Engineer id-daemon Posted November 1, 2023 Engineer Share Posted November 1, 2023 (edited) Horizon Forbidden West tool. There are versions for PS4 and PS5. Extracts all (or almost all) characters/robots with skeletons, animations and textures, also static meshes. h2_ps4.7ziph2_ps5.7zip Edited November 6, 2023 by id-daemon added PS5 version 3 3 Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted November 1, 2023 Author Engineer Share Posted November 1, 2023 (edited) Asset lists for both PS4 & PS5 versions. Here's how they work: body variants - describe each and every variation of human characters. More than 1000. You can export and combine them to get actual combinations controlled entities - all robots are actially those. Also animals and a few other things. I did not check them all, so some of them are still under question, but all robots are there faces - or heads - self-explanatory outfits - aloy outfits. Hopefully these are all, got them automatically. some may be missing all_assets_ps5 is the main game asset tree partially decoded. It contains useful info about most interesting parts. For example, detailed description of all robots, body variants, and other skeletal meshes For example, if you need a face or outfit, you just use the number from the list. But if you need to get a full robot, you need to search for its code in all_assets_ps5 file to find its model parts, skeletons, helpers, destructibles etc. Note that there's no such thing as complete robot description in the game. Robot is a combination of its "entity", model, and other parts. Some robots use same entity, but a little different model (such as horse and goat). Some use same model, but spawns with different destructible parts. It all can be found in the tree. Same if you need a body combined, search for its code and get codes for all its parts An example spawn setup for a robot: B85 SpawnSetup: Entity ---> 55C 7D Entitycomponent ---> 4E7 D SkinnedModelResource Entitycomponent ---> 55C 43 RagdollComponentResource Entitycomponent ---> B80 3 DestructibilityResource AI context = CONTEXT_ARMADILLO_WALK In this example, setup tells the game to spawn an entity 55C (which is armadillo), with a ragdoll also from package 55C, destructible parts described in B80, and a model from 4E7. Ragdoll - will have physics skeleton. Destructibility resource - will have destructible parts description, or links to where they are. Model will have main skeleton, helpers, and all meshes: 4E7 SkinnedModelResource: Modelpart 4E7 2F Modelpart 4E7 9F Modelpart 4E7 56 .... Modelpart 4E7 6F Modelpart 4E7 1F4 Modelpart 4E7 118 SkeletonHelpers 4E7 11F SkeletonHelpers 4E7 7F SkeletonHelpers 4E7 2BF Skeleton ---> 4E7 0 Here we can see that skeleton, helpers, and all parts are in the same package - 4E7, but its not always like that. hfw_ps4_lists.7ziphfw_ps5_lists.7zip Edited November 1, 2023 by id-daemon 5 3 Link to comment Share on other sites More sharing options...
kovace Posted November 6, 2023 Share Posted November 6, 2023 I sorry but can I ask how to use this tool I out of idea. I have extract the pkg. I have lot of stream file in package folder. What I try is "h2_extr.exe 13C" but get me a error. Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted November 6, 2023 Author Engineer Share Posted November 6, 2023 5 hours ago, kovace said: I sorry but can I ask how to use this tool I out of idea. I have extract the pkg. I have lot of stream file in package folder. What I try is "h2_extr.exe 13C" but get me a error. what is the error? Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted November 6, 2023 Author Engineer Share Posted November 6, 2023 PS5 version is back. Hopefully fixed crashes on robots, and now it should properly support all PS5 models/textures. 1 1 Link to comment Share on other sites More sharing options...
kovace Posted November 6, 2023 Share Posted November 6, 2023 Maybe is from my part I do something wrong and I do wrong don't give the right info. So here what I understand. Extract PKG. Put oo2core_8_win64 in the folder with Stream file. On cmd get: h2_extr.exe BA1 just for test I don't know what is And here the error Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'G:\Proc\Newand\HFWE\uroot\localcachepink\packagepackage\streaming_graph.core'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at ?????????????????????????????????????????.?????????????????????????????????????????(String[] ) Maybe is the folder wrong or to long name Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted November 6, 2023 Author Engineer Share Posted November 6, 2023 Check your path in INI file. It must end with localcachepink\ like it was in example Link to comment Share on other sites More sharing options...
kovace Posted November 6, 2023 Share Posted November 6, 2023 -.- yep small brain. I try (package) (uroot) but never localcachepink. Thank you for answering so fast. Work like charm...for 1. Now is any way to use the list you provide to get all together extract? Link to comment Share on other sites More sharing options...
gamer19771356 Posted November 8, 2023 Share Posted November 8, 2023 Hello and thanks for this tool. Is there a list of all the animations? Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted November 8, 2023 Author Engineer Share Posted November 8, 2023 (edited) 49 minutes ago, gamer19771356 said: Hello and thanks for this tool. Is there a list of all the animations? A list of morpheme animations (Aloy) with all names and types is created by the tool when you use it. For edge animations i dont remember. Edited November 8, 2023 by id-daemon 2 Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted November 9, 2023 Author Engineer Share Posted November 9, 2023 On 11/6/2023 at 9:12 PM, kovace said: Now is any way to use the list you provide to get all together extract? Robots and outfits require multiple passes. So you can di batch extract, but for testing only. They will be incomplete. Link to comment Share on other sites More sharing options...
gamer19771356 Posted November 9, 2023 Share Posted November 9, 2023 I want to import the Ascii file into Blender, but it gives this error Link to comment Share on other sites More sharing options...
gamer19771356 Posted November 9, 2023 Share Posted November 9, 2023 I can't open Ascii files with noesis either Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted November 10, 2023 Author Engineer Share Posted November 10, 2023 21 hours ago, gamer19771356 said: I can't open Ascii files with noesis either This is probably because for skeletal meshes you need copy paste the skeleton. This was explained with horizon zero tool, and unfortunately missing here in new tool description. 1 1 Link to comment Share on other sites More sharing options...
kovace Posted November 11, 2023 Share Posted November 11, 2023 17 hours ago, id-daemon said: This was explained with horizon zero tool, and unfortunately missing here in new tool description. Yeh old post is this if any1 can make sense of this. I don't looked yet how this can help. If I finish work early this weekend I go to see. https://web.archive.org/web/20230429100928fw_/https://zenhax.com/viewtopic.php?t=7648 Link to comment Share on other sites More sharing options...
kovace Posted November 12, 2023 Share Posted November 12, 2023 Well I leave this here for future people search for this tool. Meh need some work around but help a lot. 1 3 Link to comment Share on other sites More sharing options...
IT_Relax Posted January 14 Share Posted January 14 Can your tool extract audio files of all robots? Link to comment Share on other sites More sharing options...
nightwolf1982 Posted March 21 Share Posted March 21 Forbidden West is about to release on PC, will the tools be updated? Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted March 24 Author Engineer Share Posted March 24 Yes, most probably i will update the tool for PC. 1 2 Link to comment Share on other sites More sharing options...
GT123 Posted March 24 Share Posted March 24 thanks a lot Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted March 24 Author Engineer Share Posted March 24 Tool is almost done, need to update asset lists and such. 2 2 Link to comment Share on other sites More sharing options...
Engineer id-daemon Posted March 30 Author Engineer Share Posted March 30 PC tool released 1 3 Link to comment Share on other sites More sharing options...
GT123 Posted March 30 Share Posted March 30 thank you so much Link to comment Share on other sites More sharing options...
Rinnova17 Posted March 30 Share Posted March 30 Hey, thank you so much for the tool! ❤️ Link to comment Share on other sites More sharing options...
Rinnova17 Posted March 30 Share Posted March 30 Just wondering, is there any way to find out the assets' IDs for a specific character? For example, for Alva (or enyone else)? In HzD there were specific (and recognizable) names (like "eugene" for Helis or "hannah" for Aloy). Link to comment Share on other sites More sharing options...
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