April 8Apr 8 Hi, I'm trying to replace the mesh data inside IE Victory Road game in order to enable players to upload and port custom models into the engine, however, this is proving rather difficult. I managed to port a custom model, but for some reason, the game plainly denies to load some parts of the model, mainly the face. (I left a summary of more detailed explanations inside the .zip file, which includes the tests and proceedments carried out to port the model) (part of the code was AI assisted as well as the docs to explain everything better). Some recommended tools are the Noesis script (https://github.com/AFGRocha/Inazuma-Eleven-Victory-Road-Noesis-Script/blob/main/inazuma_switch.py) and the Viola tool to load mods in-game (https://github.com/SuperTavor/Viola). exampleMod.zipSome things to know: all tests were done using the exported .g4md and .g4mg files overriding and renaming the exported model to character ID c01000010 as shown in the exampleMod file. The game somehow (I assume through weights) through the .g4mg file calculates physics data for the hair, since the ported model isn't really great, it's kinda broken. Almost all the tests seemed to look good in Noesis, yet failed at runtime. Thanks in advance! VR_CustomModel.zip
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