GabryTheSniper Posted May 24, 2024 Posted May 24, 2024 (edited) While digging through the game files, i stumble across these files: face_pl00.mib , face_pl00.msb and face_pl00.mcat . Is there a script to extract them? Here are the samples if you want to take them a look: https://www.mediafire.com/file/6hyd41rj4u888nh/Examples.rar/file Edited May 24, 2024 by GabryTheSniper
Members HydraBladeZ Posted November 4, 2025 Members Posted November 4, 2025 On 5/25/2024 at 12:04 AM, GabryTheSniper said: While digging through the game files, i stumble across these files: face_pl00.mib , face_pl00.msb and face_pl00.mcat . Is there a script to extract them? Here are the samples if you want to take them a look: https://www.mediafire.com/file/6hyd41rj4u888nh/Examples.rar/file I took a look at the game files a few days ago, the structure isn't complicated mib is a texture container. msb is a model container. but I don't know what mcat is for yet. I was able to view some models in model researcher.
Members PlsSendHelp Posted November 9, 2025 Members Posted November 9, 2025 fmt_psaVita_ValkyrieDrive.py Here's a old noesis plugin to view and export most of the mib, msb and mab of the PSVisa version of the game. 1
Engineers shak-otay Posted November 9, 2025 Engineers Posted November 9, 2025 (edited) 2 hours ago, PlsSendHelp said: fmt_psaVita_ValkyrieDrive.py Here's a old noesis plugin to view and export most of the mib, msb and mab of the PSVisa version of the game. Thanks, but... do you have a working PSvita model? Could be helpful to patch the script for the PC version. edit: indeed the mesh format for the latter appears to be simple: Edited November 9, 2025 by shak-otay
Members PlsSendHelp Posted November 10, 2025 Members Posted November 10, 2025 15 hours ago, shak-otay said: Thanks, but... do you have a working PSvita model? Could be helpful to patch the script for the PC version. edit: indeed the mesh format for the latter appears to be simple: Here's a sample model for one of the enemies in the game. Notice that "*_div.msb" can't be view/export properly for some reason, but the base one did just fine. PSVitaSample.zip 1
Engineers shak-otay Posted November 12, 2025 Engineers Posted November 12, 2025 (edited) I checked the PSVita script with a PC-msb but got the vertex addresses only (after setting vpos to zero against script error): Quote type_mouth_03 meshInfofo, vdMesh 0x10bc0 1 (1, 0, 0, 0, 1, 0, 160, 145) 0000000100000000000000000000000000000001000000001010000010010001 ['0000', '0001', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0001', '0000', '0000', '1010', '0000', '1001', '0001'] a 0x10bd0 b 0x10be0 c 0x10be8 Adding of 8 to the last value -> vStart 0x10bf0 edit: imho it's easier to create a new script for the PC version than patching the one for PSVita msb files. Edited November 12, 2025 by shak-otay
Members Solution HydraBladeZ Posted March 19 Members Solution Posted March 19 I went back and finished my blender importer for msb and mib files, it can correctly read all the data from my testing, including morph targets https://github.com/Al-Hydra/BlenderMSB I've tested it on the 2 games that I know use the msb format SK and Valkyrie Drive. If anyone knows other games that use the same format, let me know. 1
RiffRaff1138 Posted March 24 Posted March 24 Your Blender addon works perfectly for everything I've tried so far, except one: Valkyrie Drive's dlc_Cos_06, the Seashell Swimsuit, imports without any UV mapping for the bikini top, segment break_b_u012_bustsw. I tried the PC and Vita versions, regular and _div models, even the model for the unused second color in the PC version's files. Same problem with all of them. This was also the only VD model I found that would give an error from the old Noesis plugin, so it seems like there's something uniquely off about it.
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