3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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Drag and drop your .bmd6model files into the tool and it will convert it into multiple OBJ parts, game-ready. bmd6model.py bmd6model.zip bmodel.py bmodel.zip
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Wondering if there’s any tools to extract football players from latest fifa games or efootball, which ever the latest one is that’s supported to extract models and textures
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After extracted the files from UNITARY.dat, I found the models textures in there and I believe 3d data are also in the same file but I can't figure them out. eg: in UNITARY_002.dat offset 0x00172a10 is the first texture(MS05.tga). Right after that at offset 0x00192e50 is the second texture(MS05a.tga). And then I believe 3d data follows. You will see a similiar pattern appears and the name MS05.tga was there as well. But I have no idea how the 3d data format are? (Can't find any float data of verts etc) Any suggestion? Thanks in advance. OYW_Samples.rar
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hi need help ripping and reverse engineering the Geekjam, Toejam, and the Earl models from Toejam and Earl III for a animation. below are the .funk files (which is located in the bdl folder for some reason idk) and .bmt files for each character. files for toe jammin and fateral.zip
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I’m trying to use TextureFinder, but when I run it, I cannot select the file path, and there are no windows like Open File. Could someone please explain how to use it properly?
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I unpacked the DAT file and obtained the uasset and uexp files, but previewing them using Noesis was of no use. I have previewed the files for this game before, but now I have forgotten and can only obtain them. I hope someone can help melvbu.rar
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how do you open fdata https://www.mediafire.com/folder/husauqv9up6gz/fdata
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By using https://github.com/SuperTavor/Viola I managed to unpack the game's .cpk archives. Now I'm searching for a way to get the models and textures, possibly with their rig intact. I've found this plugin for Noesis: https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script, it was made for the Switch version of the game, but it manages to load some models (.g4md and .g4pkm extensions), but cannot handle textures (.g4tx extension). I've also seen that apparently the formats are very similar to the one used for Yokai Watch 4, but I haven't found anything that works to be able to load 3d models or textures somewhere. I attached some s…
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i wanted to rip the entire track out of like the area 51 track, but when i put the converted models, tracks like barcelona have glitches in their models, i have put the image of the glitched model, uv and the files of the area 51 track, they also have weird normals original models.zip
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I can use UnPSARC_v2.7 to open .psarc files. But how do I decrypt the obtained pak file? Does anyone have any solution?
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Im trying to access a ps5 pkg for UFC 5, there’s a quickbms script which is called pkg cnt and when using it for the pkg from ufc 5 update or patches it came with this message - signature of 4 bytes at offset 0x0000000000000000 doesn't match the one expected by the script: this one: "FIH" 7f 46 49 48 .FIH expected: "CNT" 7f 43 4e 54 .CNT - 0 files found in 0 seconds coverage file 0 0% 4 48264445952 . offset 0000000000000004 so is there any quick bms scripts that open .FIH or anyone that can make this script, I can provide pkg …
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Hello, Level files are my last piece of 3D content left to export from both of the Backyard Wrestling Games. (Might also work for Xmen: Next Generation and Mortal Kombat: Shaolin Monks, since it's the only two other PS2 games by Paradox Development and Shaolin Monks also makes use of GAMEDATA.WAD as main archive) Here's what i have/know so far: - Level Files (Backyard Wrestling 1) Files need to be extracted from main archive GAMEDATA.WAD with this Script. Every Level has 11 Files (e.g. Backyard): - 96.MESH = Model file containing 450 submeshes that can be converted to .3ds files using this Script. Magic "2EMP". - …
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Does anyone have an up-to-date way of getting textures and models from Diablo Immortal? I know you can use Casc-Explorer to download resources.mpk's and extract those to get .mesh files Then use the .MESH to .OBJ tool to convert them to .OBJ's My problem is that when extracting all those mpks every file is just named "file", does anyone know of way of finding out file names so I can see that "Iron helmet = resources35.mpk>file_023" or something. Also, textures. Where can I get textures? The only alternative I have is using the WOWhead model viewer, but it's very outdated and missing metal/rough textures and a lot of models from newer seasons I'm looki…
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hello i have found a the finals build without an aes key that isnt closed beta in case your curios the steamdb download thingy is 5104394070806917788 my issue is i cant get anything of the models in unreal 5.3 as far as i know its only possible to pull models from the uasset file through hex data if anyone knows how else i can pull the models without pulling from raw hex data please let me know also if you wanna try and pull yourself use fmodel umodel thinks it has an aes key
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Hy everyone! What this is about: I am trying to extract the models for the game Call Of Cthulhu - Dark Corners Of The Earth - released for PC and XBOX in 2005. I have seen some forum posts around ~1 year ago (when I first started to look into this project) on xentax forums. There, a user which I assume is also the very talented developer behind hex2obj, has posted an example of extraction (file 06_REFINERY_PT5-xbd_CHAR.png). The user posted a file which definitely holds a character, since it is also readable when viewing the ".xbd" file using a hex-editor - I have added the same file (which is a segment from the whole binary) as 06_REFINERY_PT5_CHAR.ra…
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Hey everyone, I'm looking for vehicle models (or any models, really!) for Ghost Recon: Future Soldier, Wildlands, and Breakpoint. If anyone's got 'em, please share! If not, I'd appreciate it if someone could extract the .xbgs files (or whatever format FS uses) and share a script to view them. Thanks in advance, guys!
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According to what I read you need Cethleann to unpack everything and then Noesis and Quickbms but I can't unpack anything because Cethleann doesn't work for me, I tried all the releases and nothing works. I know there are people who have done it but the little info I found it's from here and it doesn't help me at all. So if someone can give me a little push in the right direction that would be nice
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I've been studying old forums, but I still haven't figured out how to unpack the files. Get mesh and textures. Animations are possible. res_m13_cor_templeaftermath_extracted.zip
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Basically this character is a boss that you are never shown in-game due to story reasons however im 99% sure she has a model because you can see the silhouette during gameplay. I just want to see her model, doesn’t even have to be extracted. But I’ve found no luck trying to do it myself. My ideas were model extraction or using a free camera in-game. I use a mac so have had no luck with apps to help with this (don’t/can’t run on mac). Ive had no idea where to ask for help with this so I hope this is the right place.
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What is .3di from Delta Force: Xtreme and can you modify Durik's Noesis plugin to fix these errors on character models. These meshes are created and exported using SuperOED. Here is the suite of tools: https://novahq.net/files.php?ID=538 and file format specification: https://github.com/taylorfinnell/opennova/wiki/3DI Samples: https://mega.nz/file/1XwVTaJI#YtEpDfWBD73QI4qps05eIBzM7HNku8kYIW7S8kPaElM DFX_develoment_tools.zip fmt_3di.py
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Hello guys, I've wanted to extract a mesh from the files I found in the game. It's an old iphone game. So far I've only managed to notice that the file is divided into chunks: VERT, TCOR, TXTR, MATL, INDS etc and also after some trial and error I noticed that if I divide the data into short signed floats it spits out something comprehensible. However it only generates a small part of the map. If someone could help me extract a full mesh from the file I'd really appreciate it Track Mesh.zip
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I finished my Lumo *.MESH loader module and I released the following programs: - 3D Object Converter v11.501 (Windows) - 3D Object Converter v1.501 (AmigaOS) - i3DConverter v6.501 (macOS) - i3DConverter v4.501 (Linux) How to get the 3D Object Converter (Windows) v11.501: Download the 3D Object Converter from http://3dconverter.synology.me/3doc or http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.501.) How to get the 3D Object Converter (AmigaOS) v1.501: Download the 3D Object Converter from http://3dconverter.sy…
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Hello I am trying to rip the 3D models from Touken Ranbu Warriors on PC mainly trying to Rip the character Mikazuki Munechika but its in a BIN format https://drive.google.com/file/d/19fi27uhgBtWqErEAjl-2HJ-lpAnz_FW7/view?usp=sharing
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Please help, does anyone know how to convert the "FBX" file to "G1M" format, that is from the Koeic Tecmo game engine archive?
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