October 4, 20241 yr Localization Due to GoldEditor being closed source, I wanted someone to create an open source tool that loads smash 64 character model data extracted by GoldEditor. sample file.zip The .bin file in the zip is the file from the above screenshot.
October 6, 20241 yr Supporter There's big endian floats at 0x3ba0, FVFsize=44, but doesn't make much sense to me: # 0x3ba0: verts= 28 v 0.000086 -0.000002 0.000000 v 63.191135 0.000000 0.000086 v 56.543999 0.000000 0.000000 v 23.999977 0.000002 0.000000 v -59.999996 75.308334 -14.999994 v -0.000029 0.000000 0.000014 v 63.571350 0.000005 -0.000029 v 56.061001 -0.096933 -0.024519 v 20.998749 0.000000 3.000000 v 19.709986 201.779633 -353.641998 v 19.709986 201.779633 -353.641998 v 20.998749 0.000000 3.000000 v 57.000015 108.009140 -43.957039 v -14.430380 -0.482512 -35.877934 v 0.000000 90.537186 -14.139384 v 0.000014 19.500000 0.351624 v -0.000017 86.811989 5.531765 v 21.000000 -32.335381 -3.000000 v 0.000000 -0.000002 -0.000004 v 91.703468 0.000004 0.000002 v 100.320656 1.424984 2.434950 v 0.000032 0.000002 0.000002 v -21.000000 -32.335381 -3.000000 v 0.000000 0.000000 -0.000004 v 91.703522 0.000005 -0.000005 v 100.143814 1.256956 2.434945 v 0.000005 -0.000014 0.000000 v 0.000000 -249.000031 0.000000 The shorts here (FVFsize=16) are arranged in a flat circle, like normals: # 0x4a12: verts= 235 v 0.117188 -124.906250 5.000000 v -0.363281 0.097656 -125.000000 v 4.105469 46.347656 78.000000 v 3.027344 0.226562 113.000000 v 4.371094 95.332031 3.000000 v 4.105469 -45.648438 78.000000 v 0.867188 85.902344 91.000000 v 4.375000 -93.667969 3.000000 v 1.363281 77.734375 -75.000000 v 1.363281 -75.265625 -76.000000 v 0.867188 -84.097656 92.000000 ... If you reduce the start address to 0x4F10 it looks like a beam. Edited October 6, 20241 yr by shak-otay
October 6, 20241 yr Supporter There are also textures at the end of the file. for example (ofs: 0xE890, width: 64, height: 32, pixfmt: 565)
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