January 25, 20242 yr Localization Dishonored 2 uses Unreal 3, have you tested Umodel? https://www.gildor.org/en/projects/umodel
January 25, 20242 yr Author 2 hours ago, JeanxPereira said: Dishonored 2 uses Unreal 3, have you tested Umodel? https://www.gildor.org/en/projects/umodel That's Dishonored 1
January 26, 20242 yr Localization 22 hours ago, Krazze said: That's Dishonored 1 have any file for example to send here? have a quickBMS script: http://aluigi.zenhax.com/bms/dishonored2.bms
February 19, 20242 yr Here are the two tools necessary for models: 1. A bms script necessary to unpack the game archives into individual files (I think the same as the link above, but the link doesn't seem to work any more). 2. A blender 2.83 add-on for importing models and maps. There is a text document with usage instructions included. It also includes a texture converter executable, and automatically uses it to process the necessary textures. Note that IIRC you should extract all archive files into the same directory, or you could run into some kind of issues when importing some maps and/or models, but I don't remember any details any more. dishonored2.bms.zip io_scene_Dishonored2-v2_02.zip.rar Edited February 19, 20242 yr by ANG
June 9, 20242 yr Do you have any idea why I would be getting this error? I'm pretty sure I installed the add-on correctly, but whenever I go to import a model I get this same error message.
June 18, 20242 yr On 6/9/2024 at 5:48 AM, Flinnty_d2 said: Do you have any idea why I would be getting this error? I'm pretty sure I installed the add-on correctly, but whenever I go to import a model I get this same error message. Wrong Blender version. Tools are made for 2.83. But i have question of my own. On some maps I get the "could not import" error (while entities would appear normal). Like return to Dunwall or Bunker high chaos, same error is on area before mines in DoTO.
September 29, 20241 yr FELLAS! Despite the fact that seemingly all versions of the original file is gone from search engines, after like a half hour or so, my friend mentioned trying the wayback machine. Lo-and-behold, the original Xentax forum posts from the dishonored 2 thread are there! This includes a working dishonored2.bms! The links, they're alive! Alive, I tell you! dishonored2.7z
October 20, 20241 yr Bumping this thread in the hopes that someone can figure out what it is about the few maps that break the importer and write an updated version that works for them. Here's the error I got when trying to import dunwall_return_tower (Return to Dunwall Tower map) Spoiler Reading C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm... C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm:82b11c7: expected 0, found 1 C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm:8316f6f: fatal: end of file Traceback (most recent call last): File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 168, in parse_lazy self.do_parse() File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\model_files.py", line 255, in do_parse self.parse_unk_indices() File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\model_files.py", line 404, in parse_unk_indices for i in range(count3) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\model_files.py", line 404, in <listcomp> for i in range(count3) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 118, in read_array_flat return list(itertools.chain.from_iterable(self.read_array(spec, count))) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 114, in read_array buf = self.read_bytes(size * count) File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 92, in read_bytes self.abort('fatal: end of file') File "C:\Users\[User]\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_Dishonored2\io_utils.py", line 80, in abort raise Exception('Fatal error: could not parse file') Exception: Fatal error: could not parse file Failed reading C:\Dateien\Game-stuff\Dishonored stuff\Unpacked files\Dishonored 2 my unpacked files\maps\campaign\dunwall\return\tower\dunwall_return_tower_p\dunwall_return_tower_p.bwm.
November 4, 2025Nov 4 Yo! For somebody who is looking for working plugin for blender 4.2 i made a little changes but it imports models with textures. Hope it helps for somebody. If you will counter some errors, post it here i will try do my best to help 🙂 io_scene_Dishonored2_for_Blender_4.2.zip Edited November 4, 2025Nov 4 by gorzomastoper
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