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Showing results for tags 'extract'.
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Psi-Ops is a short experience with an irrelevant story that I think would be sweet to make quick character mods for, especially since the game comes with unlockable outfits and characters for campaign use with mechanical changes compared to the base character. However, from what I understand it was built using a modified UE2 engine and no one really knows a whole lot about the formats. The game was actually released for free on PC, and after its parent company also ceased to be. Thus it should be accessible without any potential legal issue here https://www.myabandonware.com/game/psi-ops-the-mindgate-conspiracy-dvc Watto's Game Extractor can seemingly extract data from the .w32 archives (which appear to contain the desired character data), and I asked Watto himself to take a look at "MAINNICK.w32" in the included attachment and he had this to say, Thus, I am now here! Inside of the "MAINNICK.w32" appears to be: .smsh (skinned mesh) .skel (skeleton) .tbx (texture) //guessing it's only a diffuse texture, game probably doesn't have more than that lol .tex (material) .strs (???) .vbx (???) //referred to as a "global vertex buffer" I also included MAINPK, as she's one of the unlockable skins, just incase there's potential variation as the aformentioned character is the base skin, which allows cutscenes and hitgrunts. In addition, i've also included what appears to be the games general containers (divided by language given the final character) which includes .mesh files, which I'm assuming is static mesh. Let me know if anyone is willing to make .bms and/or noesis import/export scripts (anything that would allow me to make character replacer mods) I'd be super grateful! Psi-Ops W32s.zip
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Hello everyone, I have been struggling for some time to extract the assets from the .vfs file in the Steam folder of the game La Pucelle Ragnarok. I am trying to get the sprites of the game since some aren't on spriters-resource.com I tried using Ninjaripper, Renderdoc, Special K and Dragon Unpacker. The later gave results, but I only managed to get sound files. For the pictures, no matter the software, I only get some glitched, negative gray scaled or red scaled ones. My best bet is Quick BMS but I need the good encryption key... I tried this list of keys but the La Pucelle and NIS keys don't work with the Steam version of the game (NIS being the developer). I also tried with the PSP emulation ROM without success. After asking around, I got redirected to this website, would someone be able to help ? Mega link to download the relevant file Thanks for your interest ! 🙏
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Prism Cross is a heavily modified version of smash crusade and it supports modding. but unlike the base game Characters uses pak files instead of bins. I was wondering if there is a bmp or other metheds to extract the pak files? a zip containing a pak fighter and stage from said game and a screenshot to show what game it is will be provided below. If you can find out how. Thank you for helping. fighter.zip stage.zip
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Hi everyone; Im trying to get files from a Chinese game on android but so far I had no luck and I'm new at these things lol. I believe this is UnityFS 2018.4.13f1 (I used HxH) I tried all asset studio programs and I could'nt extract anything, I even specified the version of unity but it didn"t work. I would really appreciate if you help me. Hi everyone, I'm trying to extract files from a Chinese Android game, but I haven't had any luck so far. I'm completely new to this kind of stuff, so any help would be greatly appreciated. From what I found using HxD, the game uses UnityFS version 2018.4.13f1. I’ve tried using various versions of AssetStudio, even specifying the exact Unity version, but nothing seems to work. and I can't extract any assets. If anyone has experience with this and can help me with this, I’d really appreciate the help! Nouveau dossier (4).rar
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1. Open the .assetbundle file in UABEA 2. Decompress to memory 3. Export All 4. Open up AssetStudio and load the folder where you exported the assets from UABEA 5. Once loaded, go to asset list 6. Body meshes are listed as "Body" and textures are listed as "FirstName_LastName_BaseMap" 7. Click on the asset to preview it 8. Right click and press export and the body meshes will be exported as .OBJ files and the textures will be exported as .PNGs Note: if you run into an error regarding version specification, specify it as 6000.0.24f1 UABEA AssetStudio (updated)
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Does anyone have the tools or would make them for the *.vis file? Is prabably Visionaire Studio 5 file, only what I found can unpack version 3. https://gofile.me/7i7Sv/uMv8erBty I am attaching a file with a list of what is in it. report.zip
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Hello, all! I am writing regarding a file format I've been looking to rip for a while and have been unable to. (Specifically - These .geo files) An early dev build of one of my favorite games of all time, Oddworld Stranger's Wrath surfaced sometime last year and it has the source files for most of the content. This game was developed entirely within Maya. I have a VERY old Blender 2.49b script that uses Python v26 in order to import bundles and assets from the 2010 HD re-release of the game, however it has issues importing certain models even from that version, let alone models from the Xbox version or this dev version... I hope it helps so I'll upload the script I had for years here from M. Szkaradek123. Here is the script alongside Blender 2.49 as a standalone install (just drag and drop). I have uploaded the geo files here. Here is one region's bundle files in case this might be more helpful. Should also contain animations, skeletal data and textures within each .smb file. Thank you so much for your time, I really hope we are able to finally preview these assets!
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