3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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Do anyone find out how to get the texture from the g4tx I try the yokai watch 4 script work with the c04704020.g4mg but not the c04704020.g4tx here the sample with script use lastest ver noesis. oh use noesis for the cpk https://www.mediafire.com/folder/8f1njlfgs0m4v/Ni+No+Kuni+II
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Hello! Please forgive my previous rudeness, Because I really want this game's model, I have decided to seek help again. I'm wondering if anyone has ever managed to pull any models from the mobile game Super Mecha Champions? It also have Steam version. I think the models are stored inside .npk files, when I use the QucikBMS scripts provided by TeaEffTeu, but it doesn't seem to be effective. By crash report, It seems the script's offsets is wrong, but I don't know how to do. The game's resources are all too large that I can't upload to the website. But I have a sample file. https://mega.nz/file/46MT1I7L#M4ATkgCfrzIkjPEfLz7800uK3x-YSFUQkysmDu…
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I know I keep opening new topics like that, sorry for that. But anyways, I know there's a Japanese and US version of Wangan Midnight Maximum Tune 3 arcade game so I'm curious about the 3d model formats of this game. Is there anyone to look into these .igb sample model files? I can handle the texture as it can be opened in a readable tga form with paint.net gem_997_AVA.7z
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I used QuickBMS to extract the .g1t file. (use this script) Using Noesis, I was able to see the textures. The purpose is to hack the textures of this game. I want to change the texture color etc. But, I've just started using Quick BMS and don't know much about this tool. Is it possible to modify the .g1t files in the extracted folder, and then use this tool to convert them back to .fdata format?
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Hey, so ages ago on xentax people were able to crack the .rax format for the xbox 360 build of Battlefront 3 making a UU3D plugin and a blender 2.49 plugin, but it seems like Free Radical changed the file formats for both models and animations for the Wii version as it's a much later version of the game then the xbox 360 build that was released. The wii version does hold more updated assets compared to the leaked x360 build, that's why i've come here to see if anyone can help crack the format. I was hoping someone could take a look at them and see if there is some way to get them converted with rigging, Some of the people that have looked into it on the FRD Arch…
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I've tried to look into it yesterday but there isn't as much information, and the only working and still available tool to extract ModNation Racers models works extremely bad (http://zenhax.com/viewtopic.php@t=14618.html, https://www.vg-resource.com/thread-39129.html), textures don't export properly nor do the models. There is another tool that could also extract the models from LBP Karting (https://github.com/ennuo/ufg, used to work with models from games developed by United Front Games, mainly MRN and LBPK) but the only working build for this tool can only be found in the actions tab, and it has been long since it expired. I heard that with Model Researcher, y…
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Hello everyone, I would like to ask for help in extracting the 3D models (*.mcms) into any other format. The game was created using the Mascot Capsule EruptionST Engine. I’ve included a *.mcts file, which is the texture file, in case anyone wants to take a look. I would be very grateful if you could help me. sample files.zip
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Would anyone be able to help? I'm trying to rip models and textures from the arcade game The Simpsons Bowling. Interestingly it seems to use files similar to ones used in PS1 games, or at the very least, PSXPrev can pick up corrupted versions of the textures. The archive is split into 16 512kb files but I think when ripping they would need to be combined into one file, as each archive has data immediately following the previous one. I've edited the archives together and uploaded them here. Any help would be appreciated. FL_SUB.zip
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Coming here to see if anyone may be able to help me with some files from the game Closers. I know already how to extract the files via this tool/method here to get the models that are in .x format and then convert the models using MeshConvertWindow.7z by selecting x binary so I can open them In PMX editor but they aren't paired with any bones. There are files within the game for each character ''Motion.XMD'' which I believe stores all the animations for the characters. Ive included a link for the raw files of one of the playable characters which is split in many parts and an NPC which is in one piece along with the XMD files for anyone who would be up for helping me to de…
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Hello guys! i wouldn't bother you with this request if it wasn't so necessary! i want to extract the game files from my favourite NSFW game so i can decensor it, but the game files are encrypted in .pac format and i wasn't able to unpack it even after using the most popular .pac unpacker tools..meaning that the archive is in a a proprietary file format. I really need an help here....Thanks in advance! https://drive.google.com/file/d/1moarE-qTOyYbkdKM9q--pmo-BO9mLMZy/view?usp=sharing
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Will anyone analyze this *.o and *.sim from the PC version of Need for Speed: Hot Pursuit 2 and find existing tools to import *.o? Samples: https://drive.google.com/file/d/1M3rJfyIXs3wz1dxwclvGC1xYv3PO7BVL/view?usp=sharing https://drive.google.com/file/d/1R5qV-mn2IZyAUscW0ULNvA9pgsVynPFQ/view?usp=sharing
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Hello Everyone! Im making this post to ask for some help in terms of trying to unpack or open and extract models from i presume a RenderWave file format that is from the Battle Gear 4 Tuned game. As far as i know from my research it stores just the models. Here is an example file of one of the cars: Car File.7z I would be grateful if someone takes a look at this and tells me exactly how to get the car models out of those files.
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So it turns out I actually managed to get files for assets from Cabela's Dangerous Hunts 2013 (which I believe also runs on a similar version of CloakNT like Jurassic: the Hunted) but I'm unsure as to what to export the models. The models are in .msh format and I can't find any tools to make much use of them. Here's a sample in case anyone has something on your that can extract them, and please do let me know if there is a tool for Blender or Noesis that can properly extract the models. Oh, and I should add that I used the QuickBMS script cabela_crs.bms (the files are encrypted in crf format but I guess it's the same as crs). Lion Sample.zip
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Spoiler Spoiler Screamer 4x4 (Pathfinder) Archive *.cod -data container Mesh data (cars, drivers, prizes) *.dat -mesh format (verticles.dat, faces.dat, norms.dat, fnorms.dat, mapcoord.dat, textures.dat) Maps data *.tre -terrain objects ??? *.height -max terrain height data ??? *.min -min terrain height data ??? *.rgb -terrain color data ??? *.spl -??? *.dat -??? Textures *.tga -standart TGA images format *.tex -texture format with Mip Maps data *.32 -UI textures format *.32a -UI textures format with alpha Sounds *.snd -soun…
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The Python script used by Heroes&Generals for Noesis is no longer valid. Can anyone improve it mesh.7z fmt_HeroesandGenerals_hgdata.py
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there was a xentax tool name GERExporter but i cant find it somewhere gxt textures just dds
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What is .bin from Superstars V8 Racing (PC) and can anyone analyze this file format and make a custom 3ds Max plugin to import or export .bin and a 3D map editor developed with ImGui? Samples: https://drive.google.com/file/d/1EtUyx7Niqvd48eN30ZfJAaQcXBIuNP5y/view?usp=sharing https://drive.google.com/file/d/1qDK8FtNahZ544bY5uaPrLLmtqcP8iTm5/view?usp=sharing
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I download this from emuline.org but I don't know how to extract model and bones on this file Anyone can help me? Sample https://mega.nz/file/0J4zHASD#QnKGMmjCOQuBKhZVNXogB52bgbEJJIN7K_EXvy8YKi8
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这是 Zombie Army 4 的 Noesis 插件,基于 Durik256 的 EvilGenius2.py。我不知道怎么写 Python 代码,所以我修改了三到四天,它可以加载 80% 的模型。然而,这些模型很难分离,只能通过 3dmax 慢慢分离。如果存在模型加载失败的 bug,请在本帖下方报告。但是,我在游戏中没有找到任何武器模型,只有车辆和建筑模型进行测试。如果此脚本中有任何更好的使用建议,请在本帖下方回复我 fmt_ZombieArmy4_asura.py
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I tried Hex2Obj but I got broken car models. Any help in fixing this problem and reversing FlatOut .bgm and .w32 (map models)? The importer plugin is already included in ZModeler. Samples: https://drive.google.com/drive/folders/1JPwo-x1LVo8n0GkMZPZPHHXXrfuLaDiV?usp=sharing
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Been researching of how to extract these. All I found was a 3DS Max Script for the models and a script for the textures that only works in 2009-2014 versions, I don't have access to those versions. And a very rough Noesis plugin. Any help? DR4 MDL TEX.7z
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I could've sworn there was a tool that could do it but i've completely forgotten what it was... and i'm not even sure if there was a way to convert the models to fbx beyond that point but textures would become DDS format or something.
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Hi, I've been ripping models from Transformers: Earth Wars for years, along with their textures and animations. A very small percentage of those characters are missing their vertex groups when extracted. The mesh, textures, and rigging are all there, and the animation is animating the rigging, but there is no vertex group/weight painting information included, so the mesh doesn't know which parts should move with which bones. The process I use to extract is the same as what it is for models that DO work correctly, but the vertex groups seems to be missing. I don't understand it, because the models move and animate correctly in the in-game galleries. This is becoming a…
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Hi, I have a collection of models from the game DC Unchained, which went offline in 2020. The last version of the game was 1.2.9, and I've got the APK for that, but that contains only the basic game files. The latest OBB or update file from the game is 1.0.64, and that is missing a bunch of characters (which were released right before the game went offline). I'm hoping to find a more recent update file with the latest characters in it. Here's the link to the .APK, if it helps: https://apkpure.net/search?q=dc+unchained The game was made by FourThirtyThree, Inc.
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