3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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Hey y'all, this isn't a super important one to me personally, but I've been working with models from F.E.A.R. by using the official SDK, and got curious about Condemned 1's models. The archives are extract-able somewhat by FEAR's tools, but DragonUnpacker works better. The texture files are DDS with an edited header, simple as. The models are a similar format to FEAR's, same extension, but they're different versions, it seems, kind of like how Source Engine games have multiple MDL versions. The header seems to contain the file type and a version afterwards? Not entirely sure but it's the most I can see that's different right off the bat. There's a 3DS…
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- 1 follower
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Just need some Dishonored2 models, does anyone have the xentax tools? thanks.
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- 9 replies
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- 1 follower
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Hi everyone, Is it possible to extract the 3D models and textures from the game Overdrive City? It has some cars that interest me here the files samples - https://www.mediafire.com/file/uj6ff4pdn45luwx/GameLoftOverdriveCity.7z/file
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- 3 replies
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- 3 followers
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Hello, guys. Ninja Gaiden 4 has been released. Anyone interested in extracting models for this game? I heard this game used the same engine as Bayonetta 3. The problem is that the format of the compressed file is a new format, not pkz. The file I attached is part of the files in the 'asset' folder. If you're interested, I'd appreciate it if you could analyze the extraction method of this game. NG4 Sample.zip
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- 15 replies
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- 3 followers
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A bit more than one year ago, back in XeNTaX forums, I was asking for help to get models form EA rsf files via hex2obj, as I found a few related threads over there. I got a few useful replies from @shak-otay. Unfortunately, XeNTaX went down. Now, my interest in editing these kind of files just restarted. The attached file has a sample rsf file from Madden 13 PS Vita with the model of the Miami Dolphins stadium in different sub meshes. From those old threads at XenTaX, I know how to identify vertices counts, FVF size and coordinates for each vertex as those appear after the word "MRTS" for each sub-mesh in these rsf files. Similarly, the face indices appear after the …
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- 41 replies
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- 1 follower
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Hello guys, I need help to the correct read UV`s and Textures, from the Reckless Racing game. Earlier, durik256 helped me read the mesh format and some UV data from the *.sggr format, but to this day I haven’t been able to figure out the UV scaling and materials. Here’s the link to the discussion: https://reshax.com/topic/1067-reckless-racing-ios-vfs-files/ Below is the Noesis script for reading the mesh data. Script have two problems: - Sometimes the script reads the LOD versions of the mesh models. - It also doesn’t read the UV scale, and the mesh isn’t split by materials. I’m asking for your help in updating this script. from inc…
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I have been struggling with the 'decals.dat' decals from the game 'The Swarm' (MorphX) for a long time. I wrote a parser template for '010 Editor', it gives the values, but the decals are rotated incorrectly (either the 3x2 matrix is incomplete in the data or something else...). Maybe someone knows the solution? decals.zip Swarm-Decals (BT).zip
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- 7 replies
- 740 views
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Has anyone tried to reverse LEVs and BIN_N from Offroad Redneck Racing (alternative name: Offroad) and file format specification and start a new plugin for Blender to import or export them? 3D models: https://mega.nz/file/NfphmZLY#3Hf57Cef2JbUPLFZtPm9Wb8usLiUxK0u5KpnF4kZ-Bg Level models: https://mega.nz/file/oOJgTTYb#dX0q5sYZm5V2ADR59VuFORjQ_-8XfwuI07J9MGpbuw8
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- 318 views
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Hi everyone! I’m working with an old game Der Clou! 2 / The Sting! (2001). I wrote a game file unpacker: 🔗 https://github.com/IvanMartynenko/unpackWLD Now I’m trying to create a Noesis plugin for importing/exporting 3D model files (NMF), but I’m stuck. The 3D file format description is available in the unpacker repository. Code examples: 🧩 lib/items/models/nmf.rb — 3D file unpacker 🧰 bin/maya_convertor.rb — for old Maya ASCII converter 🐍 bin/unpack_nmf.py — Python NMF parser I don’t know Python well and I’m not very familiar with 3D model formats, so I couldn’t make the Noesis plugin myself. If anyone has experience with No…
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- 4 replies
- 900 views
- 1 follower
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I have three files with the same name: a .dds file, a .mindex.png file, and a .plist file. I will upload the original files as an attachment. I would greatly appreciate your guidance on the correct method to properly assemble the puzzle. I've spent several days researching this and tried various methods like color mapping, but I still can't successfully piece together the DDS image fragments. I've run out of ideas and would truly appreciate your assistance. Thank you so much in advance! I have converted the displayed DDS format image (dimensions 816x544) to PNG. The upper section consists of colored areas, while the lower section is grayscale. Most element…
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What is .fxm from FBI Hostage Rescue and can someone analyze this file format? https://mega.nz/file/4T5k0YqS#9EhgLGS2ZNKcOkBnP_2QOQthmaW59o2mKLdw0N9OWlQ
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Where Winds Meet Game Official Website: https://www.yysls.cn/index.html It uses the Messiah engine. Has anyone researched extracting assets from it?
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hello! as i been a fan of the saga since day 1 i have always look for tools for extracting the game files, i conserved the file for so many years, and everyone put effort to create the tools, i have single one, i just for some little help from more experience tool devs, if there a way to create tools for extracting the game files from dead space PS3 DLC's to export the maps from multiplayer and Severed, i will do my best to learn and do it myself, keep dead space alive and running, i miss xentax and zenhax btw, but enjoy. PD: thanks to all the creator for your hardwork for doing this tools available! here is the link: https://drive.google.com/drive/u/2/fo…
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Hey, I was just curious if anyone knew where to find the full model and rig of Jormungandr (if there even is one) in the game files. I found files labeled "snake" but it's not a complete mesh. If anyone can help out that would be greatly appreciated!
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Hello Everyone, I Have A Videogame Called The Lost World: Jurassic Park From SEGA Model 3 And I Would Like To Find Out How To Open These IMPR And EPR Files, Maybe Some Of Them Have The Textures, Sounds, 3D Models, Animations, Etc. But I Don't Know How To Find Them Or How To Extract Them, Although I Was Able To At Least Make A Texture Dump From Which I Was Able To Obtain The Textures, But They Are All Together On One Page. If Any Could Find Out Where The 3D Models Are, In Which File Or Try To Edit The Emulator, Which Is Open Source, To Be Able To Do The Same Thing That Duckstation Does On A 3D Screenshot To Be Able To Send It To Blender. I…
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Has anyone analyzed format of the .LDB scene from '3D Mark 2000' (it's not like the .LDB in 'Max Payne', there are differences)? I'm interested in the 'waterscene.ldb' scene. waterscene.zip
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Seeking help with the .mdl format for fable 2 Issues: the headers were stripped from the file by Lionhead. Static meshes and Skeletal meshes seem to have different structures, and it's pretty common for static meshes to have different structures between them. So far: I can find a significant amount out about most of the rigged assets, but there are issues when an asset is split in to submeshes, and with some of the larger meshes. i.e: Bone Count: 143 Bones: [0] CH_HeroChild_Male_Rig_Asset (ID: 4294967295) [1] Shadow_Hip (ID: 0) [2] Shadow_SpineControl (ID: 1) [3] Shadow_SpineControl1 (ID: 2) [4] Shadow_Chest (ID: 3) …
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- 20 replies
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Has anyone analyzed the .mdl, decals.dat formats from the game 'The Swarm' (MorphX) 2008?
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- 395 views
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Does anyone have a file format specification for Delta Force 2 .3DI files to import or export custom character meshes with skin weights by bones or decompile into Wavefront .obj files? https://github.com/Acruid/NovalogicTools/blob/master/Tools/lib-novalogic/3DI/File3di.cs DF2PAR01.rar
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Hello, I am trying to rip the models for the Gotchard file, but the files are encrypted, so they won't detect any Unity files with Asset Studio. Samples.zip
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can anyone help me with .pck and .dat samples from Midnight Club 3 DUB Edition Remix PS2 version? I ripped the asset.dat archive using MC3 Tools from xentax archive link found https://web.archive.org/web/20220826005749fw_/https://forum.xentax.com/viewtopic.php?f=10&t=12738&sid=e105694a4ca0adf67b8c0fccc73c7251 https://github.com/XeNTaXBackup/XeNTaXBackup.github.io/blob/main/markdown/Midnight Club 3 Dub Edition Research Thread_12738.md the step is to drag ASSET.DAT and drop to ar_extract.exe (same for texture.dat for tex_extract.exe) And I don't think i can use MC3_extraction_tool from TahmidAlam unless I get the .pck to .mesh result (I know it t…
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- 4 replies
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- 2 followers
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Greetings! I've been trying to rip the model of Patrol Suit(Weller variant) from Dead Space 2: Severed PS3 files. I've searched through whole internet, archived xentax forum files and topics. The issue is the default way of ripping models works only for PC version. However, I've stumbled upon noesis plugin, that seemed to help the guy in original topic about DS2 Severed. I've tried the script, and it actually opens .geo from PS3 but NOT THE HELMET MESH. It opens literally EVERYTHING else, but the helmet gives me the error. I'm not savvy in python. If anyone could help I'd appreciate it. I want the model purely for modding purposes.
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What is *.crp from Need for Speed: Porsche Unleashed and can you start a new Blender import script or plugin to import CRPs? Only ZModeler can import CRPs but doesn't support map models. These files have LZ77 compression. Samples: https://mega.nz/file/MbgFnYbT#SUOSbtu7Mfdw_-HEs3TsF7us3Pfh_yvT-bLkw5LYp6Y Here is the file format specification for CRPs: ================================ CRP 3D Mesh and Textures (*.CRP) ================================ The files are compressed using a LZ77 algorithm style algorithm. The following format is based on the decompressed data. 1) The .CRP file starts with following 16-byte header: -----------------------------------…
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