 10 replies
- 2.3k views
- 1 follower
-
-
What is LithExport.dll and is it possible to decompile this plugin to port to 3ds Max or Blender and is it part of AVP2 toolkit, and is there a way to export custom character meshes ABCs? Here is the AVP2 toolkit download link: https://www.moddb.com/games/aliens-vs-predator-2/downloads/avp2-official-tools Samples: https://drive.google.com/file/d/1ElgjCPgYsxZyCxAZOKbPsWNIZqZ2j_3w/view?usp=sharing https://drive.google.com/file/d/1-38_A_7s15zy63WzxA-8LSD822mkXicB/view?usp=sharing avp2modelexportplugins.zip pc_abc.bt
-
-
- 5 replies
- 797 views
-
-
I'm a bit of a noob at this. I have a game I'm investigating the models on, where the models are divided between two or three files each. For the main mesh and textures, I've gotten all the way to texture and normals mapping and have a plan going forward for ambient occlusion and something called "colorset" on the one that's easiest to reverse. However, in the file I don't get raw mesh data from (though it points to offsets in other files) the XYZ coordinates of the bones are included, and I also can find their names among the files! I can outright see the bone verts in Model Researcher if I plug their offset and count in. Can I export these verts with Model Re…
-
- 3 replies
- 664 views
- 1 follower
-
-
Trying to Rip From Kakuto Chojin: Back Alley Brutal idk the format for the game since it barely is documented anywhere here are some of the game's model samples o_act_1gir.zip
-
-
- 3 replies
- 510 views
-
-
This game seems to store meshes in the BIN files if im not mistaken. The game has a lot of tracks from Enthusia Professional Racing although repurposed. The BIN format should also store UV data, however im not too sure... Textures are present so if anyone wants to test out the uvs. touge.rar
-
-
- 4 replies
- 640 views
-
-
Ran into this game looking for games with higher detail models of the IS300/Altezza. With wanting that model, and seeing there were a few other interesting cars included, I decided to have a look. Game does not have any kind of archive format, files are just out there in the install folder. Included py file is for use with ModelResearcherPro, I plan to make a more featured Noesis script later down the line File format is simple, ill try to give a brief description. - 8 bytes file magic - integer vertex count - vertex positions, 3 float no padding, xyz - vertex normal directions, 3 float no padding, xyz - uv positions, 2 fl…
-
- 0 replies
- 435 views
- 1 follower
-
-
A few moths ago, I took a break from the Front Mission games just to poke around the the PS2 entries of Armored Core and made a surprisingly rapid amount of progress on their model file formats. The last hurdle I've been experiencing for most of this time is face formation- meshes are composed of either a triangle list (for FX spawn points) or multiple triangle strips. The strips are a problem as it's not clear where one should end and another should begin. I've tried looking in the model file for a flag but found nothing that stood out, then shifted to studying the verts and UVs in hopes they they contain some sort of "rhythm" to no real success. using UVs or the distanc…
-
-
- 17 replies
- 2.5k views
- 1 follower
-
-
Hi, so I made a script to unpack and repack the games JAM files, inside there are a bunch of assets, one of which is the WGG filetype, it contains the information that the game uses to create a model, I wrote the attached script in order to convert it into a .OBJ, so that it can be viewed in blender. I might update it further if I run into problems with the rest of the files, especially the level files seem like they can be painful to convert properly. I also have not yet identified all of the fields, so at this stage changing a model and then repacking them into this might not be feasable. Enjoy For the Jam unpacker and repacker please see https://reshax.com/t…
-
-
- 22 replies
- 9.4k views
- 2 followers
-
-
This is a model format for games like One Piece Grand Adventure, One Piece Grand Battle 3 and One Piece Grand Battle! in hex editor you might find formats like .act2, .gpl2 , .tpl2 and .skn2 within the gmf1. gmf1 https://drive.google.com/file/d/17PgPGv9tnwmhXHC10CN6TWnShAhdOACk/view?usp=sharing
-
-
- 9 replies
- 1.5k views
-
-
What is .COD from Ford Racing (1999) and does anyone have an idea to analyze this file format and start a new plugin to import CODs? D3Ds have ZLIB compression. Thanks in advance. fordracing1999_cod.zip fordracing1999_d3d.zip fordracing1999_ral.zip
-
-
- 6 replies
- 843 views
-
-
Can you write a new plugin that imports .dmp files or .mp? I'm trying to find a way to find new file format specifications. HUMMER.ZIP Yosemite.zip
-
-
- 5 replies
- 1.2k views
-
-
Good day I am trying to get files from One Punch Man World on android but to no avail. I haven't used xentax in a few years but I know regarding the newer unity games there are modded Unity Asset Studios to work with the newer engine versions. 3D011747651B49878D19679F4B88D257.rar
-
-
- 16 replies
- 6.5k views
- 3 followers
-
-
Cal3D is an open source model format that nobody has made a (good) importer for. A 3DS game uses them and i'm trying to rip the models. I would love a Noesis plugin and i also included the demo. cal3ddemo.zip I found a noesis plugin on the XeNTaX archive for that, (link) but only the skeleton (fmt_csf.py) works (screenshot) List of Cal3D files: .cmf (Mesh) .csf (Skeleton) .crf (Material) .caf (Animation) .cpf (Morph Animation) .cfg (Model Configuration, probably exclusive to demo) .xmf (XML, Mesh) .xsf (XML, Skeleton) .xrf (XML, Material) .xaf (XML, Animation) .xpf (XML, Morph Animatio…
-
-
- 19 replies
- 2.8k views
-
-
The Dying Light 2 tool works on the textures (common_textures_0_pc.rpack) just fine, but not the models (common_meshes_pc.rpack) it fails and closes immediately on the first mesh. I don't know if ID-D has interest in an updated version for The Beast, but I'm posting to make it known >_>
-
-
- 21 replies
- 6.4k views
- 4 followers
-
-
Does anyone with experience with the Facr cry games have any input as to why None of the tools seem to work or what I can do to fix it? I'm frustrated, I have spent about a week straight trying to figure out how to get the various models and textures from the 3 Far Cry games mentioned in the title extracted so I can view them in blender and see how they were designed and I have only had very mild success using Ninja ripper, every single other tool I could find that was supposed to work for the games always had the same process and issues in that you have to extract the .fat files, which gives me .xbg files and others which cannot be read/previewed by noesis and there…
-
-
- 5 replies
- 3k views
-
-
anybody make Hex for file format cutscene model ps2 renderware enigne?
-
- 0 replies
- 664 views
- 1 follower
-
-
RenderDoc is Graphics Debugging tool with a lot of shader debugging options, one of which is an option to view and dump numerous object's 3D Data as well as textures from GPU VRAM buffers, who's were parsed and extracted into CSV Table-like format. Tutorial 1. Download RenderDoc https://renderdoc.org/ [RenderDoc 1.26 - if you want to rip from Chrome too] 2. Download CSV to OBJ converter The Process 0. Go to Tools -> Settings -> Allow process injection (restart required) <- Recommended for chrome ripping 1. Click on "Launch Application", in "Executable Path" choose the game's executble and click "Launch" (The RenderDoc wi…
-
- 10 replies
- 4.2k views
-
-
Drag and drop .md6mesh files into the script it will convert them into obj files. md6mesh.py md6mesh.zip
-
- 3 replies
- 818 views
- 1 follower
-