3D/2D models
Post questions about game models here, or help out others!
800 topics in this forum
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It uses the RAD engine which has a tool from the game 1886, but the tools only exports empty folders with Lone Echo. If anyone could help id be awesome.
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I want to extract a 3D model from afile, but I don't understand the structure of the file, which is a hair model. Attached is the model file and the map and an xml file. I'd really appreciate it if you could help me with this detail. 103886401.zip
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- 1 follower
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What engine does The Crew 2 Demo use? and what tools are there to extract from the game files .dat and .fat
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Can someone take a look at London Racer: Destruction Madness MDLs? Noesis exports OBJs as meshes with bad normals. https://drive.google.com/file/d/1PUhKNqx-pY1tyf8WDdt5QS7VeZGbzc5w/view?usp=sharing
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I have official Call of Duty 2 (2005) modding tools and Alias Maya v6.0.1 but when I try to export character models, I got an error named "Cannot find file "CODExportCommon" for source statement". I need help to fix this error to be able exporting character or weapon models. I'm looking for existing tools to convert xmodel files into .fbx files or .XMODEL_EXPORT files. https://archive.org/details/callof-duty-2-mod-tools callofduty2_maya6plugins.rar callofduty2_xmodels.rar callofduty2_d3dbsp.rar
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Hi all, recently i am researching about game from 2006, i am looking at mdl files and looking for tools to edit it. can anyone help me analyze it?
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Hi! Has anyone been able to make importing models from Forza Motorsport 2023? I've seen ready made mods for AssettoCorsa, GTAV with new cars from Forza Motorsport 2023. But I haven't found tools with which to import models to 3ds max, 3DSimEd.
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Hello, and I need some help. This is a new game called Mecha Break. Last month it start a playtest, so I can upload the game files and provide them for you who want to try to unencrypted it. It used the unity engine but revision edition. but seems it seems that there haven't been any changes form the original version. Seemed all the resource are in the path: MechaBreak_Data/StreamingAssets/bundles/new, but I don't know how to extract them. I think an QuickBMS Script will be effect? but I can't find any script of it. There are some sample files of it, if need more files, please tell me and I will upload more files you need. MechaBREAK.zip …
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Friends I used dll linjector and ue4ss but still can't get the mapping file.
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I'm just going to give you all a heads up and say I know little to nothing about programming. I haven't made any tools, scripts or anything like that. I just use what other people make. With that said, I've been pulling my hair out trying to figure out how to extract certain models. I've been trying to get Assassin Shiki Ryougi (she's classified as svt_0052 in the files according to some research I did), the full package, and I've been following an archived thread from Xentax, and downloading everything I need. I followed along as accurately as I could, but the bmx file I downloaded doesn't work. I tried something new and copied the the FGO_Arcade_farc.py script and …
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can anybody help me get the 3d character models from a 2016 japanese mobile game, Kingdom: Seven Flags. game apk file: https://mega.nz/file/5MZQRaDB#CJnOW9sl3S7srBHN98AazNd6lEwK90G7gkK1sUv-hjU
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I've looked online to see if someone could have said anything about Rampage: Total Destruction's cmg files and found nothing. I've left two files of one of the monsters, Geroge.cmg which sounds like George himself, and George_anims.cmg, which are the animations George.zip
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I figure I would catalogue my findings and put them all in one place in case anyone else is looking for the models in this game. This wouldn't have been possible without the help of TeaEffTeu, who provided the QuickBMS script used to extract the .npk files. You can find the script here The process is as follows Once you install the game you have to locate the .apk files buried in your phone or emulator, turn these into zips so you get into them. Inside the split_mini_client and split_mini_client_extra apk/zips there are asset folders, the .npk files can be found within. Run the quickbms script, follow the instructions and select 0 to fo…
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The game stores all track model data in the .levelstream files in levels/levelname/Level.levelstream. Here's a sample file: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing Any help would be appreciated! In this post, shark-otay figured out the car model format with hex2obj, but there's no tool to extract them or anything:
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- 3d
- 3dmodel
- characters
- extraction
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im trying to extract all the 3d character models from a 2010 japanese psp game, kingdom - ikkitousen no ken i was able to extract the iso game file, this is whats under PSP_GAME -> USRDIR im guessing the 3D character models are under CHR.BIN, i already tried extracting the file on noesis but i didn't work. game file: https://mega.nz/file/MRolWAjZ#CaluJ5t-MXNZ9aYkXZN4brI-q8S84F9A7YT_UyWDqXQ the file i think character models and textures are: https://mega.nz/file/hRIHRRhZ#kUMbGL44e5py-tCM9UoK7ISadTP0DQDVPoHBdSROJuI I know little to nothing in this field and was wondering if anyone could help me out
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Hi all, currently looking to rip from Galerians: Ash on the PS2. The files are in .bd1, .bd2 and .pss formats from what I can see. Does anyone know a tool or is Ninja Ripper my best bet? Edit: Sample files here, they were too big to attach to the main post.
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I need this tools but i cant download it. < malicious link - removed by moderator > Thanks!
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vmg file.zip The uploaded .vmg file contains the textures and the model for a playable guest character, Link from the Legend of Zelda series.
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05a4967b-3d00-4b1b-9f04-7c004e634ef7.zip I can't convert this type, I've never seen it before. Can someone help me organize my thoughts?
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Here is a sampleh0101.rar This is the extracted asset, and the model format is mdl.. hope someone can share a plugin...thanks!
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- 13 replies
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- 4 followers
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What are Pack.SPK and Repeat.ANM from Hitman: Codename 47 and are there programs that extract characters and map models to FBXs and OBJs? Exported SMDs contain bad normals: Samples: https://drive.google.com/file/d/1H-OuAuYNEEufNj0BLB5NO5zUg5u5qtCY/view?usp=sharing https://drive.google.com/file/d/1LXuPd7CU9UrRwy33olx__p9gXSOD0YQ7/view?usp=sharing
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I still remember the old script that imports the models, but it had a problem with a certain type, which couldn't import the skeleton and skin. I'll leave you a photo to understand what they are
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I know someone already figured out the car models, but I wanna see if we could somehow extract the tracks. Here's an example map: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing
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i have an script for noesis i just wan't help , it's export fine with me the encryption file but the only issue it's export it without animation and same pose of the models not T pose any help ??
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