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Psi-Ops is a short experience with an irrelevant story that I think would be sweet to make quick character mods for, especially since the game comes with unlockable outfits and characters for campaign use with mechanical changes compared to the base character. However, from what I understand it was built using a modified UE2 engine and no one really knows a whole lot about the formats. The game was actually released for free on PC, and after its parent company also ceased to be. Thus it should be accessible without any potential legal issue here https://www.myabandonware.com/game/psi-ops-the-mindgate-conspiracy-dvc Watto's Game Extractor can seemingly extract data from the .w32 archives (which appear to contain the desired character data), and I asked Watto himself to take a look at "MAINNICK.w32" in the included attachment and he had this to say, Thus, I am now here! Inside of the "MAINNICK.w32" appears to be: .smsh (skinned mesh) .skel (skeleton) .tbx (texture) //guessing it's only a diffuse texture, game probably doesn't have more than that lol .tex (material) .strs (???) .vbx (???) //referred to as a "global vertex buffer" I also included MAINPK, as she's one of the unlockable skins, just incase there's potential variation as the aformentioned character is the base skin, which allows cutscenes and hitgrunts. In addition, i've also included what appears to be the games general containers (divided by language given the final character) which includes .mesh files, which I'm assuming is static mesh. Let me know if anyone is willing to make .bms and/or noesis import/export scripts (anything that would allow me to make character replacer mods) I'd be super grateful! Psi-Ops W32s.zip
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