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3D/2D models

Post questions about game models here, or help out others!

  1. Started by dibe91,

    I wanted to know if it is possible to convert this templates to fbx format, I leave you some examples example models.rar

    • 9 replies
    • 1.5k views
  2. Hi, i know its an old game but i still search a unpaker for bigfile.tiger files for tomb raider 2013. In so many Forums the unpakers link are dead. maybe someone have something like Gibbed Tiger unpacker..

  3. ๆˆ‘ๅœจๆธธๆˆ Justice Online๏ผˆMobile๏ผ‰ ไธญๆ‰พๅˆฐไบ†ไธ€ไธช vfc ๆ–‡ไปถ ๆœ‰่ฐ็Ÿฅ้“ๅฎƒๆ˜ฏไป€ไนˆๅผ•ๆ“Ž๏ผŸๅฆ‚ไฝ•่งฃๅŽ‹๏ผŸ

      • Haha
    • 2 replies
    • 1.7k views
  4. Hi all, First off, I just wanna apologize for constantly coming in here and asking for scripts/tools indirectly ;; I know it can be annoying, I just have 0 clue how to code these things myself and last time I tried to do anything like it, it didn't go very well. Hahaโ€ฆ That said, I have 0 clue where to start with this game. I extracted the game and there isn't much. I presume the files are in this big .DAT file (see below) since it's by far the largest file on the disc. Any help in unpacking this would be GREATLY appreciated since I like to try manually extracting before something like NinjaRipper. ๐Ÿ˜… If it's not in the .dat file, there are some other filenam…

  5. Started by menber111111111,

    How to extract the model file of naraka bladepoint mobile game? Or extract audio files?

  6. I made a thread for the Vicious Engine and didn't see it go anywhere. I figured I should go through the file types one at a time. First of these games I decided to look into was Kung Fu Panda: Showdown of Legendary Legends for 3DS I looked into the files with HxD and found Po judging by the text I found. https://drive.google.com/file/d/1A6FrxpfNcSsUmfIoPZbZKohAV76y77TW/view?usp=sharing

  7. Hello everyone! I got sent here by a true archive expert (Watto) in order to ask for help trying to find out how to do anything with 3D models from Thunder Brigade, an old game from 1998. Watto managed to extract the files from their DAT archives in no time but the files are obviously not easily readable. They have no extension and contain no clear text (like Aquanox MSH or X3 bod files, easy). The models of this game are pretty low poly and simple structured. I don't know if this is just a well known old format where just the file ending is missing. I am sure someone who has a little bit of experience can quickly find more information or give at least some help deci…

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    • 16 replies
    • 2.1k views
  8. What are *.xbn / *.xsibin / freespacemap.data from Infernal and can someone analyze these file formats and make a map editor? Can't find a tool that converts XBNs or freespacemap.data to FBXs. Samples: https://mega.nz/file/NaISFS6K#A8ELNUpAxM1JYRIcpjCuH8gZmmOuFpIXnb1sxdSCKvI https://mega.nz/file/5egygRhY#eVk7YDtfjdjOQyohJgHCLbWWMGCKasbn7iIEbOxjZ8I

  9. I would like to extract these files. I have found tools for the texture files and for the pig models used for the cars and the levels, I couldn't find ANY mentions of this filetype online the files in question can be found in [GAMEDIR]\Data\models\

    • 5 replies
    • 1.8k views
  10. Started by Tosyk,

    Anyone know a tool for converting models from it? I know there's a tool for Innocent from @akderebur, but it doesn't work with the first part.

  11. Started by Greg,

    After testing file parsing through regex expressions and finding it to be impractical, I've returned to my earlier approach and completed a finalized converter for Front Mission 4. The models are available here for those interested. FMO is next and will take far less time. FM4 Final Mass Converter.7z

  12. What are *.CRP / *.BCL / *.DAM / *.MAP / *.SKL / *.SOB from Tom Clancy's Rainbow Six and any help in analyzing these file formats and make tools to handle CRPs or SKLs and export custom character models or maps? But AlexKimov already made a file format documentation and Noesis plugins https://github.com/AlexKimov/RSE-file-formats Samples: https://drive.google.com/drive/folders/1vVMSQj-KuOSLxbZs6O4xqnSGjYXKwxL8?usp=sharing

  13. Okay I want to get the 3d models (Cars and tuning parts) from these two game franchises 1. Motorstorm 2. Fuel Before it is asked, Ninjaripper doesn't work with RPCS3. I've also checked discord servers but not really much help there. If you know anything about either franchise, I'll like to know. I want to mod these vehicles into GTA V and others. Thank you

  14. I've been looking around the web but I can't find much about this. PSXPrev is the only thing I can find but it is mostly dysfunctional. Somebody made a "3D Screenshot Viewer" but this isn't the whole package either. I thought it would be a good idea to rip demo discs but the formats seem to be different on a per game basis.

  15. Went looking into files of games of interest as usual This time here's True Crime: Streets of LA for GameCube I sent the files of the the main protagonist, Nick Kang. The .ngc files might be model files while .anb may be animations Nick

  16. Started by Nom6,

    Hello does anyone know how to extract models and textures from the Killzone Shadow Fall video game?

  17. Started by GabryTheSniper,

    When i decomplied the game files, i stumble across this file: 21532204.3LC . Is there a script that can handle it? Sample.rar

  18. Hi everyone, Iโ€™m working on an ambitious project and would greatly appreciate any help or advice. My goal is to import the full map from Watch Dogs 1 into Blender, optimize it, and make it compatible for a FiveM server dedicated to a roleplay environment. Hereโ€™s a detailed overview of my current progress, whatโ€™s left to do, and where I need some guidance. Final Goal The ultimate goal is to have a complete, functional version of the Watch Dogs 1 map in FiveM, with all collisions and a dynamic environment (including moving trees, flags, nighttime lights, etc.). I want to create an immersive roleplay server on this map. Current Progress E…

  19. there's no extractors from I could find, I found a few forums from old Xentax posts but none for the textures and models, Anyone have any ideas on this? Thanks. aya_dayu.zip

      • Like
    • 14 replies
    • 2.5k views
  20. Started by mengxingchen,

    I decompiled the Sniper Elite 3 model using the Axe tool, but importing the 3dmax model is difficult to separate. Is there any way to separate the model when decompiling with the Axe tool

  21. I decided to look into a game called Skate City Heroes for the models. The game runs on Renderware but RWAnalyze can't detect most of the file types I also looked at the European PS2 release (known as "Skate Attack") and there were just .pcb and .dic files The .dic files contained the textures so that must have mean the .pcb file is the model The Wii version also had ".pan" files and that seems it could be useful as well. I left some of the files on my Google Drive if anyone give some insight Files

  22. Started by ailephi,

    I tried to follow this thread in Xentax and used the blender file by Szkaradek123 with the correct version however it keeps giving this error when loading the .geom files Here is a sample file to work with: https://drive.google.com/file/d/1Q28ugSbBCNbgOPfwfLNC3NFOQqYThqdb/view?usp=sharing

  23. Started by andreagtacj,

    Hello everyone, I wanted to extract the models of Strinova with umodel and it always gives me this issue. The UE version of the game is 4.25, so I put the exact version as the exe's version in umodel and it still gives me this annoying issue. Does anybody know how to fix this? A reply will be appreciated.

  24. Hi all - I've been obsessed with this little game for a very, very long time, and I'm trying to learn the file structures to try to make it work. I've got the files broken out into the different formats from the disk, and I've pretty confidently identified the .md model files. The mesh files themselves I'm exploring with ModelResearcherPro, and this is what I've come up with so far. most models have multiple meshes embedded, and there's some things I have and some things I haven't figured out yet. I'm using the attached GSG03.MD as the example model, which Iam pretty sure is a robot broken into multiple bits. (There are some models for like a map model, and it's broad…

      • Thanks
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    • 43 replies
    • 18.6k views
  25. Hi Can make A blender plugins or noesis plugin Please. The File format is BMO and game engine IVOLGAMUS. https://www.dropbox.com/scl/fi/cpqo7k9k4tnvaan57sdfs/Barbie-as-The-Island-Princess-PC.rar?rlkey=e3ztuajczkmn4o31k499e193m&st=x5y63c2k&dl=0 Thanks ๐Ÿ˜ƒ

      • Thanks
      • Like
    • 4 replies
    • 2.7k views

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