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3D/2D models

Post questions about game models here, or help out others!

  1. Hello, everyone. I am attempting to rip some models from the game Def Jam: Vendetta. This is a game released in 2003 for the PS2 and Gamecube. The developer was AKI Corporation/syn Sophia, Inc. and the game was published by EA Sports BIG. I am, of course, running into some problems with the proprietary files. TL;DR, need help extracting and exporting .act, .gpl, .skn, and .tpl. files (Gamecube). Or decompressing the .BIN file from PS2. Here are examples files. I have the description in the filename. On the PS2 version, it looks like the models are all stored in a file within the DATA folder called DATA.BIN. It's possible some could be in the MODULES folde…

  2. Started by SheikP,

    Hi, i'm trying to extract the model from these games. I actually almost figured out how the .bin files (with a WII header) work but i'm having no much luck with the .zmb 3D models that are stored in them in the "character" folder, i hope someone can help me EMI_DDRHP5.zip

  3. Using the QuickBMS script, I've extracted .pcm files -- apparantly they are pcmesh files (or .gcm/ gamecube mesh for gamecube... etc...). I can find the vertex, uv's, and index data easily however, the index's are warping to random vertex points making the mesh look like a porcupine. i.e: if I open the wolverine pcm model, I can find the vertex's at 0x10000, with a padding of 52, and make a point cloud; the index at 0x1a50, but face triangles are jumbled. I think it's due to submeshes, but I can't find any markers for them (kinda new to this shit tbh). attached some of the pcms, can anyone help me figure out the faces to make the models look corr…

  4. Hi there, I proceeded in exporting Fujimi Kaido from the game and I don't manage to import the .psv file of the track successfully into 3dsimed3. I selected the Forza 7/Apex format for .pvs and 3dsimed3 imports the track completely blank. Proceeded in exporting the textures and converting them but I need the help in importing it. If anybody can help with that, I'd appreciate it a lot. The end goal is to get it exported to a 3D format like FBX / OBJ.

    • 0 replies
    • 712 views
  5. I would like to request file format specifications for The Punisher (2005) .rxc/.rxm/.dbr/.rfl and to write a new Blender plugins. Thanks in advance the_punisher_2005_characters.7z the_punisher_2005_level_model.7z the_punisher_2005_models.7z

    • 0 replies
    • 803 views
  6. Hello, my goal is to extract models from the PS4 remake of Shadow of the Colossus. I found QuickBMS and have read the documentation and watched various videos on how to use it. I cannot find the right .bms script to use though and I have not tried to write it myself, hoping that someone here can help. I have the .pkg file for the US version of the game (CUSA08034) and have tried extracting the .pkg file using quickbms_4gb_file.exe with the 2 different .bms scripts. First with teamico.bms. This didn't work. Here's the output offset filesize filename -------------------------------------- 0000000000200000 0 0000000000000000.dat 0000000034333…

  7. Hi there... I could use some help in extracting the files from Flaklypa Grand Prix Gold Edition. There are several .pak files that seem to be one big archive split into chunks. The game is made in Unreal but I couldn't figure out more. I was able to open the .pak files with watto game extractor but couldn't extract any model files. No luck with QuickBMS either. I hope someone can help me here. I uploaded the first of the .pak files below... sample .pak

  8. Hey, everyone! I recently re-discovered an old game available on the Xbox 360 Live Arcade back in the day called "Hybrid", developed by 5th Cell. I managed to extract the files however textures, models and sounds are compressed and not recognized by any tools. For instance, the .MDL files are compressed with LZMA as far as I could see in the file headers. I will upload a sample of each (sound, model and texture). Best regards! Hybrid_Sample_Files.rar

  9. Hello, everyone. I'm writing this because I'm looking for help extracting a model for this old game. The file I attached is sample of devil may cry 1. The format of the file is 'emd'. This seems to be the same format used for old Resident Evil 1, 2, 3. https://www.tapatalk.com/groups/residentevil123/tutorial-and-explanation-to-the-extraction-of-resi-t3282.html I tried converting this model using the tools in the link above, but I failed. If you refer to the tool above, I expect it to be easy to analyze this format and create a tool to convert the model. of course, I'm not an expert analyzing formats, so I'm not sure of this. sorry. This is a fairly old gam…

  10. Is there a way to decrypt and unpack encrypted KN5 model files of Assetto Corsa from Content Manager and Custom Shaders Patch? (Not vanilla ones from Kunos). AFAIK, CSP already decrypts them to load them ingame since each encrypted KN5 contains an encryption key which CM reads it so that CSP can decrypt it to load the car inside the game. Is there perhaps a tool/program or script which can somehow intercept the unencrypted KN5 externally outside of the game or the encryption key, or is it even possible to directly edit the KN5 in someway? Or maybe it's also possible to reverse engineer the KN5enc to turn it into a decrypter? I provided below an example of s…

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    • 12 replies
    • 37.4k views
  11. I'm excited to share a new tool I developed for extracting game assets from Forbidden West. If you've ever tried modding this game, you know the existing tools are a nightmare. So, I built something to make our lives a bit easier. Here's what it does: Automatically extracts all models, textures, and animations from Forbidden West. Gathers and merges all skeletal meshes into ASCII files for easy use in Blender—yes, it comes fully rigged! Compiles all robot data and meshes. Creates helper files for robot skeletons. Organizes everything neatly into a “Final” folder. This tool uses the one from id-daemon from this post. Without it th…

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    • 15 replies
    • 11.8k views
  12. Hello profiles .inse Use the script above to convert the character models from scenes .Sbf mesh textures .T format sample files maps characters Noesis Scripts TextureFinder? Hex Editor Game Archive Tool i'm DS version Creat Studios Insecticide Part 1 video game pc and Aqua Teen Hunger Force Zombie Ninja Pro-Am biker mice from mars ps2 could finally (like MediaFire) here Code Insecticide.Part.1_pcfiles.zip https://www.mediafire.com/file/k4kdyge05eewurr/Insecticide.Part.1_pcfiles.zip/file

    • 0 replies
    • 720 views
  13. This topic is for discussion of the 3D Model (.mesh) File Format used by the NetEase NeoX Engine.

  14. Hi guys im looking for some help to understand the files from the game mentioned on the title, the file that im attaching is a ball model the only thing i was able to tell was this 4 bytes magic(NUDP); uint size; //unknown data until offset 0x114 uint id1?; //some id that indicates if its vertex data? in some models is 0x01000103 or0 x01000105 uint unknown; uint vertexCount; 16 unknown bytes vertex data, 32 bytes per vertex (still unsure but most of those values looks like floats) uint or float unknown2; uint id2?; // depends on the model, in this case 0x010003030 uint fixed1; //always 0x20 uint fixed2; // always 0xffffff7f triangle data? any help would …

  15. Hello. I'm looking in how to extract these bnk files from the Xbox 360 version of Test Drive Unlimited. These bnk files contain the following: 3DG (this is the file format for the meshes) and 2db (this is the file format for the textures) The PC version of this game also has bnk files which can be opened in software like 3dsimed however for the Xbox 360 version of the game they cannot be opened. The main reason as to why they won't open is due to the files from the Xbox 360 version are in big endian whereas the ones in the PC version are in little endian... Is it possible to convert big endian to little endian? And if not is it possible to extrac…

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    • 15 replies
    • 2.9k views
  16. Hello, I believe this is a good place to have this topic, anyways, I want to know how I can extract the models from the following 3 games: Monster Rancher 3 (2001), Monster Rancher 4 (2003), and Monster Rancher EVO (2006 in the states, 2005 in Japan). These 3 games are for the PS2 console, and I want to know how to open the .dat files of these 3 games. I'm willing to accept your wisdom, provided that you know what you are teaching me. I thank you in advance, and I also provided 3 screenshots, one for each of the 3 games, and all of them are Monster Rancher related.

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    • 33 replies
    • 5.5k views
  17. Started by Briggs24,

    Hello all, I hope this is right forum. I've been trying to get the models from an old PS2 game called Dead to Rights 2 for the ps2. I've done alot of digging around to find the models and have okayish success. Here some info I've found during my search to get these models. What I know is the game was made using I believe the last version of Renderware 3.7. I do know it was 3.7 for sure. The textures are baked into the model. I think that's the correct word. As in the model itself contains the textures along with it, and not in a separate file. Using a couple of tools, I was somewhat successful in opening the models so, Im hoping thats some clue it …

  18. can someone help me with Real Racing 2 car models? iirc this mobile racing game from 2010 probably using Mint3D engine for the file format. PVR Textures were readable with pvrtextool so I don't think I need help with. Sample M3D model Fun fact: You might be thinking Firemint is related to Firemonkeys studio, yes these are the same dev studio before being bought out and merged with IronMonkey by EA. Camaro GS M3G samples.7z

  19. Started by FUREUR33,

    Fixed !

  20. Started by bobo,

    i13529.zipi13529.zipI have successfully parsed vertex coordinates, UV mappings, and normal vectors from the file, but the face/polygon data structure remains unidentified. Requesting technical assistance. A sample file is attached

    • 2 replies
    • 930 views
  21. I finished my Invizimals: Battle Hunters *.MESHDATA_07 and *.MESHDATA_29 loader modules and I released the following programs: - 3D Object Converter v11.107 (Windows) - 3D Object Converter v1.107 (AmigaOS) - i3DConverter v6.107 (macOS) - i3DConverter v4.107 (Linux) How to get the 3D Object Converter (Windows) v11.107: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.107.) How to get the 3D Object Converter (AmigaOS) v1.107: Download the 3D Object …

    • 0 replies
    • 723 views
  22. Hello everyone, I need some help. I'm looking for the 3D models and animations from the UFC game (either UFC 3,4,5). I've already extracted the .pkg files, and they contain .big files. I tried to extract the .big files using QuickBMS, but I couldn't find a working script for it. Does anyone have a QuickBMS script for these .big files? Or is anyone willing to sell me the game resources? I'm willing to pay. Thank you very much!

    • 1 reply
    • 1.2k views
  23. Started by Durik256,

    *(test first topic)(orig topic on Xentax) what worked for me: CASCExplorer.exe CASCExplorer.exe File>Open Online Strorage>Diablo IV (Beta) after: select CDN Build> 41428_Win64Client_0_9_0_b wait "Loading" in Explorer select all(or those that are needed) files in: -"Root(Read only)>base>meta>Apperarance" -"Root(Read only)>base>payload>Apperarance" click LMB>Extract> yourFolder After extraction, the folder structure will be preserved. meta file and data file have the same names I made a converter AppToOBJ.exe (I used my 3D library written in pure C#), It opens a meta file and looks for a data file in the specified folder "…

    • 10 replies
    • 10.1k views
  24. I need your help opening model *.rw3.0 files RenderWare Engine 3ds max Kam's Max Scripts *.dff RW Analyze range check Error I believe it's a 0 files .ato.0 written program. However, I'm not positive? xentax Droolie No Rayman games is a PS2 game. That means its files are very, very similar to lots of other games, including the GTA III, Vice City and San Andreas trilogy With that information, I've already been able to import the there are no texture references inside the *.ato.0 files Hex Editors level Tool i'm No .rw3.0 .lm3.0 *.lv2 .pt2 sample files Sorry if something overlook github? https://raym.app/maps/ unity https://github.com/byvar/raymap Bump find hel…

    • 0 replies
    • 745 views
  25. As the title says I'm considering exporting quite a few Dissidia NT models however there is no tutorial or info regarding the exporting process for the pc version of Dissidia NT. Looking in the game folder has nothing be hundreds of weirdly labeled files with no extensions. I've looked into the cethleann tool but have no idea how to run it or which file contains the character models. If anyone would like to help it would be greatly appreciated.

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