3D/2D models
Post questions about game models here, or help out others!
810 topics in this forum
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Could anybody make an importer or at least some kinda tool that handles .war files
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- 0 replies
- 371 views
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hello I am trying to rip from GUNGRAVE on ps2 and they use a YSN format and I assume Textures are handled with the YTX CHARA_1.zip
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- 1 reply
- 402 views
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Im having trouble trying to extract models from arknights endfield, the game runs on unity and the files are .chk (and .blc) inside the VFS folder i know there is a thread on extracting the audio, i've tried it with BeyondToolsMod and it seems to extract 3gb of audio and other stuff, and then halts in the middle of extraction, but what i want is the 3d models any help is appreciated
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- 2 replies
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This has been an odd one. When I try to use Inverse Storage (ZYX) on the TBN vectors of a file I'm analyzing with Advanced mesh reaper: eXtreme Edition (AXE), it completely misreads the data. For example, if I were to tell it to read the highlighted vector data in the fifth column from the attached image, telling it to start at the offset 5E71 with byte data type, inverse storage, and a 20 byte stride, it will read the first set like normal - 81, 79, D4 - but then insist that all other following sets start with the last byte it processes of the first set, D4. So the Data Interpretation readout gives me this for Normals as described above: 0: -1.000000 0.9527…
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- 26 replies
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- 1 follower
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Hey Reshax fam! 😊 Need some help with a game asset! 🛠️ I got a 3D model from Motorstorm Apocalypse (Evolution Studios) and I'm trying to figure out the format. Suspecting it's .rpk (sample file attached). Anyone clever wanna take a peek? 😅 Game: Motorstorm Apocalypse Developer: Evolution Studios Format: Suspected .rpk Appreciate any help! 🙏 Supercar42.zip
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- 28 replies
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- 1 follower
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Long story short, this is just a presentation of the progressive achievement with months of work on reconstruction & reimplementation of my quadrify algo previously posted on xentax a few years ago. Think I can put an end to it now. Original uv: Quadrified (before patching): (after patching): For this specific test the result has reached 100% of accuracy.
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I tried the Noesis plugin written by Durik256 but it says "File could not be previewed" and it doesn't work so won't import. Will anyone update the Noesis plugin or make a new one to import all Delta Force: Black Hawk Down 3D models including characters models with bones? Samples: https://mega.nz/file/MGZT1TJD#G_qDKdxB85FnboVeg2LQNmO77-nRj0WTZ2Ha6Szg7B4
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- 15 replies
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Maybe someone has a full importer of levels from Hidden & Dangerous 1, Hidden & Dangerous Deluxe and Hidden & Dangerous 2 (*.i3d, *.bin)?
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- 2 replies
- 506 views
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What is KFExport.dle and is it part of official Max Payne modding tools, and any help in export character models/weapons/skeletal animations using 3ds Max have an idea to make new Blender scripts to import .kf2 and .kfs? The importer/exporter is also included in an old program called Milkshape 3D, but it's not working and will freeze if I import weapon models. Someone is reimplemanting/decompiling the plugins to port to new versions of Autodesk 3ds Max or Maya: https://github.com/m0nstr0/max_payne_kf_plugins/ Here is are the file format specification for KF2 files: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/DATA_TYPES.M…
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- 2 replies
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Hello, can anyone check these file formats to see if you can extract anything from them? I’ve already tried without any luck, but I figured some of you might know. This link contains the dump I created, so you can skim through the files and take a look. If possible, could you also suggest or maybe even create any plugins or tools that might help open them? https://drive.google.com/drive/folders/1kqHk6ULPWuRH6yAyc3tQuH_Vlivf8ysB?usp=drive_link
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- 20 replies
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- 3 followers
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The game stores all track model data in assets/data/environments/themenumber/tracks/runnumber (route name)/track.stm. These files contain all track geometry. I found that vertex data starts at 1AA60 hex, at least for theme 1, run 000. I couldn't figure where face data starts and ends, so I couldn't get a proper model out of it. I used a tool called Model Researcher to find this out. You can get it here: https://mr.game-viewer.org/download.php I'd appreciate it if someone helped me figure it out. Sample files: https://www.mediafire.com/folder/rxxk971sd63jw/data
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- 13 replies
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- 1 follower
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hi i wan't extract models from game in general but not only models and texture but animation too and particles my first goal is to extract animation and models all type map and character from all the old harry potter games start from the philosopher stone to end with deathly hallows part 2. But in general i wan't to do the same for all my games like van helsing ps2 or Eragon or battlefront classics or revenge of the sith ad more but i don't know how and i'm totally new at this things. And i don't know the script for quick bms or noesis for view the models and animation. thanks for your time. i attach here a screenshot of one file for example that comes …
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- 27 replies
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Hi I download Fallout Penthouse files but I can't separate texture and model or load in 1:1 to Unity (I wanna recreate in VRChat), somebody can help me? SM_pen_secret_room.zip
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- 3 replies
- 594 views
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Can someone fix this car model problem from Blur? Textures are bundled in here Samples: https://drive.google.com/file/d/1HbQesk22UA9C1v266DLpZWPlX4oZmgVj/view?usp=sharing https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing
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Info This mobile game uses a new engine that is made with C++ and it uses its own version of the .prefab bundle file format that contains function commands that load the data into the game, this thread is focused specifically on the files used for the character models and animations in the game. Inside the character prefab files when viewed with a hex viewing program has text related to names of the objects for the model (ex: CharRoot) and followed up by text like these: genki::engine::*FunctionName* These are functions that are used for loading the data of the prefab file. Sample files: sample files.zip Function Names Character model (.prefa…
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- 11 replies
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this possible opening this files in blender or 3ds max 2010 on texs aplicaded CARS.zip
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- 3 replies
- 674 views
- 2 followers
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The game engine is Unity Engine, but AssetStudio shows that it is not supported and requires some assistance Game Link : https://www.taptap.cn/app/709650?os=android example.zip
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Hey everyone, I was wondering if someone here could take a look at a few game samples I have. I’m interested in using the models from them for modding purposes and would like to understand how they’re structured and whether they’re workable. Any insight or help would be appreciated. Thanks! Here are the 3D assets from the following games: 1. Fuel (2009) What sample is given: Vehicle file (assumed) Extension: .dpc Game engine used: Propriety Method used to obtain sample: straight from game files 2. Ridge Racer Vita What sample is given: Vehicle file Extension: None Game engine used: Propriety method used to obtain sample: RRUnpacker b…
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Do any one have script game from Arc System Works it might work but there to many games. https://www.mediafire.com/file/pzmcduif3i2wmh6/3DS0575_-_Seisou_no_Amazones.3ds/file
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i just found two bulids for wolfenstein the new order. the files two bulids are different
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- 29 replies
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Hello! I'm trying to extract HU2010 (Hunting Unlimited 2010) game models and other related things, with none to low success. I used this as a reference. I have also found some other similar things, but for a little different engine version, this uses SCS's Prisma engine that is different for 18WOS: https://forum.scssoft.com/viewtopic.php?t=329118 https://forum.scssoft.com/viewtopic.php?t=310390 https://forum.scssoft.com/viewtopic.php?t=184370 main game data file "base.scs" is actually just a regular archive! Nothing that i have tried really helps... . PMG files are the actual models by the way. I have uploaded…
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- 6 replies
- 707 views
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I really like the models in Samurai Maiden, so I decided to boot up AssetStudio and extract it. Extracting was easy, however when rendered, it's nothing like it's displayed in game. First: In blender, Second: In game, the texture files even hinted towards the same thing. I tried using NinjaRipper, too, but I also received the same results. I also thought I could have extracted the wrong files, but I double checked, and this is the only related model that I can extract. I think it's either underlying code, or special texturing techniques was used, but I cannot say for sure. Can anyone be kind enough to dig into this for me? The extracted models and…
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Is there anyone who can open "unity3d" files other than using this tool, or repair this tool. I don't know why I can't open all the files and the message appears like in the picture. https://github.com/Perfare/AssetStudio/releases unity.rar
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- 10 replies
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Does anyone have any idea how to extract/convert old Techland's Chrome Engine 1 files, namely .3DA and .TEX? but .MAP and .CMP and possibly others would be good to have too. This game is now abandonware and the download is at the bottom of the page (I did not link the url fragment directly) -> https://www.myabandonware.com/game/pet-racer-dxr The game was written in Java, it comes with bundled JRE and i also see that it has "ChromeEngine.dll" library (which i assume stores c++ data about the said formats and how to read/write them) I did decompile some java class files with online decompiler and i have found many interesting references for l…
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- 12 replies
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