3D/2D models
Post questions about game models here, or help out others!
765 topics in this forum
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I need this tools but i cant download it. < malicious link - removed by moderator > Thanks!
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- 10 replies
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vmg file.zip The uploaded .vmg file contains the textures and the model for a playable guest character, Link from the Legend of Zelda series.
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05a4967b-3d00-4b1b-9f04-7c004e634ef7.zip I can't convert this type, I've never seen it before. Can someone help me organize my thoughts?
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Here is a sampleh0101.rar This is the extracted asset, and the model format is mdl.. hope someone can share a plugin...thanks!
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- 4 followers
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What are Pack.SPK and Repeat.ANM from Hitman: Codename 47 and are there programs that extract characters and map models to FBXs and OBJs? Exported SMDs contain bad normals: Samples: https://drive.google.com/file/d/1H-OuAuYNEEufNj0BLB5NO5zUg5u5qtCY/view?usp=sharing https://drive.google.com/file/d/1LXuPd7CU9UrRwy33olx__p9gXSOD0YQ7/view?usp=sharing
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I still remember the old script that imports the models, but it had a problem with a certain type, which couldn't import the skeleton and skin. I'll leave you a photo to understand what they are
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I know someone already figured out the car models, but I wanna see if we could somehow extract the tracks. Here's an example map: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing
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i have an script for noesis i just wan't help , it's export fine with me the encryption file but the only issue it's export it without animation and same pose of the models not T pose any help ??
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I've looked online to see if I could get some models from the Monsters vs Aliens game from the files and there was nothing. I looked at these files in a text editor and there were definitely some textures in them (".tga" and ".dds" I have some of Ginormica's files on my Google Drive if anyone could share info https://drive.google.com/file/d/1iQccz1d4hOVawqb2RYUrmUfSPmMHs7D8/view?usp=sharing
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model yes igor the game pc xgm dds file format what models and textures igor T-Pose wii ggm file no ModelResearcher wtf text editor pc xgm file yes Offset and Count? 0x1fb3 / 16256 Santa Cruz Games Pickles Gamecube and igor the game wii scg-tools GC and txg/tex file Noesis Scripts and Notepad++ igor the game pc xgm and dds file yes models and textures MediaFire could igor the game characters pc xgm file https://www.mediafire.com/file/xi1squpjo563y9a/igor_the_game_characters.zip/file
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What is *.trk / *.col / *.geo from Need for Speed II SE and are there programs that convert TRKs and GEOs to OBJs? https://drive.google.com/file/d/1-5N8VNxAn6_oraCYgjVQshSkQhSSkWGF/view?usp=sharing https://drive.google.com/file/d/12kDw2ZIRPvJOv1RaocM_v17O56MdOHGG/view?usp=sharing
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- 1 reply
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它是基于 Unity 开发的网易游戏,但它的文件名看起来像这样。其名称为“忘川风华录”,官网下载地址为:https://dream.163.com/#/
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infernalengine POD BFM (COMMON/ART/MODEL) file Note 2 : If a mod doesn't show up in-game, check the mod directory. Some of the skins put everything in the "root". If you have no subdirectories, move any TEX fnt mtb files to a new \ART subdirectory and any BFM files to a new \MODELS subdir. noesis script smd skelal BFM and ani TEX files hex2obj Hex Editor Well if anyone else can help make a script for noesis, blender, 3dsmax, something of the sort, it would be very helpful. i'm sorry zenhax and xentax? delisted NO could 1 Dolphin wbfs file properties/filestem 2 Dragon UnPACKer 5 POD yes exract file Archive OK https://www.mediafire.com/file/fm…
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I wanted to get some models out of Heavy Iron's Ratatouille game on the HD consoles but there's no tools that seem to work with it or were limited to two specific games (SpongeBob Truth or Square and WALL-E) There is a tool to extract data (Plankton) from the .ho archives and it pointed me in the right direction. I may have gotten a good amount of Remy's files in one zip but in case I missed anything the PLYR.ho archive in the other zip. (both from the Xbox 360 version) Ratatouille Files.zip PLYR.zip
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Hi guys. I'm looking to see if someone can look into the .gcn, .cp2 & .pc files from Code Lyoko Quest for Infinity. Would anyone be interested in looking into them? I'm trying to extract models from them. CLQFI_Samples.zip
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Hi, I remember from the old forums there was a program that could be used to convert and unpack the XXX files into formats that Noesis could read for Injustice 2 ( I think it worked for Mortal Kombat 11 too as it's the same engine). I had it once before and recall simply dragging the xxx file onto the EXE and it'd start doing it's thing, but with the old forums down, I can't redownload. If anyone has Injustice 2's model importer and able to post (maybe with a brief tutorial on how to use as it was a while ago since I used it) that'd be appreciated. I wanna try and reverse the levels to make some cool backdrops for some DC themed renders in Blender 🙂 …
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What is *.fce / *.frd / *.sim from Need for Speed: High Stakes and can someone make a Noesis or Blender plugin to import FRDs and FCEs? The FCE importer plugin is already included in Zanoza's ZModeler v1.0. https://mega.nz/file/5O4XmA7Y#-tx7D13gGywUlyn3C7scf-0xsBDCrW9mp2gbqwd3moI https://mega.nz/file/BfQCgD5Y#SJ8sHDRd9Y4PzdYtzUPD9kTq9UFHKAC1bcfH_zHUb1s
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Does anyone know more about the mcd format used by EA? Models are packed inside the rsf format and it is possible to extract them with the rsf.bms script. I managed to make a Noesis script to view the models, but reading the skeletons is hard for me and I don't know how to proceed with them. Vertex weights are stored in a table that starts with the tag TIEW in mcd and skeleton data in FRGS in .skel file. I would appreciate any kind of help to import the skeletons into noesis. Preview in Noesis: https://imgur.com/a/o2dQvCl fmt_NHL21_mcd.py rsf.bms.zip nhl21model.zip
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Hi guys! I'm trying to extract the Titanic model from these two games 1. Fall of the Titanic 2. TITANIC Shipwreck Exploration. They are made on Unity. I was able to open the archives, unzip extract textures and objects, audio using the AssetStudioModGUI tool But when I import the model into Blender or 3DsMax then the objects are all lost coordinates, and they can not be matched, which object where should be located, the coordinates are lost. For example one part of the ship has about 1500 objects (doors, glass, piano, boilers, stairs, flowers, chairs, walls, cabins). Help, please, how to correctly extract the model from Unity asset so that all object…
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A Frogger modding server I'm on wants help with understanding the files from Helmet Chaos (The PSP version) For their mod tool, Froglord. We can get textures just fine, problem is the models itself. I've included a .rar including two files from Frogger's folder, a .ANM_PSP and .PGF, we're looking for it's model and animations. We need to also narrow down where the model is located (The .ANM or .PGF) If anyone can help us, that'd be great. Thanks in advance Samples .rar
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This is a serious question that would need some attention because I wanted the models from the PS2 Monster Rancher games to be included in the Models Resource. Here are the links to those .dat files via my Google Drive: MF3.dat: https://drive.google.com/file/d/1NpiXyd2pxQwyuEoBIE3HTBeFKIRgg4-f/view?usp=drive_link MF4.dat: https://drive.google.com/file/d/1wNq0c61ZR8GQdnuIknqm7u6aCF_zIsuV/view?usp=drive_link MF5.dat: https://drive.google.com/file/d/1wcKIQLa474IMYUsjNoKPiTcYszbIiEAR/view?usp=drive_link And their corresponding SLUS files: SLUS_201.90 - https://drive.google.com/file/d/1-Z-1pUlBFNsl9TpuazmbqQaJTaS8F7Rx/view?usp=sharing SLUS_207.02 - https://dri…
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Hey, sorry if this is the wrong place, but I was hoping for some help on these models. They're from an old game, and I remember on the old Hax forums, someone had a created a simple GM3toOBJ converter for the models only. Not sure if that project survived or such (and I have no idea what the original engine was) so I uploaded a sample. Cheers in advance! MKA.7z
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I am researching model files in a game. There are two types of files (base model and specific model), where base model has all vertex, face, UV data and specific model has only vertices To create the specific shape, game uses a formula for vertices as vertex of base + vertex of specific model I made a compilation of process at the attached image. Now, the issue I am facing is, the base face has 734 vertices (there are duplicates, not merged) but morph data has 573 vertices (no duplicates). It is easier to create a script that makes this reverse conversion so I can edit vertices in Blender. How can I handle this? Hopefully I could explain myself.
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Crimson Skies: High Road to Revenge uses some version of DirectX .x in binary which has been presumably compressed. This was previously nearly cracked, but not completely, on Xentax many years ago...completely lost now. The 2001 prototype uses the uncompressed version of the .x format, which also isn't yet reversed... I've included both 2001 prototype and 2003 .x formats in hopes they can be understood. The 2001 version is prefixed as such, and contains the original source (maya binary) that the .x was presumably compiled from - in hopes it could be used for referencing how the .x should look. My hopes are the 2001 .x can be used to help further refine the 2003 …
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