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Zero Tolerance for Disrespect

3D/2D models

Post questions about game models here, or help out others!

  1. Started by gayav27233,

    monopoly plus archives, when opened in hex editor i can see this "v1.2000.77.18 - Asobo Studio - Internal Cross Technology" there are several tools online that i will link but they dont work. there are several files with the same name but different extention: dpc jpg npc and lpc this one doesnt work at all: https://github.com/widberg/dpc this one seems like it would work if "main_switch = 1" but i couldnt figure out how the code works since idk anything about coding https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Asobo Studio DPC DPS Research/Asobo_DPC_DPS_Tool.py please, i need help, im trying to get models and textures for a map, id li…

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    • 21 replies
    • 4.6k views
  2. Started by calmevening,

    Hi! These files come from the xbox360 game Ever17, which has 3D models. The files themselves come from an archive called "Model.AFS" Once the .afs file is extracted, there's some .vpk files in there which I extracted using a BMS script the models themselves use .png files for textures and clearly stores both the mesh and animation data in the .vmx2 files can anyone help me view and possibly convert the .vmx2 files to a common format (like .fbx)? thanks. The vmx2 files have a file magic of VMX2 (56 4D 58 32) and the first few lines gives names of the model's animations ("TU02_motion_01", "YU_motion_01", etc) vmx2 Sample 1.zip vmx2 Sample 2.zip

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    • 11 replies
    • 2.6k views
  3. I know really early to ask for stuff from the same game but I really wanna get these models from the game also here are samples The character folders have 2 things mostly the Model container and animation files (DSQ) Characters.zip

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    • 10 replies
    • 1.5k views
  4. I made couple of threads about these tools on Xentax, but they disappeared along with all of the other threads with the scattered download links. However, I'm pretty sure I have all of the tools on my HDD from Zenhax and Xentax, including ones about the 3D models and audio. This thread is about the 3D models from the original 2008 Dead Space, Dead Space 2 and Dead Space 3. I'm not sure if Dead Space: Extraction has any tools, but I recall I tried ripping some things out with NinjaRipper years ago but it couldn't even get the models in T-pose. Dead Space 2023 remake's tools will have another thread made, but I'm not sure if I want to bother with it. I reckon the …

  5. gamesite--yuledr.66y.com-- platform android sofile.7z f3d.zip

  6. I'm looking for any 2D/3D Rippers who can rip any model/map/texture from any of these consoles: PS1 PS2 PS3 PS4 XBOX of any kind Nintendo 64 Nintendo Gamecube Nintendo Wii/Wii U Nintendo Switch There are models/maps/textures of certain objects, scenery, stages, and backgrounds from certain games that I need. I will explain more on Discord. You can find me on there.

  7. Hello, I have recently been trying to rip both models and textures of character models in BLACK by criterion games. Textures I have acquired already through the burnout Noesis plugin, since both the .DB and .BIN are compatible for texture access. The retail models themselves are easy enough to rip through the xbox version, (followed steps from an old thread for ripping BLACK models). The prototype however, is PS2 only, which looking back at the old thread appears to be much more difficult to rip from. From what I understand, the .DB and .BIN files store both texture and model data. AFAIK Character models+textures in the CHARDATA.DB files, the other .BIN fi…

  8. Started by mrmaller1905,

    What is *.d8g / *.d8m / *.boh from Juiced and can someone take a look at these file formats? Samples: https://drive.google.com/file/d/1Uw06P8PXYygPVczuKmJftD79jdf1LQON/view?usp=sharing https://drive.google.com/file/d/1Hzp1EH--m3ljsceBSBAaCGPoWfjeezEY/view?usp=sharing

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    • 7 replies
    • 2.7k views
  9. Hi, I'm trying to replace the mesh data inside IE Victory Road game in order to enable players to upload and port custom models into the engine, however, this is proving rather difficult. I managed to port a custom model, but for some reason, the game plainly denies to load some parts of the model, mainly the face. (I left a summary of more detailed explanations inside the .zip file, which includes the tests and proceedments carried out to port the model) (part of the code was AI assisted as well as the docs to explain everything better). Some recommended tools are the Noesis script (https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script/blob/main/inazuma_s…

  10. 3D model filenames don't have extensions but they are included in folders xmodel and xmodelsurfs. Bones are included in xmodelparts. Does anyone have an idea to start a new plugin that imports XModel files from Call of Duty (2003) with support for animations? The game is powered by id Tech 3. I'm trying to develop mods.. Tried the 010 Editor template but it says: *ERROR Line 86: Template passed end of file at variable 'v'. https://mega.nz/file/BXJEgYTS#2IIOUZwevh-KiW5jvJf62TacB0vvk3CsLtgxE1qqep0 https://mega.nz/file/EewiFQKA#HIWrtnECe4L8AD8LT7rEn-RFOmUSNyr7npDkEp5ofAc mapping tools that includes a 3ds max plugin named skelout.dle and asset manager that is …

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    • 804 views
  11. Need help exporting models and animations from One Piece Fighting Path game. I tried using a tool called "Assetstudio" but only a few files could be exported and many errors appeared in the cmd window. The files below are all the game files for the latest version now. https://www.mediafire.com/file/37zfsdgwy81xi04/com.hermes.h1game.x7sy.rar/file

    • 1 reply
    • 1k views
  12. Hello I am trying to view the models for FOTNS LP and it extracts normally but gmd uses a different thing since no other Dragon Engine GMD importer doesn't load it samples https://drive.google.com/drive/folders/1HjstmsXSn1O-sE2Cr6EdZ7vpDV1mpJed?usp=sharing https://drive.google.com/drive/folders/1V3VoUwkhsk9qXPgl9MBkibirDif3e2bK?usp=sharing Update! Blender 4.1 loaded it thankfully!

    • 0 replies
    • 751 views
  13. Started by 9krewQ,

    I managed to extract the game files for Cosmic Break and discovered that the 3d model files are stored in .kmd format and I've been trying to figure it out for hours but still not much progress this is my first time that I have tackled this so I'm very new to this and I will probably need some help someone also documented the .kmd file format on https://onigiri.fandom.com/wiki/Kmd_file_format for Onigiri(game by the same dev) but it look incomplete also Cosmic Break was made in Java. Thanks in advance Priestess.zip

  14. So i found a new target to rip models and that is Google's Playground/AR Stickers and there's already a Noesis plugin for it (fmt_AvengerAR_lullmodel_std) but it can't rip with rigging, can somebody make a new version of that? Here are some samples: lullmodel_samples.zip I converted the .ktx files to .png and put it into the samples, only kept the diffuse ones and scaled them down to 256x256 because most of them are originally 2048x2048. (It would take a lot of space) Also these files have a different header (20 00 00 00) make them not readable with the plugin: foodmoji-beer.lullmodel foodmoji-icecream.lullmodel foodmoji-lemon.lullmodel …

  15. What is *.p3d / *.wrp / *.rtm from Operation Flashpoint: Cold War Crisis and can someone make a Noesis or Blender plugin? These files have LZSS compression Samples: https://mega.nz/file/tHJ3jKhB#LPBr7Y6Z9eL68gjQVtE3Z9q-Rd0gc2qI7LItjsIRuK8 https://mega.nz/file/NSZnEBKa#pvmo9cTRFumB74EQV8GEnL-iYiZ4kI3ADcBe6hl4Fnw https://mega.nz/file/dLwQzbCK#3KgVEdR3d9tDC3yvfmd767W79zcAQT-Y1EAKgYyWNm0

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    • 4 replies
    • 1.5k views
  16. Tools for Spider-Man 2 PC port will be released here. Right now main priority is model export/import. Usage will be very similar to Spider-Man 1 import tool. Tool already works, but has some restrictions. And these restrictions are different from SM1. For example, there is no more limit for number of bones, which means any model can be imported, including any head model, or spiderman mask. Another example is that lookgroups now have more complex layout, which is not supported yet. Second UV channel not supported now, but will be added soon.

  17. need help getting the models, assets studio doesn't even loads files with the correct Unity version Sample files: https://wormhole.app/jEWyY0#HaZdyh1RsGlYavbS-jnB8w

  18. Looking for old video game 3D model file format specifications as well as 010 Editor binary templates.

  19. I was really hoping to get some models, animations, and skins from this game. When I dumped it, I found a lot of .bin.gz files. I un-gzipped one of these files but it isn't compatible with Switch Toolbox or Noesis. Looking at the hex I see a couple strings: "_M1G7300" and "FM1G5200" but I don't know what they mean. Any help here?

  20. While digging through the game files, i stumble across these files: face_pl00.mib , face_pl00.msb and face_pl00.mcat . Is there a script to extract them? Here are the samples if you want to take them a look: https://www.mediafire.com/file/6hyd41rj4u888nh/Examples.rar/file

  21. Started by mrmaller1905,

    Has anyone tried to convert .pc 3D models from Ford Street Racing into Wavefront .obj and start a new plugin that imports them? These files have ZLIB compression. https://mega.nz/file/oO5B2aBK#47-QQXsueM2BmaKsOmN-MNaHO1Dkt8A27VXEb2oIj40

    • 2 replies
    • 700 views
  22. People on "ModdingHaven" and "GoT modding" discord servers are stuck trying to understand .xpps and .xmesh files Here's a sample of a few files There's a tool from XeNTaX website that can read these, but it seems to only work for the PS4 version. You can only get it from their Discord server now, but I uploaded it here as an attachement. It's just a .exe with no source code sadly Right now we can export textures (.sps) thanks to this Neosis plugin to .dds or other formats (You first need to unpack the game psarc archives with GoT Extractor) Any help is greatly appreciated Tsushima.rar

  23. sorry again to pester but There is something odd for PTRbundle since Cethleann seems to not extract any other capes example Guts' cloak extracts but Griffith's (despite appearing in his textures) doesn't extract help? (also using Project_G1M for noesis) 7.zip

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    • 3 replies
    • 1.1k views
  24. Started by mrmaller1905,

    What is .cgf and does anyone have a file format specification used to import .cgf files? Here is the download link for the SDK which includes export plugins for 3ds Max v4.2 and v5.1 and v6.0 allows authors to export custom CGF character models and CAF for animations: https://www.moddb.com/games/far-cry/downloads/cryengine-mod-sdk-14 far_cry_cgf.zip farcry1_modelexportplugin3dsmax.zip

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    • 10 replies
    • 1.5k views
  25. Started by mrmaller1905,

    Has anyone tried to start a new plugin to import FlatOut2 *.bgm / *.w32 into Blender or a new tool that exports FlatOut 2 car and map models into the game engine? The .bgm loader module is already included in 3D Object Converter. https://drive.google.com/file/d/1XcHpWWOIQIm2clE6erEkDIfS2R6lNmRC/view?usp=sharing https://drive.google.com/file/d/1AzL1nvK4vJT0avbhHt0G1e8HLu_1ghIA/view?usp=sharing

    • 1 reply
    • 820 views

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