3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
-
does anyone think it is possible to extract iracing models from game files?, I got a version of 2008, here are some cars if you want to take a look at them, thanks in advance https://mega.nz/file/ikkF2DYY#WajNbQgEsrDOIVIXwZa6ZMptlmof0cG9_mv6V_1iBZE
-
- 0 replies
- 1.8k views
-
-
I wanted to convert the My Om Nom models to a format which is usable for example .obj. These Models are in .msh file format and the only converter online is for 3ds max heres the link where i found it: https://www.vg-resource.com/thread-28315.html I already have the textures though all I need is the models heres every model in the game ive sourced from the files google drive link: https://drive.google.com/drive/folders/19lnIMec4zpGt2gyKyZU64fYXjH5CPBgZ?usp=drive_link Please help me find a way to convert them
-
-
- 5 replies
- 1.6k views
-
-
since I've found a way to dump Critical Velocity PS2, basically a Japanese spin-off game of the Ridge Racer series, thx to ikskoks for the bms dump script in here, I'm interested more on the car models. Is there anyone who can work on those models? You can also put some sample files for maps or character models too. sprout sample car.7z
-
-
- 10 replies
- 2.4k views
- 1 follower
-
-
Hey ! I figured out most of the structure of Post-Resistance 2 games made on the Insomniac Engine (or Luna Engine for the intimates), here's basically how it's made: The Zones have a specific section for them (this was discovered way before my discovery), 0x6200 and within this section, UFrags metadata are built up like this: [StructureSize(0x80)] public struct UFragNewEngine { [Offset(0x00)] public ulong tuid; [Offset(0x30)] public Vector3 position; [Offset(0x40)] public uint indexOffset; [Offset(0x44)] public uint vertexOffset; [Offset(0x48)] public ushort indexCount; [Offset(0x4A)] public ushort vertexCount; [Offset(0x50)] public ushort shaderIndex; …
-
- 4 replies
- 1.3k views
-
-
i think its an archive with all the game files, does anyone knows how to unpack them? heres the archive https://we.tl/t-820UeU3vcG
-
- 6 replies
- 2.9k views
-
-
Cars.zip If anyone can help me analyze this file in ModelResarcherPro, I would appreciate it (I've never tried to open a model before in model researcher, except cow.mdl)
-
- 5 replies
- 1.3k views
- 1 follower
-
-
Hello this is a continuation from my previous post thanks to ikskoks for the solution! I'm trying to view the models of the game Heroes of Atarsia, so far, the original game had the files in .jpm format which could be exracted with this quickbms script , this extracted the files which were compressed in .j format Wiith the help of ikskoks I could decompress the .j files using offzip and it exports .dat files I would like some help to convert those files to a readable 3d object or a way to view it in noesis for me to export it, please! I attach a working noesis plugin for the alternate version of this game called darkblood which uses .jpk files Th…
-
-
- 2 replies
- 1.1k views
- 1 follower
-
-
Hi all! I'm trying to rip from Winx Club by Konami. The files use a weird .smo filetype, and I haven't been able to find any answers on how to potentially open it. Any help would be appreciated. Thank you! Attached are some sample files. Characters.zip
-
- 2 replies
- 1.8k views
-
-
Hello! I've been trying to find a way to extract the models from the Japanese exclusive PS2 version of Flower, Sun, and Rain as they're higher quality than those of the DS version. I'm not knowledgeable on game hacking but I've managed to figure out I needed to use quickbms with a script I found on xentax in order to extract the initial bin files that I couldn't open using Noesis. I tried using several other programs to open up the newly acquired dat files but nothing worked until I finally used Watto Studio's Game Extractor which told me that I should use quickbms (again) in order to open the dat files. I read through the provided txt explaining how to create scripts for…
-
-
- 3 replies
- 2.2k views
-
-
Is it possible to rip models (And textures) From EyeToy:Play, down below I have Kieu's model linked as an example just incase it is possible Kieu.zip
-
-
- 45 replies
- 8.1k views
- 2 followers
-
-
Hi, there´s a way to get the models from this game with UV coordinates, in xentax someone create a python script to extract the models, but without the UV coordinates and with some models the script crashed. NFS No Limits Models.rarimport_sb3d.7z
-
-
- 3 replies
- 2k views
-
-
Hi, i want to convert model from *.msh to *.obj I found some tools here But it is too old and cannot be used on modern devices. Is there any other way to convert it? Link msh file: mega
-
-
- 2 replies
- 1.1k views
-
-
I'm a beginner attempting to understand and begin reversing a file format from an old game with extremely little information about its development. As far as I can find the filetype is either unique or masked. I have attempted to form some of the models with modelresearcher and got some of the vertices correct but couldn't get any face information to work properly. I've never attempted this before and have been following some of the guides here and got some help on xentax a long while ago before its closure. Would appreciate if anyone could point me in the right direction or give some insight into the files, I haven't got the strongest idea of what I'm looking for and I'm…
-
- 13 replies
- 2.8k views
-
-
2022 R6S Object UIDs and their locations.rarNew thread for Tom Clancy's Rainbow Six Siege 3D models. Here's the old thread from wayback machine: https://web.archive.org/web/20230817131610/https://forum.xentax.com/viewtopic.php?t=15031 I'm just going to copy-paste the whole thread I had on Xentax to make life easier:
-
- 6 replies
- 10.2k views
- 1 follower
-
-
Hello! I've been wanting to rip models from this game, But have little to no knowledge about the process I've tried playing around with model researcher but I've only managed to get somewhat of a visual outline of the mesh which is also distorted, Due to the fact I was literally guessing values based on any patterns I could find in a hex editor Any help or guidance is greatly appreciated! Samples.rar
-
-
- 9 replies
- 1.7k views
- 1 follower
-
-
I just wanted to share this as it seems that the old Blender script for loading Ascii files for Forbidden West had issues regarding weights and I tried fixing it which seems to have worked perfectly. I will also release my tool to extract all models, animations and textures without setting up a thousand scripts and extracting all models after another soon. io_import_scene_ascii.py
-
- 0 replies
- 1.2k views
-
-
Can someone take a look at *.cmx and *.lvl from Canopy games, like Kawasaki Fantasy Motocross? hex2obj doesn't give proper UVs. LVLs may include entities. Samples: https://drive.google.com/drive/folders/1P0wQzBHZjhfzCj1AHXZjIjapmjn2M4AK?usp=sharing
-
- 6 replies
- 2.3k views
-
-
I just made a dump of FFX with Noesis and I'm noticing some animations that are "missing". Some models that don't have .FFA files have instead .FFA_EMPTY files. These are just 16 bytes long and appear to be nothing. Does anybody know anything about this?
-
- 0 replies
- 878 views
-
-
I've been wanting to get the models from the PC version of Beyond Two Souls from steam, but none of the available tools have been updated. Would it be possible to get updated tools for this game?
-
- 0 replies
- 971 views
-
-
What is *.cmf and *.ukx from Combat: Task Force 121 and can someone develop a level editor or a Blender plugin? Gildor's UE Viewer doesn't support this game and gives me an error: Samples: https://drive.google.com/file/d/1pUIqoe3aRNPOll6w4yf3rvgFvturH7Xw/view?usp=sharing https://drive.google.com/file/d/1QDWMtazpb5uupiT465qXAKbER0byDk0E/view?usp=sharing
-
- 0 replies
- 801 views
-
-
I was looking through the files for the Ps2 port of Malice (Specifically one for Malice herself) and between her generic voice clips, there was stuff for her bones, I'm wondering if this means there is model data inside this, and if there's a way to get it. I've listed below the file where I found this. 2.zip
-
- 0 replies
- 1.4k views
-
-
so there is a tool out there for character models, lll link to it, but im interested in levels and its models, i tried loading the levels in the tool but it did not work, can anyone help me out with the maps and file structure? Tool that works for characters: https://gamebanana.com/tools/games/6475? and here is a level as a sample: https://we.tl/t-YtqugkRBVU
-
- 3 replies
- 1.5k views
-
-
Has anyone ripped 3D models from the latest GT7 update yet?
-
- 0 replies
- 976 views
-
-
-
What is alpine_easy.bin and vincent.hx and can someone take al look at the file formats, and can someone develop a plugin for Noesis or Blender? The *.hx loader module is already included in the 3D Object Coverter. Samples: https://drive.google.com/file/d/1kq6uGaKOnaCLc6t68LhoyO17-nIYLGvz/view?usp=sharing https://drive.google.com/file/d/12222VrqBgSFcsgrya2wiwtA4XfAG8xTx/view?usp=sharing
-
- 0 replies
- 813 views
-