3D/2D models
Post questions about game models here, or help out others!
813 topics in this forum
-
I'm excited to share a new tool I developed for extracting game assets from Forbidden West. If you've ever tried modding this game, you know the existing tools are a nightmare. So, I built something to make our lives a bit easier. Here's what it does: Automatically extracts all models, textures, and animations from Forbidden West. Gathers and merges all skeletal meshes into ASCII files for easy use in Blender—yes, it comes fully rigged! Compiles all robot data and meshes. Creates helper files for robot skeletons. Organizes everything neatly into a “Final” folder. This tool uses the one from id-daemon from this post. Without it th…
-
-
- 15 replies
- 12.6k views
-
-
Hello profiles .inse Use the script above to convert the character models from scenes .Sbf mesh textures .T format sample files maps characters Noesis Scripts TextureFinder? Hex Editor Game Archive Tool i'm DS version Creat Studios Insecticide Part 1 video game pc and Aqua Teen Hunger Force Zombie Ninja Pro-Am biker mice from mars ps2 could finally (like MediaFire) here Code Insecticide.Part.1_pcfiles.zip https://www.mediafire.com/file/k4kdyge05eewurr/Insecticide.Part.1_pcfiles.zip/file
-
- 0 replies
- 799 views
-
-
This topic is for discussion of the 3D Model (.mesh) File Format used by the NetEase NeoX Engine.
-
-
- 14 replies
- 6.5k views
- 2 followers
-
-
Hi guys im looking for some help to understand the files from the game mentioned on the title, the file that im attaching is a ball model the only thing i was able to tell was this 4 bytes magic(NUDP); uint size; //unknown data until offset 0x114 uint id1?; //some id that indicates if its vertex data? in some models is 0x01000103 or0 x01000105 uint unknown; uint vertexCount; 16 unknown bytes vertex data, 32 bytes per vertex (still unsure but most of those values looks like floats) uint or float unknown2; uint id2?; // depends on the model, in this case 0x010003030 uint fixed1; //always 0x20 uint fixed2; // always 0xffffff7f triangle data? any help would …
-
-
- 8 replies
- 2.8k views
- 1 follower
-
-
Hello. I'm looking in how to extract these bnk files from the Xbox 360 version of Test Drive Unlimited. These bnk files contain the following: 3DG (this is the file format for the meshes) and 2db (this is the file format for the textures) The PC version of this game also has bnk files which can be opened in software like 3dsimed however for the Xbox 360 version of the game they cannot be opened. The main reason as to why they won't open is due to the files from the Xbox 360 version are in big endian whereas the ones in the PC version are in little endian... Is it possible to convert big endian to little endian? And if not is it possible to extrac…
-
-
- 15 replies
- 3.1k views
-
-
Hello, I believe this is a good place to have this topic, anyways, I want to know how I can extract the models from the following 3 games: Monster Rancher 3 (2001), Monster Rancher 4 (2003), and Monster Rancher EVO (2006 in the states, 2005 in Japan). These 3 games are for the PS2 console, and I want to know how to open the .dat files of these 3 games. I'm willing to accept your wisdom, provided that you know what you are teaching me. I thank you in advance, and I also provided 3 screenshots, one for each of the 3 games, and all of them are Monster Rancher related.
-
-
- 33 replies
- 5.9k views
-
-
Hello all, I hope this is right forum. I've been trying to get the models from an old PS2 game called Dead to Rights 2 for the ps2. I've done alot of digging around to find the models and have okayish success. Here some info I've found during my search to get these models. What I know is the game was made using I believe the last version of Renderware 3.7. I do know it was 3.7 for sure. The textures are baked into the model. I think that's the correct word. As in the model itself contains the textures along with it, and not in a separate file. Using a couple of tools, I was somewhat successful in opening the models so, Im hoping thats some clue it …
-
-
- 9 replies
- 3.7k views
- 1 follower
-
-
can someone help me with Real Racing 2 car models? iirc this mobile racing game from 2010 probably using Mint3D engine for the file format. PVR Textures were readable with pvrtextool so I don't think I need help with. Sample M3D model Fun fact: You might be thinking Firemint is related to Firemonkeys studio, yes these are the same dev studio before being bought out and merged with IronMonkey by EA. Camaro GS M3G samples.7z
-
-
- 3 replies
- 1.6k views
- 1 follower
-
-
-
i13529.zipi13529.zipI have successfully parsed vertex coordinates, UV mappings, and normal vectors from the file, but the face/polygon data structure remains unidentified. Requesting technical assistance. A sample file is attached
-
- 2 replies
- 1.1k views
-
-
I finished my Invizimals: Battle Hunters *.MESHDATA_07 and *.MESHDATA_29 loader modules and I released the following programs: - 3D Object Converter v11.107 (Windows) - 3D Object Converter v1.107 (AmigaOS) - i3DConverter v6.107 (macOS) - i3DConverter v4.107 (Linux) How to get the 3D Object Converter (Windows) v11.107: Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet). (Or just use the Help/Check for updates... function to get the v11.107.) How to get the 3D Object Converter (AmigaOS) v1.107: Download the 3D Object …
-
- 0 replies
- 793 views
-
-
Hello everyone, I need some help. I'm looking for the 3D models and animations from the UFC game (either UFC 3,4,5). I've already extracted the .pkg files, and they contain .big files. I tried to extract the .big files using QuickBMS, but I couldn't find a working script for it. Does anyone have a QuickBMS script for these .big files? Or is anyone willing to sell me the game resources? I'm willing to pay. Thank you very much!
-
- 1 reply
- 1.3k views
-
-
*(test first topic)(orig topic on Xentax) what worked for me: CASCExplorer.exe CASCExplorer.exe File>Open Online Strorage>Diablo IV (Beta) after: select CDN Build> 41428_Win64Client_0_9_0_b wait "Loading" in Explorer select all(or those that are needed) files in: -"Root(Read only)>base>meta>Apperarance" -"Root(Read only)>base>payload>Apperarance" click LMB>Extract> yourFolder After extraction, the folder structure will be preserved. meta file and data file have the same names I made a converter AppToOBJ.exe (I used my 3D library written in pure C#), It opens a meta file and looks for a data file in the specified folder "…
-
- 10 replies
- 10.4k views
-
-
I need your help opening model *.rw3.0 files RenderWare Engine 3ds max Kam's Max Scripts *.dff RW Analyze range check Error I believe it's a 0 files .ato.0 written program. However, I'm not positive? xentax Droolie No Rayman games is a PS2 game. That means its files are very, very similar to lots of other games, including the GTA III, Vice City and San Andreas trilogy With that information, I've already been able to import the there are no texture references inside the *.ato.0 files Hex Editors level Tool i'm No .rw3.0 .lm3.0 *.lv2 .pt2 sample files Sorry if something overlook github? https://raym.app/maps/ unity https://github.com/byvar/raymap Bump find hel…
-
- 0 replies
- 877 views
-
-
As the title says I'm considering exporting quite a few Dissidia NT models however there is no tutorial or info regarding the exporting process for the pc version of Dissidia NT. Looking in the game folder has nothing be hundreds of weirdly labeled files with no extensions. I've looked into the cethleann tool but have no idea how to run it or which file contains the character models. If anyone would like to help it would be greatly appreciated.
-
- 0 replies
- 1.1k views
- 2 followers
-
-
the original tool for Shadow of Mordor and Shadow of War i think needs some updating and tweaking, as well as should be made more accessible for other 3d software to import/export on top of cloth elements now exporting with their respective models (mainly an issue with War but the DLC model for Sauron from Mordor also has this issue I believe) plus bones exporting in ways that are awkward in regards how they're off set, which can be difficult to do much with in regards to rigging and such if anyone wants to make tweaks to the tools and update them/make them more open beyond 3DsMAX users Adams Archive has tthe ones for Shadow of Mordor (can't find anything for th…
-
- 0 replies
- 779 views
- 1 follower
-
-
(This is an attempt to revive an old topic I made a year or 2 ago) Here are the details I have learnt since then: The game runs on a proprietary engine known as BEARD. Created by the studio behind the game: Twisted Pixel. Apparently used for games such as the 'Splosion Man series. The game's animation and model format comes in the form of RAD Games specific Granny3D/GR2 files. Which do have software that allows you to view and export these files into other formats. But this is where the issue comes in: It seems these GR2 files have no magic header or way of passing the CRC check done by any Granny3D software. Making them seen as unreadable/Corrupt…
-
-
- 16 replies
- 3.3k views
- 1 follower
-
-
I believe this fits here, and though its about multiple games, it makes more sense to post one topic than 4 separate ones because I'm working on all of these at once I have been trying to get the models/maps for a few different games so I can see how they are made, and to use them for scale demonstration purposes, but none of the tools I have seem to work properly for getting them. So far I'm having trouble with Far cry 2, some of Far cry 3, Black ops 2, and the ps2 game Socom US navy seals combined assault. I can extract files for Far cry 2 and 3 using FCBConverter, but none of the FC2 .xbg/.hkx files can be shown on noesis as it gives errors and I cant find …
-
- 1 reply
- 2.3k views
-
-
I'm looking in how to convert XEMESH files to glTF. What is *.xemesh and *.xeskel? callofduty3_xbox360_xemesh.rar soldier_xeskel.rar
-
- 0 replies
- 741 views
-
-
What is *.PUB from SAS Anti-Terror Force (PC) and can anyone try to analyze this file format? Can's find those tools to rip PUBs tol glTF or SMD. Thanks in advance. mission1PC.rar PlayerPC.rar
-
- 0 replies
- 709 views
-
-
The game frequently updates its encryption mechanism, even with ninjaripper we only get the pose of the current frame. The game has an animation editor that can import custom animations, and using maya you can import an action clip with Tpose, which is the only way ninjaripper can get Tpose. The disadvantage is that the Tpose obtained is not standard. I still need to find the right unpacking tool. Frankly speaking, I don't know much about this. I need someone to provide useful tools. For example, AssetStudio and quickbms. I have seen such posts here before, but unfortunately the tools are no longer valid. 这是通过“雷火映画”编辑器 进行翻录时的姿势。翻录后需要调整方向直到居中在 Y轴 和 Z 轴…
-
-
- 27 replies
- 10k views
- 3 followers
-
-
Hi everybody Me and my friend we're making a tool to edit/create new .DBL game archives for 25 to Life. Now we're trying to figure out the models and the issue I have is that the indices I'm reading never display the model properly. I'm exporting the model as an obj file and it doesn't look normal. I'm attaching the screenshot of what it looks like. First of all the triangles don't look right at all but what's even worse is that some edges are completely messed up. There is a py script out there that can view the models and they look just fine if you export them into OBJ through that script, but that's all it can do ----export the models. We're making a fu…
-
-
- 15 replies
- 4.4k views
-
-
What is *.ABC / *.DAT from Global Operations (PC) and can you write a plugin that imports ABC and tool that converts DATs to OBJs? Tried Milkshape 3D but it doesn't support this. COMMANDO.rar QUEBEC.rar
-
- 0 replies
- 748 views
-
-
I'm trying to get the .bsp files for Tao Feng opened....but I don't know which extractor or viewer would extract nor view them (P.S. it's not a GoldSRC/Source nor a Quake .bsp file....it's another) As for the .cbx files...Dragon Unpacker doesn't do anything with that kind of file (mostly TGA Files) Any options?ar_z01_n.bsp.rarar_z01_n.cbk.rar
-
-
- 2 replies
- 1.4k views
-
-
Hi Im trying to reverse this model and I have almost figured out most of the file but I have problem with bones. Here is the file structure : Offset 25 : BoneCount structure is : short nameLen name parent index 3 x verctor3 pos,rot,scale .....somedata Offset 1739 : vertextCount pos : vertexcount * 12 normals : vertexcount * 12 UV0 : vertexcount * 8 BoneIndices+Weights : 1 byte=count - short index - float weigh Offset 90175 : faces Offset 111295 : BindPose Offset 112740 : active bones I don't know what's wrong with bones. I'd appreciate any help. pre_ms065_v32.rar
-
- 1 reply
- 955 views
-