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3D/2D models

Post questions about game models here, or help out others!

  1. Hello, ResHax forum. I have a question, which is more out of curiosity from me and a friend from Discord than anything else, but we have been discussing about exporting the models from PlayStation All-Star Battle Royale, which is a character-mashup fighting video game for the PS3 and PS Vita, similar to Super Smash Bros but with PlayStation characters. Is there a way, or tool we can use, to export the models from the video game? We are asking this due to some models we are both interested in exporting, mainly a model of one of the "Minions" (a companion for the characters from the game) which is based on Tag from ModNation Racers.

  2. game someone help me extract the all models from the game? PLS...😭 help

  3. So, I have been trying to make a script to generate .Obj files automatically from the game's psp files. To explain all the details: A .psp contains the meshes, animations and textures of a single 3D object. And they look something like this: The meshes are stored in .PSO files, while the animations are in .PSA, and the textures in .PSI (don't care about those two yet). Since there can be multiple meshes, textures, and animations in a single file, information like what texture corresponds to what mesh and such is stored in a .PSM file: I haven't really tried to check what the list of floats could possibly mean for the meshes so far. I have no idea…

  4. Hi ! I used a software to decompile the game "Attack On Titan 2", the problem is that the 3d models are separated from the textures: Models are located in LINKDATA_[A-D]\misc\formats\ptrbundle\[number].bundle\[fullmodel seperated in fdifferent g1m files]. And textures are located in LINKDATA_[A-D]\misc\formats\g1t\[number].g1t The problem is that the numbers dosent correspond in any way to the models and the textures files contains ALOT of different textures (e.g. here with 728.): Thank you !

    • 2 replies
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  5. Turns out that the 7 Studios .FS archives are supported with Watto's tool, and that there's what appears to be model files within said archives. Is anyone here up to figuring these .SGP2 stuff out? I took them from the poker minigame if it helps. I am not sure if it's just the models themselves or they came with textures embedded based on the file size. sgp2.7z

  6. Hello I am trying to rip the models from Ni No Kuni 1 Remastered I assume the models are in the PKCHR format here is a example a001000_p99.zip

      • Like
    • 12 replies
    • 2.3k views
  7. What is .skd/.skc from Medal of Honor: Allied Assault and can anyone analyze these file formats and write file format specs and write a tool that imports SKDs? mohalliedassault_skd.rar mohalliedassault_skc.rar

    • 0 replies
    • 945 views
  8. Can anyone write file format specs for Taxi Racer New York 2 .TXW / .DCM and try to extract models? taxiracernewyork2_dcm.rar taxiracernewyork2_txw.rar

    • 0 replies
    • 828 views
  9. Hi there, I'd like some advice on how I'd go about doing this, as I've always wanted to port these into other games so I could get a better idea of the scale of them on the ground. Any help will be appreciated! (Oh and here's what I was able to grab from the extracted files if that helps) extractedfiles.zip

  10. Unpacking the arc file (game_60) with the old BMS script spits out an ibi file. Using Naomi Model Extractor to scan that ibi only results in the custom character head parts being dumped, same as arcade original. None of the proper playable characters get dumped. Using NinjaRipper spits out models with their depth, unlike old arcade/Dreamcast version where they'd be flat due to z-buffer issues, but they lack proper textures; I bring this up since it could mean they're at least compressed differently, maybe? I tried using Marvel VS Capcom 3 modding tools to look at this stuff due to MT engine, but no good. Sample file here.

  11. Hey! So I'm relatively new to the Data mining scene and was wondering how would I extract all these and view them? That and how would I go about scripting for these files. I hope its okay i added them in a drive as i wanted to include some samples! https://drive.google.com/drive/folders/1zNMVsKUdW5Qx6Ycy3xm_-yqmOMZXTp3I?usp=sharing

  12. Hello. First of all, I am new to this website, I still gotta get used to some of the stuff here and all that. Second of all, this is a post with a question regarding the types of files for PGR 2, because I've been trying to deal with these models for many time now. I tried many things, from ripping on CXBX Reloaded with Ninjaripper 1.7.1 (with pretty acceptable results, but it's not the full model of the vehicle) To even using a program known as Renderdoc. I also did tons of research on how to extract the models, and trying different softwares like Hex2Obj, Milkshape 3D and 3D Model Researcher, which in my end lead to completely dead ends, …

  13. Started by Jesse,

    1

  14. In Doom: The Dark Ages, there are 3 different varieties of additional content: DOOM: The Dark Ages - Premium Upgrade DOOM: The Dark Ages - Premium Content DOOM: The Dark Ages - Preorder Content However, there a select number (5 i counted so far) of skins/unlocks that aren't listed on steam. The only way to access these are by using a specific code on the Bethesda website that unlocks them in game, no "DLC" needed People did this for Doom Eternal to unlock missed content, so it could definitely be replicated for the new game but i'm unsure how, i'll link the unlocker for that below incase anyone can replicate it https://www.…

  15. Hi all! I've been tampering with Kamen Rider Gotchard File - it's a game released in Japan only that features new models of multiple characters that don't have them in other Kamen Rider games. I've managed to extract the files, but unfortunately it looks like they may be encrypted. I noticed in the file system there is something called "FAT"; I think it's an encryption method. However, I've decompiled the APK and everything and I can't seem to find a key. Unfortunately, I'm not much of a coder, so if there's a way to decrypt these via reverse engineering, I may have overlooked it. Any tips or advice? Thank you! Sample files attached below. …

    • 5 replies
    • 3k views
  16. Hello, everyone. I am attempting to rip some models from the game Def Jam: Vendetta. This is a game released in 2003 for the PS2 and Gamecube. The developer was AKI Corporation/syn Sophia, Inc. and the game was published by EA Sports BIG. I am, of course, running into some problems with the proprietary files. TL;DR, need help extracting and exporting .act, .gpl, .skn, and .tpl. files (Gamecube). Or decompressing the .BIN file from PS2. Here are examples files. I have the description in the filename. On the PS2 version, it looks like the models are all stored in a file within the DATA folder called DATA.BIN. It's possible some could be in the MODULES folde…

  17. Started by SheikP,

    Hi, i'm trying to extract the model from these games. I actually almost figured out how the .bin files (with a WII header) work but i'm having no much luck with the .zmb 3D models that are stored in them in the "character" folder, i hope someone can help me EMI_DDRHP5.zip

  18. Using the QuickBMS script, I've extracted .pcm files -- apparantly they are pcmesh files (or .gcm/ gamecube mesh for gamecube... etc...). I can find the vertex, uv's, and index data easily however, the index's are warping to random vertex points making the mesh look like a porcupine. i.e: if I open the wolverine pcm model, I can find the vertex's at 0x10000, with a padding of 52, and make a point cloud; the index at 0x1a50, but face triangles are jumbled. I think it's due to submeshes, but I can't find any markers for them (kinda new to this shit tbh). attached some of the pcms, can anyone help me figure out the faces to make the models look corr…

  19. Hi there, I proceeded in exporting Fujimi Kaido from the game and I don't manage to import the .psv file of the track successfully into 3dsimed3. I selected the Forza 7/Apex format for .pvs and 3dsimed3 imports the track completely blank. Proceeded in exporting the textures and converting them but I need the help in importing it. If anybody can help with that, I'd appreciate it a lot. The end goal is to get it exported to a 3D format like FBX / OBJ.

    • 0 replies
    • 839 views
  20. I would like to request file format specifications for The Punisher (2005) .rxc/.rxm/.dbr/.rfl and to write a new Blender plugins. Thanks in advance the_punisher_2005_characters.7z the_punisher_2005_level_model.7z the_punisher_2005_models.7z

    • 0 replies
    • 887 views
  21. Hello, my goal is to extract models from the PS4 remake of Shadow of the Colossus. I found QuickBMS and have read the documentation and watched various videos on how to use it. I cannot find the right .bms script to use though and I have not tried to write it myself, hoping that someone here can help. I have the .pkg file for the US version of the game (CUSA08034) and have tried extracting the .pkg file using quickbms_4gb_file.exe with the 2 different .bms scripts. First with teamico.bms. This didn't work. Here's the output offset filesize filename -------------------------------------- 0000000000200000 0 0000000000000000.dat 0000000034333…

  22. Hi there... I could use some help in extracting the files from Flaklypa Grand Prix Gold Edition. There are several .pak files that seem to be one big archive split into chunks. The game is made in Unreal but I couldn't figure out more. I was able to open the .pak files with watto game extractor but couldn't extract any model files. No luck with QuickBMS either. I hope someone can help me here. I uploaded the first of the .pak files below... sample .pak

  23. Hey, everyone! I recently re-discovered an old game available on the Xbox 360 Live Arcade back in the day called "Hybrid", developed by 5th Cell. I managed to extract the files however textures, models and sounds are compressed and not recognized by any tools. For instance, the .MDL files are compressed with LZMA as far as I could see in the file headers. I will upload a sample of each (sound, model and texture). Best regards! Hybrid_Sample_Files.rar

  24. Hello, everyone. I'm writing this because I'm looking for help extracting a model for this old game. The file I attached is sample of devil may cry 1. The format of the file is 'emd'. This seems to be the same format used for old Resident Evil 1, 2, 3. https://www.tapatalk.com/groups/residentevil123/tutorial-and-explanation-to-the-extraction-of-resi-t3282.html I tried converting this model using the tools in the link above, but I failed. If you refer to the tool above, I expect it to be easy to analyze this format and create a tool to convert the model. of course, I'm not an expert analyzing formats, so I'm not sure of this. sorry. This is a fairly old gam…

  25. Is there a way to decrypt and unpack encrypted KN5 model files of Assetto Corsa from Content Manager and Custom Shaders Patch? (Not vanilla ones from Kunos). AFAIK, CSP already decrypts them to load them ingame since each encrypted KN5 contains an encryption key which CM reads it so that CSP can decrypt it to load the car inside the game. Is there perhaps a tool/program or script which can somehow intercept the unencrypted KN5 externally outside of the game or the encryption key, or is it even possible to directly edit the KN5 in someway? Or maybe it's also possible to reverse engineer the KN5enc to turn it into a decrypter? I provided below an example of s…

      • Like
    • 12 replies
    • 39.1k views

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