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3D/2D models

Post questions about game models here, or help out others!

  1. Went looking into files of games of interest as usual This time here's True Crime: Streets of LA for GameCube I sent the files of the the main protagonist, Nick Kang. The .ngc files might be model files while .anb may be animations Nick

  2. Started by Nom6,

    Hello does anyone know how to extract models and textures from the Killzone Shadow Fall video game?

  3. Started by GabryTheSniper,

    When i decomplied the game files, i stumble across this file: 21532204.3LC . Is there a script that can handle it? Sample.rar

  4. Hi everyone, I’m working on an ambitious project and would greatly appreciate any help or advice. My goal is to import the full map from Watch Dogs 1 into Blender, optimize it, and make it compatible for a FiveM server dedicated to a roleplay environment. Here’s a detailed overview of my current progress, what’s left to do, and where I need some guidance. Final Goal The ultimate goal is to have a complete, functional version of the Watch Dogs 1 map in FiveM, with all collisions and a dynamic environment (including moving trees, flags, nighttime lights, etc.). I want to create an immersive roleplay server on this map. Current Progress E…

  5. there's no extractors from I could find, I found a few forums from old Xentax posts but none for the textures and models, Anyone have any ideas on this? Thanks. aya_dayu.zip

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  6. Started by mengxingchen,

    I decompiled the Sniper Elite 3 model using the Axe tool, but importing the 3dmax model is difficult to separate. Is there any way to separate the model when decompiling with the Axe tool

  7. I decided to look into a game called Skate City Heroes for the models. The game runs on Renderware but RWAnalyze can't detect most of the file types I also looked at the European PS2 release (known as "Skate Attack") and there were just .pcb and .dic files The .dic files contained the textures so that must have mean the .pcb file is the model The Wii version also had ".pan" files and that seems it could be useful as well. I left some of the files on my Google Drive if anyone give some insight Files

  8. Started by ailephi,

    I tried to follow this thread in Xentax and used the blender file by Szkaradek123 with the correct version however it keeps giving this error when loading the .geom files Here is a sample file to work with: https://drive.google.com/file/d/1Q28ugSbBCNbgOPfwfLNC3NFOQqYThqdb/view?usp=sharing

  9. Started by andreagtacj,

    Hello everyone, I wanted to extract the models of Strinova with umodel and it always gives me this issue. The UE version of the game is 4.25, so I put the exact version as the exe's version in umodel and it still gives me this annoying issue. Does anybody know how to fix this? A reply will be appreciated.

  10. Hi all - I've been obsessed with this little game for a very, very long time, and I'm trying to learn the file structures to try to make it work. I've got the files broken out into the different formats from the disk, and I've pretty confidently identified the .md model files. The mesh files themselves I'm exploring with ModelResearcherPro, and this is what I've come up with so far. most models have multiple meshes embedded, and there's some things I have and some things I haven't figured out yet. I'm using the attached GSG03.MD as the example model, which Iam pretty sure is a robot broken into multiple bits. (There are some models for like a map model, and it's broad…

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    • 18.1k views
  11. Hi Can make A blender plugins or noesis plugin Please. The File format is BMO and game engine IVOLGAMUS. https://www.dropbox.com/scl/fi/cpqo7k9k4tnvaan57sdfs/Barbie-as-The-Island-Princess-PC.rar?rlkey=e3ztuajczkmn4o31k499e193m&st=x5y63c2k&dl=0 Thanks 😃

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    • 4 replies
    • 2.5k views
  12. Started by Gcr27,

    HI, IS IT POSSIBLE TO EXTRACT OWNER FILES LIKE DAT? IT CAN BE A COMPRESSED FILE. I'M TRYING TO FIND A TOOL. IT SEEMS LIKE THIS FILE IS ENCRYPTED. PLEASE BE A LITTLE PATIENT. I WANT TO MODIFY THIS GAME, IF POSSIBLE. Unkn0001.zip

  13. Started by andreagtacj,

    i've always wanted to rip this game because of the nostalgia,so i decided to download the demo version of the game and when i clicked "browse local files" on steam to check the files, i came across a file that has an extension which is .DAT. Do you guys have any scripts for it? Becasue i really want to rip that game so much. Any help would be appreciated.

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    • 22 replies
    • 8.5k views
  14. Started by dibe91,

    I was able to extract the achivi but the model has a format I've never seen, has anyone ever seen it? Gretchin.rar

    • 4 replies
    • 1.3k views
  15. I recently dumped this game and I'm in a bit of a snag. I'm using a program called AssetStudio. In other games, the Mesh and AnimationClips are in the same file. This game though has them in separate files. There is no making an animated FBX this way. Looking at the AnimationClips in the hex editor seemed to reveal nothing of value. There is seemingly no format that I could bring into Blender. Any ideas on what I can do?

  16. Hi, could you help me, I would like display the model also the animation and the environment with the textures in Noesis for Silent Hill 2 Remake with the fmt_ue4 script for ue5.1 if you could update it, I will give an example with Skeleton for bones thanks for your help it would be quick to display everything with Noesis also to read UE files possible to have support for facial animation, these are animations for cutscenes Game: Silent Hill 2 (Remake) UE Version: UE5.1 fmt_ue4.py https://mega.nz/file/NMo0FYoD#ekdP2W58jXjDbn7nRhaIX0YSwjB7NFyKyT523xANDFY JamesSunderland https://mega.nz/file/sEIiFCgL#g8KA-Pd446Dz90h3TAJIQRN59xdg3sLafG36itI7e…

    • 0 replies
    • 1k views
  17. these files are from the "new experience" from hiberworld, i had issues with them since their earliest release, but it seems these model files are compressed, the texture files are .basis.gz but you need to remove the gz part and load them in to pvrtextool to view them so you can easily open them, i was able to rip them with ninjaripper, but i had to scale the uv mapping down since it was extremely large hiber3d samples.zip

  18. Started by id-daemon,

    God of War Ragnarok tool is in progress. Allows to export characters with bones/weights. It will be posted here after some testing 😉 The tool currently relies on Hitmanhimself's tool, so assets must be first exported with his tool, and then converted.

  19. Started by spamzilla,

    I was looking at the resources from Dune on the PS2 and I'm not really getting anywhere. Would anybody know anything about these .MDL and .ANM formats? .ANM appears to have "02 30 00 00" as a header. .MDL appears to have "10 00 00 00" as a header. .DFF models can be imported into Blender by using an add-on called DragonFF which is actually for one of the Grand Theft Auto games.

  20. Hi Can someone make Noesis plugin please the format of the file is edb in the file is has the pc version and the game cube version too. https://www.dropbox.com/scl/fi/l0maiuzv3ys4h3ea3j545/dreamworks-robots.rar?rlkey=j5aolbj5kp6c33v15fqbo0ton&st=ggwhrn0o&dl=0 Thanks 🙂

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    • 5 replies
    • 2.1k views
  21. I couldn't find any information about this besides audio formats and I don't think these have audio in them, Thanks in advance! PLAYERS.7z

  22. Started by Andree,

    Due to GoldEditor being closed source, I wanted someone to create an open source tool that loads smash 64 character model data extracted by GoldEditor. sample file.zip The .bin file in the zip is the file from the above screenshot.

  23. Started by EvilLord,

    Hello, I am looking for the Bms files of this person zeaofsuos. Bnk script is for sound effects, music, game atmosphere, etc. Wem is for voice lines in games. I can't upload them to xentax, can I have them if anyone has the script thanks

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    • 6 replies
    • 6.8k views
  24. Started by Researchman,

    There are several python implementations of import/export of models and animations for Blender, but all of them are either for old versions (2.79-2.92), or for new ones but without texture support (or need to visualize differently in Blender 3-4 don't sure). https://xgm.guru/p/wc3/Konvertatsiya-modeley-iz-igry-Heroes-of-Newert-UfY - one of the relatively old guides, but in the comments section one of the implementations with texture support was mentioned - https://github.com/tw1lac/K2-Blender . The version with the texture map fix isn't public, judging by the last comment. https://github.com/KRAT0Sz/K2-Blender-master - newest version of the script. No possibilit…

    • 3 replies
    • 1.2k views
  25. I extracted UV texture positions from different model files in the same game, one of which is correct and the other is incorrect. Is there anything that needs to be added? If it could help me, I would be extremely grateful. The attachment I uploaded contains two models. The 103886101 model only needs to reverse the texture vertically to perfectly fit UVS, while the 106755703 model does not. They come from the same game, just different parts, one is hair and the other is pants. The model and its corresponding UV texture are both extracted. The solution for extracting textures from files has been provided in my previous post, 'roocker666'. https://r…

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    • 4 replies
    • 1.3k views

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