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3D/2D models

Post questions about game models here, or help out others!

  1. the original tool for Shadow of Mordor and Shadow of War i think needs some updating and tweaking, as well as should be made more accessible for other 3d software to import/export on top of cloth elements now exporting with their respective models (mainly an issue with War but the DLC model for Sauron from Mordor also has this issue I believe) plus bones exporting in ways that are awkward in regards how they're off set, which can be difficult to do much with in regards to rigging and such if anyone wants to make tweaks to the tools and update them/make them more open beyond 3DsMAX users Adams Archive has tthe ones for Shadow of Mordor (can't find anything for th…

  2. (This is an attempt to revive an old topic I made a year or 2 ago) Here are the details I have learnt since then: The game runs on a proprietary engine known as BEARD. Created by the studio behind the game: Twisted Pixel. Apparently used for games such as the 'Splosion Man series. The game's animation and model format comes in the form of RAD Games specific Granny3D/GR2 files. Which do have software that allows you to view and export these files into other formats. But this is where the issue comes in: It seems these GR2 files have no magic header or way of passing the CRC check done by any Granny3D software. Making them seen as unreadable/Corrupt…

  3. I believe this fits here, and though its about multiple games, it makes more sense to post one topic than 4 separate ones because I'm working on all of these at once I have been trying to get the models/maps for a few different games so I can see how they are made, and to use them for scale demonstration purposes, but none of the tools I have seem to work properly for getting them. So far I'm having trouble with Far cry 2, some of Far cry 3, Black ops 2, and the ps2 game Socom US navy seals combined assault. I can extract files for Far cry 2 and 3 using FCBConverter, but none of the FC2 .xbg/.hkx files can be shown on noesis as it gives errors and I cant find …

  4. I'm looking in how to convert XEMESH files to glTF. What is *.xemesh and *.xeskel? callofduty3_xbox360_xemesh.rar soldier_xeskel.rar

  5. Started by mrmaller1905,

    What is *.PUB from SAS Anti-Terror Force (PC) and can anyone try to analyze this file format? Can's find those tools to rip PUBs tol glTF or SMD. Thanks in advance. mission1PC.rar PlayerPC.rar

  6. Started by kakui008,

    The game frequently updates its encryption mechanism, even with ninjaripper we only get the pose of the current frame. The game has an animation editor that can import custom animations, and using maya you can import an action clip with Tpose, which is the only way ninjaripper can get Tpose. The disadvantage is that the Tpose obtained is not standard. I still need to find the right unpacking tool. Frankly speaking, I don't know much about this. I need someone to provide useful tools. For example, AssetStudio and quickbms. I have seen such posts here before, but unfortunately the tools are no longer valid. 这是通过“雷火映画”编辑器 进行翻录时的姿势。翻录后需要调整方向直到居中在 Y轴 和 Z 轴…

  7. Started by dblF,

    Hi everybody Me and my friend we're making a tool to edit/create new .DBL game archives for 25 to Life. Now we're trying to figure out the models and the issue I have is that the indices I'm reading never display the model properly. I'm exporting the model as an obj file and it doesn't look normal. I'm attaching the screenshot of what it looks like. First of all the triangles don't look right at all but what's even worse is that some edges are completely messed up. There is a py script out there that can view the models and they look just fine if you export them into OBJ through that script, but that's all it can do ----export the models. We're making a fu…

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    • 15 replies
    • 4.2k views
  8. What is *.ABC / *.DAT from Global Operations (PC) and can you write a plugin that imports ABC and tool that converts DATs to OBJs? Tried Milkshape 3D but it doesn't support this. COMMANDO.rar QUEBEC.rar

  9. I'm trying to get the .bsp files for Tao Feng opened....but I don't know which extractor or viewer would extract nor view them (P.S. it's not a GoldSRC/Source nor a Quake .bsp file....it's another) As for the .cbx files...Dragon Unpacker doesn't do anything with that kind of file (mostly TGA Files) Any options?ar_z01_n.bsp.rarar_z01_n.cbk.rar

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    • 2 replies
    • 1.3k views
  10. Started by deepshit,

    Hi Im trying to reverse this model and I have almost figured out most of the file but I have problem with bones. Here is the file structure : Offset 25 : BoneCount structure is : short nameLen name parent index 3 x verctor3 pos,rot,scale .....somedata Offset 1739 : vertextCount pos : vertexcount * 12 normals : vertexcount * 12 UV0 : vertexcount * 8 BoneIndices+Weights : 1 byte=count - short index - float weigh Offset 90175 : faces Offset 111295 : BindPose Offset 112740 : active bones I don't know what's wrong with bones. I'd appreciate any help. pre_ms065_v32.rar

  11. What is *.opt and *.nif from Knight Rider: The Game (PC) and can anyone analyze these file formats and write a new tool to import OPTs into Blender or standalone tools? track01opt.rar kitt_spm_graphical.rar

    • 1 reply
    • 1.1k views
  12. Early last year I worked with mariokart64n with the goal of converting Soul Calibur 1's Arcade models into a usable format in other software. I spent many months reverse engineering the arcade game and documenting my observations, which MK used to write his script in only a few days. We've been largely successful in getting geometry, UVs, and bone transforms to import into Max for both characters and weapons: For a long time I thought that the Dreamcast model format, seeing how much higher quality the port's modeling work is, is completely different, and ditto for the custom LZSS compression scheme. Turns out I was completely wrong. The compression scheme…

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    • 18 replies
    • 4.1k views
  13. Does anyone know how to get the model for Naraka: Bladepoint?

    • 1 reply
    • 1.2k views
  14. Started by JillyJane,

    hi, this is my first time here, and well... someone knows how to convert .raw files from a TimeSplitters 1 Model? a friend of mine extracted the PAKs for me and i've unpacked them using OpenRadical's TsPak, and the only thing i get from OB is .raw files, i'll appreciate your help

    • 2 replies
    • 1k views
  15. Started by Dud333,

    Greetings, everyone. Does anyone know how to get models from DeS Remake? I know for sure that it is possible, because MaxTheMiracle has already dumped some of them and made a mod for Elden Ring with DeS Remake armor. Thank you all in advance.

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    • 2 replies
    • 1.3k views
  16. Started by Level103,

    everybody good at this format!!! CHARA_22528.zip

  17. Started by mrmaller1905,

    What is jones_1.mef from IGI-2: Covert Strike (PC) and can anyone analyze this file format for bones? Here is the 010 Editor binary template with support for skinned character models. IGI 2 map editor: https://mega.nz/file/pG43QRCJ#ahCMqnZkhaIhzo7r6Ewjz52KGyiEAWj3G2cMFCtarb4 jones_1.rar igi2_mef.bt igi2covertstrike_characters.7z

  18. So I've managed to extract the textures and meshes but I couldn't extract the bones. I have a file that could contain the bones but is in .hgm (binary model) and idk if Blender supports that Any help is appreciated!

    • 3 replies
    • 3.5k views
  19. Started by justadude,

    I need a model from a Tower Unite mod but i have no idea how to open the .PLYMODEL file, any help would be appreciated. My bad, i pressed post by accident before including the files 2877012336.rar

    • 6 replies
    • 1.4k views
  20. Started by kishikan,

    This game is not encrypted, so you can directly export models using umodel. However, this game uses virtual textures. Virtual textures are not supported in umodel. I think I need to obtain usmap files to extract files in fmodel. I tried Dumper-7, RE-UE4SS, and UnrealMappingsDumper, but none of them worked. When I use ue4ss and open the game, the console shows: [17:57:02] [PS] Failed to find FText::FText(FString&&): expected at least one value [17:57:02] [PS] You can supply your own AOB in 'UE4SS_Signatures/FText_Constructor.lua' [17:57:02] [PS] Scan failed The documentation of ue4ss explains how to fix AOB, but it’s a bit difficult for me to u…

  21. Started by id-daemon,

    I'm gonna share my findings about spiderman 2, 3 and wolverine assets here. So far I made a few first tools for archives. I have a list of assets present and now comparing them. Here some examples: Heres what i found so far: Spiderman 2 (official release v1.05) has about 400k assets. And its the first game of theirs with no names in archive. But luckily we have a list of names in ... Spiderman 3 early build, which also has about 400k assets, with names, but a little different. It has about 300 new assets, and missing about 3000 old ones. So it looks like for some first tests of SM3 they removed most of the map or something, and started adding some…

  22. What is *.pak_hrd / *.stream2 from Project Gotham Racing 4 and can someone develop a tool that converts file formats to FBX? Tried hex2obj but it seems complex. https://drive.google.com/file/d/18beHeStWsLP2rttA57XAWwjCbS4qiyO4/view?usp=sharing https://drive.google.com/file/d/1vnQU7LFF39-W31lgy8WzuUuaSnMkWmdB/view?usp=sharing

  23. What is *.psdl / *.cpvs / *.inst from Midtown Madness 2 and can someone develop a map editor to import or export custom map models and races? https://drive.google.com/file/d/191zzfd7bebUGxsysN7bOVfHRzZhmAKHr/view?usp=sharing

    • 5 replies
    • 1.7k views
  24. Hello everyone, sry if this isnt the appropriate place to ask for help. I am trying to get some models from army of two the devil's cartel. I was able to use the following script to dump the files without error as far as I can tell https://github.com/NicknineTheEagle/Frostbite-Scripts. Unfortunately, the ebxtoasset script is unable to help me get the models. Is there any tool that may work with this game's files, since it runs on frostbite 2, like battlefield 3? Nicknine told me that I should probably be looking for tools made by id-daemon, but I couldnt find them so far. Thanks in advance, have a nice day.

  25. Started by Sparagas,

    I don't know if this is the right section or if the game engine section would be better, so someone could move it if necessary. Hi, I work on the Silent Hill series, and SH2, 3, and 4 use very similar file formats for skeletal models (there is no official name for them). With the help of these forums, @roocker666 find out that few other Konami games use very similar skeletal model formats. So I investigated more Konami games, and found even more games, and made a list here: https://github.com/Sparagas/Silent-Hill/blob/main/docs/Konami skeletal model games.md Of course, this could be an incomplete list, because it takes a lot of time to investigate ev…

    • 0 replies
    • 781 views

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