May 20, 20242 yr Localization What is *.pak_hrd / *.pak_stream from Project Gotham Racing 2 and can someone take a look at these file formats? Samples: https://drive.google.com/file/d/1ElXoqrmgYtrr4kt7ZSWkrgelZJMNnQZt/view?usp=sharing https://drive.google.com/file/d/1d3vQ3HKn5kRs0--t5jjxhTej8U0fiitu/view?usp=sharing Edited September 17, 2025Sep 17 by mrmaller1905
May 20, 20242 yr Your account is under moderation. Can you please state the reason why you asking for so much 3D ripping tools for so many diff games ? There was a report that you are reselling this assets online, this is something what can we can consider as that you breaking the rules.
May 20, 20242 yr Author Localization 1 hour ago, michalss said: Your account is under moderation. Can you please state the reason why you asking for so much 3D ripping tools for so many diff games ? There was a report that you are reselling this assets online, this is something what can we can consider as that you breaking the rules. Because I'm a 3D artist and reverse engineer. Ninja Ripper is the only program that can rip 3D models.
May 20, 20242 yr Localization I cant at the moment, but you can try using ModelResearcher. It renders mesh directly from a file. It takes some practice, but its really useful in the long run, and can be used with other games aswell.
May 20, 20242 yr Supporter 3 hours ago, michalss said: There was a report that you are reselling this assets online... That's what I thought the first time I saw him just keep asking. But now when he clarified he is reverse engineer i have no doubt about him ;). Edited May 20, 20242 yr by h3x3r
May 20, 20242 yr Supporter On 5/20/2024 at 3:31 PM, h3x3r said: But now when he clarified he is reverse engineer i have no doubt about him ;). Well, I didn't see him reverse anything in this forum, afair. But anyways, for the cars, you can get some data (see picture) using offzip but the resulting point clouds look weird so far (with HFloats or shorts). edit: yeah, it's because the mesh data is in the .dat file of \GPUD folder (for Porsche911 at least) see other thread for my results Edited September 30, 20241 yr by shak-otay
May 20, 20242 yr Author Localization What 3D computer graphics program did Bizarre Creations use to create car and map models for PGR2?
May 20, 20242 yr positions and uv's are signed shorts (multiply uvs by 100/65535) normals are packed into bitfields (11-bit x, 11-bit y, 10-bit z) but negative and positive coordinates are swapped for whatever reason faces are triangle strips terminated by duplicate index Edited May 20, 20242 yr by itrabwho
May 20, 20242 yr 4 hours ago, shak-otay said: Well, I didn't see him reverse anything in this forum, afair. Same here. He never released anything helpful. Just keep asking for more help from others. This is very suspicious. I will keep eye on this user more closely.
September 28, 20241 yr Localization On 5/20/2024 at 6:32 PM, mrmaller1905 said: What 3D computer graphics program did Bizarre Creations use to create car and map models for PGR2? Just like any studio: They used an in-house engine
April 2Apr 2 Author Localization Here is the file format specification for *.pak_hrd: https://github.com/x11x00x00x/pgr2_pak_file_format
May 3May 3 This was solved by reversing them but rebuilding them has not been solved as trivial as it is. For example. I wrote that link that was posted but even with the information provided. It’s not possible to open / edit / then rebuild the models and they load in the game properly. I would literally pay someone if they could assist in making this happen.
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