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3D/2D models

Post questions about game models here, or help out others!

  1. Ran into this game looking for games with higher detail models of the IS300/Altezza. With wanting that model, and seeing there were a few other interesting cars included, I decided to have a look. Game does not have any kind of archive format, files are just out there in the install folder. Included py file is for use with ModelResearcherPro, I plan to make a more featured Noesis script later down the line File format is simple, ill try to give a brief description. - 8 bytes file magic - integer vertex count - vertex positions, 3 float no padding, xyz - vertex normal directions, 3 float no padding, xyz - uv positions, 2 fl…

  2. A few moths ago, I took a break from the Front Mission games just to poke around the the PS2 entries of Armored Core and made a surprisingly rapid amount of progress on their model file formats. The last hurdle I've been experiencing for most of this time is face formation- meshes are composed of either a triangle list (for FX spawn points) or multiple triangle strips. The strips are a problem as it's not clear where one should end and another should begin. I've tried looking in the model file for a flag but found nothing that stood out, then shifted to studying the verts and UVs in hopes they they contain some sort of "rhythm" to no real success. using UVs or the distanc…

  3. Started by Anti6,

    Hi, so I made a script to unpack and repack the games JAM files, inside there are a bunch of assets, one of which is the WGG filetype, it contains the information that the game uses to create a model, I wrote the attached script in order to convert it into a .OBJ, so that it can be viewed in blender. I might update it further if I run into problems with the rest of the files, especially the level files seem like they can be painful to convert properly. I also have not yet identified all of the fields, so at this stage changing a model and then repacking them into this might not be feasable. Enjoy For the Jam unpacker and repacker please see https://reshax.com/t…

  4. Started by cheeselake0,

    This is a model format for games like One Piece Grand Adventure, One Piece Grand Battle 3 and One Piece Grand Battle! in hex editor you might find formats like .act2, .gpl2 , .tpl2 and .skn2 within the gmf1. gmf1 https://drive.google.com/file/d/17PgPGv9tnwmhXHC10CN6TWnShAhdOACk/view?usp=sharing

      • Like
    • 9 replies
    • 1.2k views
  5. What is .COD from Ford Racing (1999) and does anyone have an idea to analyze this file format and start a new plugin to import CODs? D3Ds have ZLIB compression. Thanks in advance. fordracing1999_cod.zip fordracing1999_d3d.zip fordracing1999_ral.zip

      • Like
    • 6 replies
    • 715 views
  6. Can you write a new plugin that imports .dmp files or .mp? I'm trying to find a way to find new file format specifications. HUMMER.ZIP Yosemite.zip

      • Thanks
    • 5 replies
    • 1k views
  7. Started by Eleazar,

    Good day I am trying to get files from One Punch Man World on android but to no avail. I haven't used xentax in a few years but I know regarding the newer unity games there are modded Unity Asset Studios to work with the newer engine versions. 3D011747651B49878D19679F4B88D257.rar

  8. Started by Somwonere,

    Cal3D is an open source model format that nobody has made a (good) importer for. A 3DS game uses them and i'm trying to rip the models. I would love a Noesis plugin and i also included the demo. cal3ddemo.zip I found a noesis plugin on the XeNTaX archive for that, (link) but only the skeleton (fmt_csf.py) works (screenshot) List of Cal3D files: .cmf (Mesh) .csf (Skeleton) .crf (Material) .caf (Animation) .cpf (Morph Animation) .cfg (Model Configuration, probably exclusive to demo) .xmf (XML, Mesh) .xsf (XML, Skeleton) .xrf (XML, Material) .xaf (XML, Animation) .xpf (XML, Morph Animatio…

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      • Like
    • 19 replies
    • 2.4k views
  9. Started by CharlieV,

    The Dying Light 2 tool works on the textures (common_textures_0_pc.rpack) just fine, but not the models (common_meshes_pc.rpack) it fails and closes immediately on the first mesh. I don't know if ID-D has interest in an updated version for The Beast, but I'm posting to make it known >_>

  10. Does anyone with experience with the Facr cry games have any input as to why None of the tools seem to work or what I can do to fix it? I'm frustrated, I have spent about a week straight trying to figure out how to get the various models and textures from the 3 Far Cry games mentioned in the title extracted so I can view them in blender and see how they were designed and I have only had very mild success using Ninja ripper, every single other tool I could find that was supposed to work for the games always had the same process and issues in that you have to extract the .fat files, which gives me .xbg files and others which cannot be read/previewed by noesis and there…

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    • 5 replies
    • 2.6k views
  11. anybody make Hex for file format cutscene model ps2 renderware enigne?

  12. Started by user3678,

    RenderDoc is Graphics Debugging tool with a lot of shader debugging options, one of which is an option to view and dump numerous object's 3D Data as well as textures from GPU VRAM buffers, who's were parsed and extracted into CSV Table-like format. Tutorial 1. Download RenderDoc https://renderdoc.org/ [RenderDoc 1.26 - if you want to rip from Chrome too] 2. Download CSV to OBJ converter The Process 0. Go to Tools -> Settings -> Allow process injection (restart required) <- Recommended for chrome ripping 1. Click on "Launch Application", in "Executable Path" choose the game's executble and click "Launch" (The RenderDoc wi…

    • 10 replies
    • 3.5k views
  13. Drag and drop .md6mesh files into the script it will convert them into obj files. md6mesh.py md6mesh.zip

  14. Started by erickkingofarmy14,

    how to me extract files from the game Wolfenstein Youngblood. i need weapons, all characters cutscenes and enemies? help me pls! 😥 exemple: Blitzgewehr Commander Maschinenpistole Medizinsoldaten

  15. Hello, I'm wondering if anyone could help in recovering models and character animations from a 2005 PC game Creature Conflict. Assets were exported from main data pack using QuickBMS script from this topic: https://www.zenhax.com/viewtopic.php@t=3992.html Some information i got about the models so far: The .LWO is a mesh with or without rigging, while .LWS is a single animation. These are not typical Lightwave files, they lack any headers. Rigged character meshes seem to have "_xsi" in the name which made me thought they may be Autodesk Softimage files, but i couldn't get them imported into Softimage as XSI or as Lightwave. Using Model Researcher …

  16. Hey model people, I like porting stuff and looking through game models, and I've been getting back into the Dead Space games again after seeing the tool made for extracting the first game, which reminded me that a few years back I tried finding something to extract the files from this game, it's an APK so that's an easy open but the actual files inside don't seem to work with anything made for games of a same or similar engine. The game seems to use J2ME with a JSR184 header for textures, which is normal from my looks around other files of the sort, but has the header IM-M3G for models, so it seems to be some sort of unique bundle of meshes, as I can't find anything onlin…

  17. Started by taikoyucky,

    Do you guys have any clue on how to import these to blender? I haven't got any luck at all, i saw some models in L4D2 and i have no idea how they did it. Here's the dump for the game: https://mega.nz/folder/4zBVESyS#XNkQjVQkt2n7xu7dOvGceQ the models are located in the folder objset, with a obj.bin file extention. at first its gonna be a FARC file, you need to "extract" it first with this (download the FARCPack file below) (here's the link if you need it - https://github.com/blueskythlikesclouds/MikuMikuLibrary/releases/tag/v2.2.0 ) once extracted it should, spit out two files, tex.bin and the obj.bin I tried using this for the obj.bin files…

  18. Started by mrmaller1905,

    What is .w3d from Command & Conquer: Generals and does anyone have an idea to import or custom 3D models? Samples: https://mega.nz/file/ga4wAYqR#eCWJvYzSH3KgTjIXETQAHQ6Hli4UD7u4-D4DmPnabOw EA uploaded a source code to GitHub, including a 3DS Max plugin source code which can be compiled and allows authors to export custom models: https://github.com/electronicarts/CnC_Generals_Zero_Hour W3D file format specification: https://github.com/electronicarts/CnC_Generals_Zero_Hour/blob/main/Generals/Code/Tools/WW3D/pluglib/w3d_file.h

  19. Started by Gcr27,

    hello its possible extract wdb files possible models compressed archive wdb.zip

  20. Started by egamer9410,

    hello does anyone know how to extract the models from full auto for the xbox 360? ive managed to pull audio from the wxb files but textures and models seem to be stored in a weird version of .pit

  21. Started by Gcr27,

    Hi its possible open OB files does have program this file

  22. NinjaRipper is an exploit! Just like The Graphic Debugers, RenderDoc or Nvidia Nsight Graphics, it was exactly designed for dumping numereous object's 3D Data as well as textures from GPU VRAM buffers. Tutorial 1. Download NinjaRipper 1.7.1 (Recommended) - https://gamebanana.com/tools/5638 2. Download RIP to OBJ converter DirectX 11 (And 6/7/8/9) 1. Chose game's path and executable, click on "Run" 2. Press F12 at the moment when you look at the object you want to rp 3. Go to NinjaRipper 1.7.1, click browse, search for the folder containg your dumps OpenGL Use VMWare for OpenGL games ripping Run VMWare t…

    • 0 replies
    • 1.4k views
  23. Nvidia Nsight Graphics is a Graphics Debuging tool with a lot of shader debugging options, one of which is an option to view and dump the numereous object's 3D Data as well as textures too from GPU VRAM buffers, who's were parsed and extracted into CSV Table-like format. Tutorial 1. Download Nvidia Nsight Graphics - https://developer.nvidia.com/nsight-graphics 2. Download CSV to OBJ converter The Process 0. Go to "Tools" -> "Options..." -> "Enable debugging Steam overlay" 1. Click on "Connect" in "Application Executable" choose you game's path and executable 2. Press F11 at the moment when you look at the object you wa…

    • 0 replies
    • 807 views
  24. Started by NEW GAMERS,

    Greetings, I can view the global version Unity3d file with AssetStudio and RazTool Studio. However, I cannot open the China version Unity3d file. The files I sent are for the same game character. They contain the exact same mesh, texture, and files. I am uploading the errors I receive as images. I tried to open the images with AssetStudio and RazTool, but it did not open. The initial name of both is UnityFs. There is nothing before it. I know someone who has opened this, but I don't want to ask them. I need your help. Thank you. CHINA-GLOBAL-UNITY3DFILE.rar

  25. The Getaway is a ps2 game set in london it captures london very well and it is a hidden gem that needs attention Game is made by team soho , it has just been closed down the games in question are getaway and getaway black friday , The engine used is Kinetica http://aluigi.org/bms/getaway.bms I am only able to get it to .bin state and now im struggling More information found https://en.m.wikipedia.org/wiki/The_Getaway:_Black_Monday https://en.m.wikipedia.org/wiki/The_Getaway_(video_game) https://www.zenhax.com/viewtopic.php@t=2625.html

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