spamzilla Posted November 14 Share Posted November 14 I was really hoping to get some models, animations, and skins from this game. When I dumped it, I found a lot of .bin.gz files. I un-gzipped one of these files but it isn't compatible with Switch Toolbox or Noesis. Looking at the hex I see a couple strings: "_M1G7300" and "FM1G5200" but I don't know what they mean. Any help here? Link to comment Share on other sites More sharing options...
Allanoon Posted November 17 Share Posted November 17 (edited) Hi there~ I still have the extracted files around but can't remember how i unzipped those bin.gz... anyway, files are in g1m-g1a-g1t format You can use Noesis script from Joschuka to open those. It works with almost all Koei Tecmo games (all the ones that use g1x format)~ Edit: I think i extracted the files with Yretenai Cethleann since it worked for almost all koei tecmo games, the problem is remembering the wording to use it ^^" Edited November 17 by Allanoon Link to comment Share on other sites More sharing options...
spamzilla Posted November 18 Author Share Posted November 18 (edited) I used Express Zip to unzip the files. The free version seems to only do one at a time though. EDIT 1: Scratch that, Express Zip only removed the file extension!! 😦 Quote the problem is remembering the wording to use it ^^ You would think that programmers would want their code to be used easily through some sort of documentation. It could be as simple as showing the parameters on the command line. EDIT 2: I was working on making a program to mass un-gzip a folder and came across some info. These .gz files are not actually GZipped! Instead they are some other format entirely. Maybe this is why Express Zip didn't work? EDIT 3: I tried all the options in Cethleann.gz.exe and I didn't get anywhere. That includes -d -8 -s -g Edited November 19 by spamzilla New information Link to comment Share on other sites More sharing options...
Solution Allanoon Posted November 19 Solution Share Posted November 19 (edited) On 11/18/2024 at 9:59 PM, spamzilla said: I used Express Zip to unzip the files. The free version seems to only do one at a time though. EDIT 1: Scratch that, Express Zip only removed the file extension!! 😦 You would think that programmers would want their code to be used easily through some sort of documentation. It could be as simple as showing the parameters on the command line. EDIT 2: I was working on making a program to mass un-gzip a folder and came across some info. These .gz files are not actually GZipped! Instead they are some other format entirely. Maybe this is why Express Zip didn't work? EDIT 3: I tried all the options in Cethleann.gz.exe and I didn't get anywhere. That includes -d -8 -s -g At the bottom of this old Xentax thread there's the answer I remember asking it at the time x) To quote Yretenai, provided it was decrypted properly Quote drag the decrypted motion bin.gz file into Cethleann.Unbundler.exe. Edit: I retested with the old Hyrule warriors Definitive Edition files i've... while the models are automatically extracted as g1m ans g1t files, motions are not, you'll have to "rip" them (like with VGM) since they're all together inside .datatables files that are extracted after using Unbundler. Files starts with these bytes Hex-values 5F 41 31 47 32 34 30 30 Edited November 19 by Allanoon Link to comment Share on other sites More sharing options...
spamzilla Posted November 22 Author Share Posted November 22 (edited) I have the .G1M and .G1T extracted now. I found the hex values in a file many times. I'm assuming that each entry just goes right up until the next one? EDIT: I've got things working in Noesis now. Just had to turn on the "Merge all assets in the same folder" option. EDIT 2: After some analysis, I came up with this program called ZHW Animation Splitter for easily extracting animations from the .datatable . Downloads can be found here or on my own personal website. 😎 Edited November 23 by spamzilla working :-) Link to comment Share on other sites More sharing options...
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