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3D/2D models

Post questions about game models here, or help out others!

  1. Hello everyone! I got sent here by a true archive expert (Watto) in order to ask for help trying to find out how to do anything with 3D models from Thunder Brigade, an old game from 1998. Watto managed to extract the files from their DAT archives in no time but the files are obviously not easily readable. They have no extension and contain no clear text (like Aquanox MSH or X3 bod files, easy). The models of this game are pretty low poly and simple structured. I don't know if this is just a well known old format where just the file ending is missing. I am sure someone who has a little bit of experience can quickly find more information or give at least some help deci…

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    • 16 replies
    • 1.7k views
  2. What are *.xbn / *.xsibin / freespacemap.data from Infernal and can someone analyze these file formats and make a map editor? Can't find a tool that converts XBNs or freespacemap.data to FBXs. Samples: https://mega.nz/file/NaISFS6K#A8ELNUpAxM1JYRIcpjCuH8gZmmOuFpIXnb1sxdSCKvI https://mega.nz/file/5egygRhY#eVk7YDtfjdjOQyohJgHCLbWWMGCKasbn7iIEbOxjZ8I

  3. Hi, I'm first time here, so there may be omissions in this article, sincerely apologise. The game I'm facing with is named "Wizardry Variants Daphne", a mobile game you can download from Google Play Store. I'd like to extract some files from it, so I tried to locate its exact whereabouts, and here is what I have - The core files of this game can be found under this path: --- internal storage/Android/data/jp.co.drecom.wizardry.daphne/files/assetcache and they are in common Unity Game structure (while the version stays unknown). However, unfortunately, those files seem to be encrypted by official with some algorithm I don't recognise; thus, I'm s…

  4. I would like to extract these files. I have found tools for the texture files and for the pig models used for the cars and the levels, I couldn't find ANY mentions of this filetype online the files in question can be found in [GAMEDIR]\Data\models\

    • 5 replies
    • 1.5k views
  5. Started by Tosyk,

    Anyone know a tool for converting models from it? I know there's a tool for Innocent from @akderebur, but it doesn't work with the first part.

  6. Started by Greg,

    After testing file parsing through regex expressions and finding it to be impractical, I've returned to my earlier approach and completed a finalized converter for Front Mission 4. The models are available here for those interested. FMO is next and will take far less time. FM4 Final Mass Converter.7z

  7. What are *.CRP / *.BCL / *.DAM / *.MAP / *.SKL / *.SOB from Tom Clancy's Rainbow Six and any help in analyzing these file formats and make tools to handle CRPs or SKLs and export custom character models or maps? But AlexKimov already made a file format documentation and Noesis plugins https://github.com/AlexKimov/RSE-file-formats Samples: https://drive.google.com/drive/folders/1vVMSQj-KuOSLxbZs6O4xqnSGjYXKwxL8?usp=sharing

  8. Okay I want to get the 3d models (Cars and tuning parts) from these two game franchises 1. Motorstorm 2. Fuel Before it is asked, Ninjaripper doesn't work with RPCS3. I've also checked discord servers but not really much help there. If you know anything about either franchise, I'll like to know. I want to mod these vehicles into GTA V and others. Thank you

  9. I've been looking around the web but I can't find much about this. PSXPrev is the only thing I can find but it is mostly dysfunctional. Somebody made a "3D Screenshot Viewer" but this isn't the whole package either. I thought it would be a good idea to rip demo discs but the formats seem to be different on a per game basis.

  10. Went looking into files of games of interest as usual This time here's True Crime: Streets of LA for GameCube I sent the files of the the main protagonist, Nick Kang. The .ngc files might be model files while .anb may be animations Nick

  11. Started by Nom6,

    Hello does anyone know how to extract models and textures from the Killzone Shadow Fall video game?

  12. Started by GabryTheSniper,

    When i decomplied the game files, i stumble across this file: 21532204.3LC . Is there a script that can handle it? Sample.rar

  13. Hi everyone, I’m working on an ambitious project and would greatly appreciate any help or advice. My goal is to import the full map from Watch Dogs 1 into Blender, optimize it, and make it compatible for a FiveM server dedicated to a roleplay environment. Here’s a detailed overview of my current progress, what’s left to do, and where I need some guidance. Final Goal The ultimate goal is to have a complete, functional version of the Watch Dogs 1 map in FiveM, with all collisions and a dynamic environment (including moving trees, flags, nighttime lights, etc.). I want to create an immersive roleplay server on this map. Current Progress E…

  14. there's no extractors from I could find, I found a few forums from old Xentax posts but none for the textures and models, Anyone have any ideas on this? Thanks. aya_dayu.zip

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    • 14 replies
    • 2.2k views
  15. Started by mengxingchen,

    I decompiled the Sniper Elite 3 model using the Axe tool, but importing the 3dmax model is difficult to separate. Is there any way to separate the model when decompiling with the Axe tool

  16. I decided to look into a game called Skate City Heroes for the models. The game runs on Renderware but RWAnalyze can't detect most of the file types I also looked at the European PS2 release (known as "Skate Attack") and there were just .pcb and .dic files The .dic files contained the textures so that must have mean the .pcb file is the model The Wii version also had ".pan" files and that seems it could be useful as well. I left some of the files on my Google Drive if anyone give some insight Files

  17. Started by ailephi,

    I tried to follow this thread in Xentax and used the blender file by Szkaradek123 with the correct version however it keeps giving this error when loading the .geom files Here is a sample file to work with: https://drive.google.com/file/d/1Q28ugSbBCNbgOPfwfLNC3NFOQqYThqdb/view?usp=sharing

  18. Started by andreagtacj,

    Hello everyone, I wanted to extract the models of Strinova with umodel and it always gives me this issue. The UE version of the game is 4.25, so I put the exact version as the exe's version in umodel and it still gives me this annoying issue. Does anybody know how to fix this? A reply will be appreciated.

  19. Hi all - I've been obsessed with this little game for a very, very long time, and I'm trying to learn the file structures to try to make it work. I've got the files broken out into the different formats from the disk, and I've pretty confidently identified the .md model files. The mesh files themselves I'm exploring with ModelResearcherPro, and this is what I've come up with so far. most models have multiple meshes embedded, and there's some things I have and some things I haven't figured out yet. I'm using the attached GSG03.MD as the example model, which Iam pretty sure is a robot broken into multiple bits. (There are some models for like a map model, and it's broad…

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    • 43 replies
    • 17.4k views
  20. Hi Can make A blender plugins or noesis plugin Please. The File format is BMO and game engine IVOLGAMUS. https://www.dropbox.com/scl/fi/cpqo7k9k4tnvaan57sdfs/Barbie-as-The-Island-Princess-PC.rar?rlkey=e3ztuajczkmn4o31k499e193m&st=x5y63c2k&dl=0 Thanks 😃

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    • 4 replies
    • 2.4k views
  21. Started by Gcr27,

    HI, IS IT POSSIBLE TO EXTRACT OWNER FILES LIKE DAT? IT CAN BE A COMPRESSED FILE. I'M TRYING TO FIND A TOOL. IT SEEMS LIKE THIS FILE IS ENCRYPTED. PLEASE BE A LITTLE PATIENT. I WANT TO MODIFY THIS GAME, IF POSSIBLE. Unkn0001.zip

  22. Started by andreagtacj,

    i've always wanted to rip this game because of the nostalgia,so i decided to download the demo version of the game and when i clicked "browse local files" on steam to check the files, i came across a file that has an extension which is .DAT. Do you guys have any scripts for it? Becasue i really want to rip that game so much. Any help would be appreciated.

  23. Started by dibe91,

    I was able to extract the achivi but the model has a format I've never seen, has anyone ever seen it? Gretchin.rar

    • 4 replies
    • 1.2k views
  24. I recently dumped this game and I'm in a bit of a snag. I'm using a program called AssetStudio. In other games, the Mesh and AnimationClips are in the same file. This game though has them in separate files. There is no making an animated FBX this way. Looking at the AnimationClips in the hex editor seemed to reveal nothing of value. There is seemingly no format that I could bring into Blender. Any ideas on what I can do?

  25. Hi, could you help me, I would like display the model also the animation and the environment with the textures in Noesis for Silent Hill 2 Remake with the fmt_ue4 script for ue5.1 if you could update it, I will give an example with Skeleton for bones thanks for your help it would be quick to display everything with Noesis also to read UE files possible to have support for facial animation, these are animations for cutscenes Game: Silent Hill 2 (Remake) UE Version: UE5.1 fmt_ue4.py https://mega.nz/file/NMo0FYoD#ekdP2W58jXjDbn7nRhaIX0YSwjB7NFyKyT523xANDFY JamesSunderland https://mega.nz/file/sEIiFCgL#g8KA-Pd446Dz90h3TAJIQRN59xdg3sLafG36itI7e…

    • 0 replies
    • 857 views

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