September 17, 20241 yr Localization What is *.pak_hrd / *.stream2 from Project Gotham Racing 4 and can someone develop a tool that converts file formats to FBX? Tried hex2obj but it seems complex. https://drive.google.com/file/d/18beHeStWsLP2rttA57XAWwjCbS4qiyO4/view?usp=sharing https://drive.google.com/file/d/1vnQU7LFF39-W31lgy8WzuUuaSnMkWmdB/view?usp=sharing
October 11, 20241 yr Localization I heard there was a tool to extract those files in said formats. It was on Xentax forums, but it has been lost due to the closure of the website, but if you search good enough on the internet, you might be able to find the tools.
February 17, 20251 yr Localization Solution iirc id-daemon made a tool for both PGR3 and 4 both cars and maps and published in xentax before the site went closure: Tool for PGR3 & PGR4 cars Drag .pak_hrd onto the tool or use command line. Tool will export all textures to a subfolder in raw format, which then can be converted with included noesis plugin. Tool will also make a text file with a list of all materials with all textures they use. Tool for PGR4 areas Tool will export all static models and all instanced models to .DMF format. To load .DMF files use this blender plugin: https://github.com/REDxEYE/decima-dmf Tool will export all textures to a subfolder in raw format, which then can be converted with included noesis plugin. Tool will also make a text file with a list of all materials with all textures they use. notes: - to decompress .stream2 files tool needs xcompress64.dll from xbox sdk (not included) - last UV pair (used for lightmaps) not exported. - vertex colors not exported. gothamRacing.7z
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