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3D/2D models

Post questions about game models here, or help out others!

  1. Hey guys! First post here. Basically I need your help to extract the 3D mesh from a Unity mobile game called "Russian Car Drift" I used AssetStudio to extract the files, the textures are in .png and the 3D mesh is stored as .dat and .bytes files, somebody told me that I need to create a script to run these files and then I can finally import to Blender. But the problem is, I don't know nothing about programming 😞 can you guys please help me?

  2. Just a correction: the step size for the array index is adjustable..file1.zip

      • Like
    • 10 replies
    • 2k views
  3. Regarding the issue of Terminator Dark Fate Defiance model conversion example.zip

  4. May I ask if anyone knows a method to unpack the .rdb.bin and .rdb files from the PS4 version of Stranger of Paradise: Final Fantasy Origins? I noticed that the .rdb.bin and .rdb files from Wo Long: Fallen Dynasty and Stranger of Paradise: Final Fantasy Origins appear to be similar. I tried using the RdbEex.bms script for Wo Long: Fallen Dynasty to unpack them, but quickbms reported an error.RdbEex.zip

  5. What is CryExport10.dlu and is it part of official Crysis 1 mod SDK, and does anyone have an idea to export custom character models into the game engine or import into Blender or 3ds Max? The game is powered by CryEngine 2. CGF / CHR: https://mega.nz/file/MXB2hZAI#eERkpSor38PneZuXpw8OH_8vdFhy_SGeOc9kK6EDFRA CAF / DBA: https://mega.nz/file/BCJ1yKRT#3peOhR63UsiqT4-63Dn8bkBMytCZ6xaBz3B12kPnQQA SDK download link: https://www.gamefront.com/games/crysis/file/crysis-mod-sdk-1 crysis2007_3dsmaxexportplugins.rar

    • 2 replies
    • 854 views
  6. Started by Sirduckdude,

    Hi Am trying to Rip from UMVC 3D but I don't really understand the TGE Scripts at all/Idk how to enable them here is a sample with Wesker Wesker_tex2_BM.zip

    • 6 replies
    • 867 views
  7. I have this game that was announced in 2023 and is now being shut down, but I'd like to recover the models because it also includes those from Real Alert 2. Unfortunately, it's encrypted, and I can't find a way to open the archive files. If anyone is interested, I can share the game files.

    • 0 replies
    • 407 views
  8. i need your guys help on how do i get the play with the teletubbies ps1 models like tinky winky dipsy laa laa po noo noo and all the models please somebody sent me the real play with the teletubbies ps1 models link or help me get the models P.S i already got the PC Version Of The Model But I Need The PS1 Version

  9. Can someone develop a Hitman 2: Silent Assassin level editor for creating custom entities, and what is *.PRM? https://drive.google.com/file/d/1vTp2bYe6_6shvzMG8PG2sZ2S2Ng0YvIE/view?usp=sharing

    • 5 replies
    • 2.6k views
  10. Hi, I'm trying to convert the attached models from King of Colosseum 2 to a OBJ file. They are 2 head models, but I am unable to get them to appear correctly. If anyone can help out, that would be great. KOC2Models.zip

  11. Does anyone have an idea to import .dff and .bsp from The Italian Job into Blender? The game is powered by RenderWare. theitalianjob_dffbsp.rar

    • 0 replies
    • 533 views
  12. I tried using the cumbersome method, ninjiaripper, and it did successfully ripped, but the model had a lot of distortion. So, are there any other methods?

  13. Started by splatmod,

    Recently this game, Nascar Unleashed from 2011, got my attention due to one of the very tracks being a redesigned and reused version of what was supposed to be Dubai's main track for cancelled Bizarre Creations project "Blur 2". Is there a way I can extract the 3D files for the tracks of Nascar Unleashed to get a better glimpse at this map? Thanks in advance Nascar Unleashed - Unleashed Speedway Blur 2 - Dubai

  14. Hello, i'm looking for a way to export the mmb file models from games that use Ubisoft's snowdrop engine, I know there's tools that can achieve this already (noesis script for Tom clancys the division) but there are certain mmb files from 2D games with this engine that can't be read by these scripts, I will attach some samples of these files, i have already tried to reverse engineer the model loading functions using IDA but it's too complex for me to do, i'm sure someone with experience can do this tho..i would be very grateful... i only need exporting to any format really (maya, blender, anything), i don't even need the textures on the model just want the object its…

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    • 10 replies
    • 2.9k views
  15. Hello everyone, I’m currently researching the internal asset formats used in NASCAR Unleashed, specifically the PS3 and Nintendo 3DS versions, and I’m hoping someone here might have insight or experience with these files. I have access to the game data and have identified what appear to be 3D model resources, likely including cars, tracks, or environment geometry. However, the formats are not immediately recognizable by standard 3D tools (Blender, Noesis default loaders, etc.), and the file headers suggest they may be custom or lightly modified engine-specific formats rather than something standard like FBX, OBJ, or COLLADA. Some technical observations / qu…

  16. How to export models from the RE9 game along with their textures into Blender or Noesis

    • 3 replies
    • 2.5k views
  17. Hi guys, can anyone help me with a question I have? I want to extract the TGA/DDS/PNG images from these files, but it’s been impossible so far. I’ve already tried Dragon UnPACKer, Game Extractor, and QuickBMS. I understand that it’s a Visual Basic file, but I can’t find anything online that helps me extract or convert them. File in rar with two files more, .sb0 and .vb1 cursor0.rar

  18. Can someone help me with these files containing meshes, geometries, and skeletons from Toy Soldiers? Here are the model files that I'm trying to convert. ToySoldiers.zip

  19. Does anyone have an idea to extract 3D models and bones from Velvet Assassin .scene and .anim files? https://mega.nz/file/MTAyRIrA#5ruvc4eL4uW2Iz7b-YTiH5h_zSzQqVGJwuGpWH7JEBA https://mega.nz/file/IeJy1IiB#Oq2HLKEnhqZWJlFAcSSsElaE1MfIOgVZbbOeAlCgsCM

    • 0 replies
    • 544 views
  20. Started by blacknight411,

    Do any one have the script to open the TLFILE

    • 1 reply
    • 588 views
  21. Was able to dump these files down to some decompressed data. But it seems to be in split files. I could merge all data back together see if it can be parsed better but for now here is a car sample that I have. Hope we can get something working. Im pretty sure DK dave helped me with some of these files 😅 https://drive.google.com/file/d/19WfjfX-QdcIxf-w8YjPfZR3t16X6Wfmg/view?usp=drive_link

  22. Started by mrmaller1905,

    I've been trying to convert SWAT 4 UKX to Wavefront OBJs or Unreal Engine PSKs using UE Viewer but it returns an error: FMeshAnimSeq<< <- TArray::Serialize: 0/73 <- UMeshAnimation.Serialize <- LoadObject: MeshAnimation'SWATMaleAnimation.SwatHostage', pos=31CCAB, ver=129/27, game=t3 <- UObject::EndLoad <- LoadWholePackage: SWATMaleAnimation.ukx <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590 Any ideas where they can fix this error? Thanks in advance. swat4_ukx.zip

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    • 1 reply
    • 745 views
  23. Started by TAKER72840,

    Hi veterans, is there anyone here who has worked on or knows of a plugin for converting Darksiders .BOD files? I'm a newcomer to this and have hit a wall. Any guidance would be greatly appreciated. Alternatively, if there are any known methods or ideas for converting these files to FBX, or importing them directly into 3ds Max or Blender, please let me know. abaddoncorrupt.rar

  24. Hi, I'm trying to build a renderer for AvP 2010 maps, hopefully with animated models at some point. There have been a few efforts on this in the past, but information is still scarce (at least it seems to me). Basic parsing of the level meshes works, but many entity properties are still vague and a number of essential things don't work yet. For now, I'm mostly stuck on the lighting part. i.e. my level is still "dark". I found that there some entities related to lighting (entity types 71 = FX_DYNAMIC_LIGHT, 75 = FX_LIGHT_SHAFT, and 83 = LIGHT_OBJ_WITH_MODEL), but not sure how to obtain the proper light types, ranges, and colors. I have tracked some hashes in the …

  25. Hi! I'm not a programmer but I'm trying to write a program to process models. So, I encountered a problem: conversion of binary level aka env files does not occur correctly, which is some of the faces are drawn incorrectly + some of the faces are inverted. As far as I know, this problem is related to incorrect processing of indices. Can someone help me with this? Example of a level + screenshots of problem: Env.7z Some information about levels aka env's: After the information marked in orange comes the following: 4 byte value about the number of vertices, 4 byte value about the number of indices, vertices, indices. And so on. EN…

    • 2 replies
    • 1.5k views

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