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  1. TextureFinder

    Texture Finder is a tool made by IceBerg to find texture files.
    You use the tool by loading in an unknown image file format and then use the pixel formats, with pallete, quad formats along with offsets in the program to finalize the image and converting it into .bmp when exporting. Sadly no further documentation is included with the program thus far.

    405 downloads

       (2 reviews)

    Updated

  2. The Outforce Mediacenter V1.1

    Hello, guys!
    It's me again! I haven't posted anything for a while, so I decided to make a new program for my tool I created for the game.
    It's a NET windows forms application program, that was tested multiple times.
    This is version 1.1 with some fixes and basic features. (see the attached images). This program is part of a bigger project, the "DevTools" that I designed for the game. You can also download that tool (version 2.7). I'm working on version 2.8. This tool will be updated with the v2.8 of DevTools...
    With this tool you can open any *.box archives, watch *.bik files or listen to *.mp3 files stored in the box archives. You do not need to extract anything, also do not need to create temporary folders.
    For more info, please read the attached Changelog.txt file...
    This tool will be updated multiple times!

    7 downloads

       (0 reviews)

    Updated

  3. KobaltBuilder V1.0 console

    KobaltBuilder V1.0 Console
    With this console line application, you can extract the *.npk file or create it that the Project Nomad
    game engine can handle.
    Functions:
    Type "Extract" to extract the content of *.npk archives or "Create" to create such an archive. To create
    *.npk archive put the files in the ToCreate folder. (You need to create this folder!)
    1.) ShowFiles: This command will list all the files found in the npk archive
    2.) Extract: This will extract you the selected file. The files will be placed in a folder that the
    program will creates automatically.
    3.) ExtractArchive: This command will extract the entire archive. The files will be placed in a folder that the
    program will creates automatically.
    This program will be updated soon! In addition, I started to working on the GUI version with more features!

    12 downloads

       (0 reviews)

    Updated

  4. BraidDatTool

    Tool to unpack/repack braid.dat archive of the Braid Anniversary Edition.
    Usage :
              unpack: -u archive_name
              repack: -r archive name compression_level
    When repacking, optionally you can specify compression level, legit values are from -4(fastest) to 9(slowest). Default value is 6(devs used it), but it's pretty slow, very slow I would say, so I decided to add this option at least for the testing purposes.
     

    34 downloads

       (0 reviews)

    Updated

  5. GKTool

    Tool for unpacking .PAC archives of the Grand Kingdom(PS4)

    17 downloads

       (0 reviews)

    Updated

  6. Ravenswatch Text Tool

    Can be used via GUI or CLI.
    If your antivirus detects exe/zip files as viruses, it's just a false positive. I don't know why every time I compile a .py to .exe using Nuitka, it always gets detected as a virus.

    21 downloads

       (0 reviews)

    Updated

  7. id20441_1886_maps.rar

    The Order 1886
    Post by daemon1 » Sat Jul 10, 2021 10:59 am
    Map tool.
    I had no time to make a universal tool for both skeletal and static meshes, so i made a separate map tool.
    I had to switch off physics for map tool, so skeletal meshes exported may be incomplete or broken. Use old skeletal tool in this case.

    Usage:
    Model assets are in 3861c21fc34b7612 folder, raw data files for them are in GPU folder.
    For maps, you will also need external texture streams, which is 4c7002f42ce0da08 folder.
    1. rename folder with external texture streams to just "streams" and place it next to the tool.
    2. rename files from GPU folder to *.RAW
    3. place corresponding asset and .RAW files in the same folder
    4. drag any of them (asset or .RAW) onto the tool (or use batch/command files)

    About 220 of all asset packages contain maps. For them, tool will export these files:
    - ascii file with base meshes (including skeletal parts)
    - smd file with base meshes (including skeletal parts)
    - ascii file with instanced meshes, if present (level props and other repeating things)
    - layout files with a list of all shaders (debug output, you dont need it)
    - material files with a list of all textures used in each mesh and their types
    - all textures used in a map will be exported to "textures" subfolder, so it will hold all textures for all maps in one place

    ASCII files will have 2 main texture types auto-assigned (main diffuse & main normal)

    After that you can use included blender plugin made by SecaProject to load the map.

    5 downloads

       (0 reviews)

    Submitted

  8. id20530_1886_maps.rar

    The Order 1886
    Post by daemon1 » Thu Jul 29, 2021 5:06 am
    New version for maps tool:

    - fixed a few very rare meshes with 65k+ vertices
    - added support for texture type 12
    - smd export removed
    - blender script small fixes

    4 downloads

       (0 reviews)

    Submitted

  9. 1886.rar

    The Order 1886
    Post by daemon1 » Wed Jun 20, 2018 10:24 am
    The Order 1886 tool
    This tool works for skinned meshes: characters, weapons etc. For map tool - look below.

    Usage:
    Game files have no proper names. Model assets are in 3861c21fc34b7612 folder, raw data files for them (for those which have it, including models) are in GPU folder. Since asset & raw file is called the same, you have to do the following:
    1. rename files from GPU folder to *.RAW
    2. place corresponding files (or all files) in the same folder
    3. drag any of them onto the tool (or use batch/command files)

    Notes:
    - oodle dll will be needed for the tool to work (usually called oo2core_5_win64.dll or so)
    - some rare bones may have scales, and may not work properly
    - physics engine is complex, so some cloth parts may not work properly

    8 downloads

       (0 reviews)

    Submitted

  10. Spider-man 2 [PS5]

    Spiderman 2 (PS5) tool. Models & textures (most of them) supported now

    Correct INI file for the folder where you have game data files. Be sure that folder name has 'PS5' in its name.
    Then run some of these commands:

    1. spiderman2 99807473A3981A8D - will extract that asset
    2. spiderman2 99807473A3981A8D c:\spider\iw - will extract asset into folder with name you specified
    3. spiderman2 list.txt - will extract ALL assets in list

    asset lists you can find in discord

    you can also edit "list.txt" to give assets any names/folders/drives you want
    tool will work based on HASHES (not names), names are given for reference

    424 downloads

       (3 reviews)

    Updated

  11. Final Fantasy Type-0 HD Steam QuickBMS scripts and decrypt tool

    For unpacking the pack[0-9].pac by using the suzaku file index.
    Start with using suzaku.bms on the WIN\JP\suzaku.fnd file.
    Export to a directory NOT within the WIN\JP folder.
    This will unpack and unzip everything including the English language audio and texture files (previously unfound).
    Texture .dds files can be opened with Noesis. Chr model bin files can be opened in the UniViewer_U2 or FFT0Anim_U1.
    Audio .scd files can be played in FooBar2000 with the vgmstream plugin (not included).
    The file packing system is a little messy so multiples of the same files can sometimes be found.
    Because of this, allow QuickBMS to rename files when unpacking and not overwrite them.
    Also inculded are 5 other scripts for unpacking other types of files.
     - textures.bms
    For JP\system\sugimoto\ textures.bin / weathertex.bin files.
     - se_pac.bms
    For JP\sound\sepack files.
     - hfm.bms
    For files with the hfm\x00 magics. Can sometimes leave data behind but should get most of the files packed.
     - subtitle_pac.bms
    For JP\movie\subtitle files.
     - menu_pac.bms
    For JP\menu\main\dat files, JP\__\savedata\for_show\GAMEDATA00\ TYPE0DAT.BIN / TYPE0SYS.BIN files. Might be useful on others but didn't check everything.
    Also included  is a 010 template of the game models by Echelo. And a decryptor by AyuanX for some files.

    13 downloads

       (1 review)

    Updated

  12. Marvel's Avengers (2020) Asset Ripping Tools

    These are the tools used to extract models and other assets from the Marvel's Avengers video game that released back in 2020. 
     
    TigerDecrypt_v2_8_2_0 (Caution: Trojan software)
    TigerDecrypt_v2_8_2_0.rar
    MA.Tiger.Unpacker_0.0.3.1637
    MA.Tiger.Unpacker_0.0.3.1637.rar
    MA.DRM.Dumper_0.0.3.1622
    MA.DRM.Dumper_0.0.3.1622.rar
     
    To clarify, the TigerDecrypt uses Trojen tools to break encryptions which allows you to pull the assets from those Tiger files. Your anti-malware software will notify you to delete the file from your computer to avoid possible corruption to your computer. Use these tools at your own risk and understand the dangers to possibly exposing yourself to hackers. If you're understanding network security, you have anti-virus software enabled, and you know how to dig into your computer with registry or CMD, then you'll be safer to handle these situations since you're well educated on the risks and what to look out for. 
     
    HUGE thanks to the community of beautiful people who made these tools and gave guidance to extracting from this game. The main objective is to acquire all the MCU character models. 
    Ekey: https://github.com/Ekey/CDCE.TIGER.Tool?tab=readme-ov-file
    Gh0stBlade: https://github.com/Gh0stBlade
    Crazy31139: https://www.deviantart.com/crazy31139 
    Eric945: https://reshax.com/profile/189-erik945/ 

    11 downloads

       (0 reviews)

    Submitted

  13. G1N Font Editor

    Koei Tecmo .g1n font format editor. Made by lehieu68.
    Github Repository
    Tutorial

    9 downloads

       (0 reviews)

    Submitted

  14. Horizon Forbidden West

    Usage is the same as PS4/PS5 tool, but you dont need oodle dll anymore.
    Change patch in .ini file, then run tool with asset package code. Example:
    h2_extr_pc.exe E264

    155 downloads

       (0 reviews)

    Submitted

  15. Arc Rise Fantasia Model Splitter

    This automates part of the extraction of model files from Arc Rise Fantasia. It is made with Visual C#.

    2 downloads

       (0 reviews)

    Submitted

  16. God of War Ragnarok [PS4] model tool

    God of War Ragnarok tool. Allows to export characters with bones/weights.
    First, extract WAD file of a character/model you need with Hitmanhimself's tool.
    This tool also needs config.ini from hitman's tool to find game files. It must be in the same folder.
    Run the tool with 4 parameters:
    GOW <proto> <MESH> <MG> <MG_gpu> It means 4 corresponding files for that character or weapon etc.
    For example for Kratos these names are:
    goProtoheroa00---16058.bin MESH_heroa00_0---14763.bin MG_heroa00_0---14766.bin MG_heroa00_0_gpu---14762.bin  

    104 downloads

       (0 reviews)

    Updated

  17. (Lithtech/Jupiter) REZ extract

    A tool to extract files and folders from REZ file format.

    Code: https://github.com/no-lith/RezExtract

    13 downloads

       (0 reviews)

    Updated

  18. Phyre engine tools

    Works with many Phyre engine games:
    - Godzilla 2014,
    - Super Heroine Chronicles
    - Onechanbara Z2 Chaos
    - Final Fantasy X/X2 HD remaster
    - Uta Kumi 575
    - Oreimo Happy End
    - Trails of Cold Steel/Sen no Kiseki

    61 downloads

       (0 reviews)

    Submitted

  19. Gamewave tools

    A collection of tools for formats used in the ZAPiT GameWave game console (all 16 games share the same file formats):
    zwf_unpack - can unpack .zwf audio files, and whole directories recursively zbm_unpack - can unpack .zbm image files, and whole directories recursively zbc_unpack - can unpack .zbc bytecode files, and whole directories recursively
    Source code is available at https://github.com/gamewavefans/GameWaveFans

    9 downloads

       (0 reviews)

    Updated

  20. s3p converter

    i used this when i converting song files or voices files from sound voltex (sdvx)
    which program used `.s3p` as audio file extensions.
    Usage Guide.
    you need installed python.
    ADDED Python to PATH variable.
    Python path setting guide.
    extract the zip file to .s3p files are located.
     
    > root (.s3p files folder)
    >> runMe.bat (For windows user.)
    >> sp3Converter.py
    >> example.s3p

    18 downloads

       (0 reviews)

    Updated

  21. Disgaea 6, Monster Menu, & Disgaea 7 archive decompilation, texture, and model extraction toolscripts

    Made by Maide and discotrigger from the Requiem Discord server, as well as Dimy from Noclip's server.  Included are an archive extraction Python script, a NLTX texture extraction script, and the DLL associated with both.  Also included is a script for Noesis to rip models (it also has wildly incomplete animation and texture support).
    For the primary texture extraction script, some textures from Disgaea 7 will need to have their 0x17 hex address changed to 02 or 01 beforehand, and the resulting texture will need to have its red and blue channels swapped externally.  Extraction from FAD archives is not possible with these tools.  Nintendo Switch swizzle is off by default, PS4 & PS5 swizzle is not included.
    Future NIS games may end up being compatible if they use the same formats.
    D6and7.zip

    6 downloads

       (0 reviews)

    Updated

  22. AFS Tool

    Tool to explore .AFS files.
    Also include
    - Audio Converter currently support ADX, WAV
    - Video Converter - currently support PS2 : MPG, PSP : AVI
    Tested in Games
    SmackDown vs RAW 2011 PS2

    71 downloads

       (1 review)

    Submitted

  23. BIG Evil GMX graphics tool PS1/PS2/PSP/PS3/PC

    Comand line tool to work with PS1/PS2/PSP/PS3/PC graphic files.
    Include a various formats between texture e video, include Electronic Arts files like ssh, fsh, psh.

    25 downloads

       (1 review)

    Updated

  24. CaptainMorgan Text Tool (PS3)

    ========================================
    Capitan Morgan Text Tool v.1.0 (2023)
    Created @by Michalss (https://reshax.com)
    ==========================================
    Arguments:
          -u, u     = unpack text
          -p, p     = pack text
          -h, h, /? = print help
    Usage:
         CapitanMorganTextTool.exe -u [binary_file]
         CapitanMorganTextTool.exe -p [text_file]

    36 downloads

       (0 reviews)

    Updated

  25. Far Cry Primal tools

    fcp_unpack.exe - unpack .fat/.dat pairs.

    Drop .fat onto the tool. It will unpack all files. It will search all .XML files located in the same dir for names.
    Names for all files in big primal_main package is here - https://mega.nz/#!IZYlBSKJ!gjrLniO4goeC ... nH2QqOVcfs

    You can go to current dir, and run the tool from somewhere else and specify FAT file somewhere else. So you can place everything in 3 different dirs if you like:

    1. dir with the tool
    2. dir with fat/dat pair
    3. current dir where unpacked files will go (also must have xml files for names)

    fcp_pack.exe - repack .fat/.dat pairs.

    Just run it in the dir where you have files to pack.

    oasis_fcp - modified "dunia tools" strings converter for Far Cry Primal

    1. Convert BIN to XML as usual
    2. Find line with 0xAEE923DE code and delete it. (This new format somehow has 1 section without lines in it. This is causing the old tool to fail. Maybe it's needed or something, then I'll have to find a way to handle it.)
    3. Make changes you need
    4. Convert file back to BIN
    5. Add "table_fcp" table to the end of the file (This can be done in any hex editor or commander tool, or with command line such as "copy /b oasis.bin + table_fcp oasiswithtable.bin")
    6. Pack oasis file into FAT/DAT with my packer tool.

    Important note. Patch.fat/dat is loaded before patch_sound.fat/dat so you have to find some other package to replace text, or remove old file from patch. I did this by finding the file hash in patch.fat and changing it. The hash is (F3 F8 E3 5D 29 FD BD F2) for english file. Changing any byte here will "mask" the file so game won't find it. Also if oasis file will be changed, you need to get the new table from the end of original file.

    oasis_fc4 - strings converter for Far Cry 4

    Same for FC4
     

    56 downloads

       (0 reviews)

    Submitted

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