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(PC) Condemned: Criminal Origins (Needs script edits)

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  • Localization

Hey y'all, this isn't a super important one to me personally, but I've been working with models from F.E.A.R. by using the official SDK, and got curious about Condemned 1's models.

The archives are extract-able somewhat by FEAR's tools, but DragonUnpacker works better.

The texture files are DDS with an edited header, simple as.

The models are a similar format to FEAR's, same extension, but they're different versions, it seems, kind of like how Source Engine games have multiple MDL versions. The header seems to contain the file type and a version afterwards? Not entirely sure but it's the most I can see that's different right off the bat. 

There's a 3DS Max script (for FEAR, unfortunately the SDK only works with uncompiled model files) that I've been using with my 2012 (and 2020) version, and it works fine with a good few of FEAR's models from my testing, but Condemned's normals and UVs seem to be placed differently in the files, as they become a jumbled messed, and many verts also get duplicated, however the locations of the verts, face connections, and it seems bones (although rotations are a bit off I believe) are all called for correctly(?), though many models refuse to import and just freeze the program entirely (same with a few FEAR models), not sure what's up with that.

If anyone's interested, I'll attach the script and some test models, and a few whole folders, along with models from FEAR that imports properly.

CCO.7z

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