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3D/2D models

Post questions about game models here, or help out others!

  1. Hello everyone, I would like to ask for help in extracting the 3D models (*.mcms) into any other format. The game was created using the Mascot Capsule EruptionST Engine. I’ve included a *.mcts file, which is the texture file, in case anyone wants to take a look. I would be very grateful if you could help me. sample files.zip

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    • 6 replies
    • 2.2k views
  2. Started by kynoreum,

    Would anyone be able to help? I'm trying to rip models and textures from the arcade game The Simpsons Bowling. Interestingly it seems to use files similar to ones used in PS1 games, or at the very least, PSXPrev can pick up corrupted versions of the textures. The archive is split into 16 512kb files but I think when ripping they would need to be combined into one file, as each archive has data immediately following the previous one. I've edited the archives together and uploaded them here. Any help would be appreciated. FL_SUB.zip

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    • 1 reply
    • 1.5k views
  3. Coming here to see if anyone may be able to help me with some files from the game Closers. I know already how to extract the files via this tool/method here to get the models that are in .x format and then convert the models using MeshConvertWindow.7z by selecting x binary so I can open them In PMX editor but they aren't paired with any bones. There are files within the game for each character ''Motion.XMD'' which I believe stores all the animations for the characters. Ive included a link for the raw files of one of the playable characters which is split in many parts and an NPC which is in one piece along with the XMD files for anyone who would be up for helping me to de…

  4. Hello guys! i wouldn't bother you with this request if it wasn't so necessary! i want to extract the game files from my favourite NSFW game so i can decensor it, but the game files are encrypted in .pac format and i wasn't able to unpack it even after using the most popular .pac unpacker tools..meaning that the archive is in a a proprietary file format. I really need an help here....Thanks in advance! https://drive.google.com/file/d/1moarE-qTOyYbkdKM9q--pmo-BO9mLMZy/view?usp=sharing

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    • 2 replies
    • 1.7k views
  5. Will anyone analyze this *.o and *.sim from the PC version of Need for Speed: Hot Pursuit 2 and find existing tools to import *.o? Samples: https://drive.google.com/file/d/1M3rJfyIXs3wz1dxwclvGC1xYv3PO7BVL/view?usp=sharing https://drive.google.com/file/d/1R5qV-mn2IZyAUscW0ULNvA9pgsVynPFQ/view?usp=sharing

  6. Hello Everyone! Im making this post to ask for some help in terms of trying to unpack or open and extract models from i presume a RenderWave file format that is from the Battle Gear 4 Tuned game. As far as i know from my research it stores just the models. Here is an example file of one of the cars: Car File.7z I would be grateful if someone takes a look at this and tells me exactly how to get the car models out of those files.

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    • 2 replies
    • 2k views
  7. So it turns out I actually managed to get files for assets from Cabela's Dangerous Hunts 2013 (which I believe also runs on a similar version of CloakNT like Jurassic: the Hunted) but I'm unsure as to what to export the models. The models are in .msh format and I can't find any tools to make much use of them. Here's a sample in case anyone has something on your that can extract them, and please do let me know if there is a tool for Blender or Noesis that can properly extract the models. Oh, and I should add that I used the QuickBMS script cabela_crs.bms (the files are encrypted in crf format but I guess it's the same as crs). Lion Sample.zip

  8. Started by black_racer,

    Spoiler Spoiler Screamer 4x4 (Pathfinder) Archive *.cod -data container Mesh data (cars, drivers, prizes) *.dat -mesh format (verticles.dat, faces.dat, norms.dat, fnorms.dat, mapcoord.dat, textures.dat) Maps data *.tre -terrain objects ??? *.height -max terrain height data ??? *.min -min terrain height data ??? *.rgb -terrain color data ??? *.spl -??? *.dat -??? Textures *.tga -standart TGA images format *.tex -texture format with Mip Maps data *.32 -UI textures format *.32a -UI textures format with alpha Sounds *.snd -soun…

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    • 24 replies
    • 15.1k views
  9. Started by mengxingchen,

    The Python script used by Heroes&Generals for Noesis is no longer valid. Can anyone improve it mesh.7z fmt_HeroesandGenerals_hgdata.py

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    • 6 replies
    • 2.2k views
  10. Started by Yamato_Nagasaki,

    there was a xentax tool name GERExporter but i cant find it somewhere gxt textures just dds

  11. Started by mrmaller1905,

    What is .bin from Superstars V8 Racing (PC) and can anyone analyze this file format and make a custom 3ds Max plugin to import or export .bin and a 3D map editor developed with ImGui? Samples: https://drive.google.com/file/d/1EtUyx7Niqvd48eN30ZfJAaQcXBIuNP5y/view?usp=sharing https://drive.google.com/file/d/1qDK8FtNahZ544bY5uaPrLLmtqcP8iTm5/view?usp=sharing

  12. Started by fdtggf,

    I download this from emuline.org but I don't know how to extract model and bones on this file Anyone can help me? Sample https://mega.nz/file/0J4zHASD#QnKGMmjCOQuBKhZVNXogB52bgbEJJIN7K_EXvy8YKi8

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    • 1k views
  13. Started by mengxingchen,

    这是 Zombie Army 4 的 Noesis 插件,基于 Durik256 的 EvilGenius2.py。我不知道怎么写 Python 代码,所以我修改了三到四天,它可以加载 80% 的模型。然而,这些模型很难分离,只能通过 3dmax 慢慢分离。如果存在模型加载失败的 bug,请在本帖下方报告。但是,我在游戏中没有找到任何武器模型,只有车辆和建筑模型进行测试。如果此脚本中有任何更好的使用建议,请在本帖下方回复我 fmt_ZombieArmy4_asura.py

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    • 1.6k views
  14. Started by mrmaller1905,

    I tried Hex2Obj but I got broken car models. Any help in fixing this problem and reversing FlatOut .bgm and .w32 (map models)? The importer plugin is already included in ZModeler. Samples: https://drive.google.com/drive/folders/1JPwo-x1LVo8n0GkMZPZPHHXXrfuLaDiV?usp=sharing

  15. Started by wae2,

    Been researching of how to extract these. All I found was a 3DS Max Script for the models and a script for the textures that only works in 2009-2014 versions, I don't have access to those versions. And a very rough Noesis plugin. Any help? DR4 MDL TEX.7z

  16. I could've sworn there was a tool that could do it but i've completely forgotten what it was... and i'm not even sure if there was a way to convert the models to fbx beyond that point but textures would become DDS format or something.

  17. Hi, I've been ripping models from Transformers: Earth Wars for years, along with their textures and animations. A very small percentage of those characters are missing their vertex groups when extracted. The mesh, textures, and rigging are all there, and the animation is animating the rigging, but there is no vertex group/weight painting information included, so the mesh doesn't know which parts should move with which bones. The process I use to extract is the same as what it is for models that DO work correctly, but the vertex groups seems to be missing. I don't understand it, because the models move and animate correctly in the in-game galleries. This is becoming a…

  18. Hi, I have a collection of models from the game DC Unchained, which went offline in 2020. The last version of the game was 1.2.9, and I've got the APK for that, but that contains only the basic game files. The latest OBB or update file from the game is 1.0.64, and that is missing a bunch of characters (which were released right before the game went offline). I'm hoping to find a more recent update file with the latest characters in it. Here's the link to the .APK, if it helps: https://apkpure.net/search?q=dc+unchained The game was made by FourThirtyThree, Inc.

  19. Started by mrmaller1905,

    What is TRK_UNIT0_GR.BNDL and VEH_CARBB1GT_GR.BIN from Burnout Paradise and can anyone make a new 3d map editor to create and export custom car models? Samples: https://drive.google.com/drive/folders/1CYl9QQ5iLZYryUpbgdepU0SoiNFhlUBj?usp=sharing

  20. Hi guys, I was trying to extract models from MKSM PS2, it seems like models are compressed in one of these files: GAMEDATA.WAD, GAMEDATA.WAE, GAMEDATA.WAF, GAMEDATA.WAG, GAMEDATA.WAH, GAMEDATA.WAI, GAMEDATA.WAJ(Some are actually .AFS but these have sounds or music) but after extracting the content of GAMEDATA.WAD, I ended with 2K files without names, that sucks, lol. So I just dumped PCSX2 memory and it was easier to find models. OK, I analyzed the models and I found two different mesh formats, the only difference is in vertex buffer. One is size 32 and the other is size 48, both have a header that looks the same, you can see a tag for meshes there" 04 04 00 01" So w…

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    • 46 replies
    • 16.9k views
  21. What are *.XBX / *.BIN / *.DXT from Ford Racing 3 (PC) and can anyone analyze these file formats and make a tool to decompile *.XBX and import into Noesis or Blender, and make a new 3D map editor? I tried 3DSimED supports for importing Ford Racing 3 *.xbx but it's a paid program. Samples https://drive.google.com/file/d/1V52Frwd40puKynJvrLGBBiMRHOkxF9Ci/view?usp=sharing

  22. Started by moonpaladin,

    Hello I was checking alot of information about this kind of filetype in xentax archive but the old script doesn't work also trying to get them with hex2obj with the help of shakotay but still cannot achieve to get the model, any kind of help gonna be awesome! current values of hex2obj : credits to shalotay :p 0x994 10440 Vb1 44 99 0x5B3C 2218 020000 0x0 255 3471051701C.7z

  23. Started by mengxingchen,

    When using Axe to convert Sniper Elite 5 models, the models will tear apart. Can anyone provide some help?

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    • 3 replies
    • 1.6k views
  24. 1.zip It's called Lightning Link Casino, and it's from madness.

    • 7 replies
    • 1.8k views
  25. Started by ysj734,

    This is a role-playing game, and I want to obtain the models inside for a series of model references, but the previous BMS scripts are no longer usable https://www.mediafire.com/folder/ptupxcux3cova/Conqueror'sBlade+_+.pkg 征服者_blade_pkg.zip

    • 2 replies
    • 1.7k views

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