December 26, 20232 yr Localization I'm gonna share my findings about spiderman 2, 3 and wolverine assets here. So far I made a few first tools for archives. I have a list of assets present and now comparing them. Here some examples: Heres what i found so far: Spiderman 2 (official release v1.05) has about 400k assets. And its the first game of theirs with no names in archive. But luckily we have a list of names in ... Spiderman 3 early build, which also has about 400k assets, with names, but a little different. It has about 300 new assets, and missing about 3000 old ones. So it looks like for some first tests of SM3 they removed most of the map or something, and started adding some new models and map parts. I can see it comparing the lists. Wolverine has only 39k assets built, as everybody know probably, its just a little part of new game for tests. Now i'm gonna dump some models and make tools to convert them. Progress details on discord.
December 28, 20232 yr Author Localization Some first results. I'm getting models with skeletons. This one is Cletus Kasady.
December 30, 20232 yr Author Localization I can confirm that all base elements of models done. Both SM2 and Wolverine. Tool will be ready soon.
January 2, 20242 yr Author Localization More progress. Got weights working. But many things are driven by cloth/hair physics. Also many characters have strand hairs and no facial bones (because using morphs).
January 2, 20242 yr Nice, there are also some spiderman 2 models in the leaks as maya scene file mb Like some symbiotes and most wolverine costumes
January 4, 20242 yr On 1/2/2024 at 6:27 PM, Hedgy said: Nice, there are also some spiderman 2 models in the leaks as maya scene file mb Like some symbiotes and most wolverine costumes where can get it ?
January 7, 20242 yr On 1/5/2024 at 4:28 AM, id-daemon said: Tool released: Sorry if I'm a bit stupid but how do you use this Edit: I am stupid Edited January 7, 20242 yr by VRC x OCULUS
January 8, 20242 yr I had a question. Which tool out there is best to unpack the Asset Archive for Spidey 2? For Spidey 1 and Miles, I used a PS4 Pkg Editor tool to extract the Asset_Archive contents to use with the past Spiderman tools. Edited January 8, 20242 yr by Nolan Veude
January 13, 20242 yr Localization On 1/8/2024 at 7:58 PM, Nolan Veude said: I had a question. Which tool out there is best to unpack the Asset Archive for Spidey 2? For Spidey 1 and Miles, I used a PS4 Pkg Editor tool to extract the Asset_Archive contents to use with the past Spiderman tools. HI, PS5 games dont have FakePKG and dont have tool, right now
January 14, 20242 yr On 1/13/2024 at 6:21 AM, Crazy31139 said: HI, PS5 games dont have FakePKG and dont have tool, right now Thank you for the information. I'll wait until other users start uploading the characters.
February 10, 20242 yr One question: where are the assets of the new venompower located? Edited February 19, 20242 yr by spiderxd
February 10, 20242 yr Localization 1 hour ago, spiderxd said: Hello, a question: what is the name of your discord to download the tool or can I download it here? https://reshax.com/topic/138-reshax-discord-server/
April 15, 20242 yr Really thanks for this awesome tool! It seems that the hair mesh UV has some problems and they are overlapping together, which makes the hair looks wierd. Any ideas? Edited April 15, 20242 yr by Kanbara
February 17, 20251 yr On 1/2/2024 at 12:53 PM, id-daemon said: More progress. Got weights working. But many things are driven by cloth/hair physics. Also many characters have strand hairs and no facial bones (because using morphs). Is it possible to get the Symbiote Enemies as Blender files with the Meshes, bones and textures? I need the Symbiote enemies (Melee, Ranged, Grabber and Rusher?)
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