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  1. I'm gonna share my findings about spiderman 2, 3 and wolverine assets here. So far I made a few first tools for archives. I have a list of assets present and now comparing them. Here some examples: Heres what i found so far: Spiderman 2 (official release v1.05) has about 400k assets. And its the first game of theirs with no names in archive. But luckily we have a list of names in ... Spiderman 3 early build, which also has about 400k assets, with names, but a little different. It has about 300 new assets, and missing about 3000 old ones. So it looks like for some first tests of SM3 they removed most of the map or something, and started adding some new models and map parts. I can see it comparing the lists. Wolverine has only 39k assets built, as everybody know probably, its just a little part of new game for tests. Now i'm gonna dump some models and make tools to convert them. Progress details on discord.
  2. Version 1.0.2

    385 downloads

    Spiderman 2 (PS5) tool. Models & textures (most of them) supported now Correct INI file for the folder where you have game data files. Be sure that folder name has 'PS5' in its name. Then run some of these commands: 1. spiderman2 99807473A3981A8D - will extract that asset 2. spiderman2 99807473A3981A8D c:\spider\iw - will extract asset into folder with name you specified 3. spiderman2 list.txt - will extract ALL assets in list asset lists you can find in discord you can also edit "list.txt" to give assets any names/folders/drives you want tool will work based on HASHES (not names), names are given for reference
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