March 19Mar 19 Author On 3/18/2026 at 6:28 PM, shak-otay said: If I means that you write the code and I check it, then 'yes'. New update: My friend help me to create a script. Where can I send you the script, so you can check it?
March 20Mar 20 Localization i've created a 3ds max script and turned it into a noesis plugin, put it inside noesis folder\plugins\python since .dat is quite a generic extension - i recommend to use antrenamer or similar to rename the dumped files inside the meshbytes folder to .bytes (like they were displayed in unity studio) this should work with the majority of mesh files (except for collider, so you need to ignore these at the moment) this game stores only half of the car sometimes, so you need to mirror these manually also, most parts are centered at 0,0,0 - there is another filetype in partsdata folder, which should provide skeleton / dummy data, in order to be able to move the hood, seat etc. to the correct position 🤷♂️ or you do that manually aswell fmt_rcdmeshbytes.py
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