April 16Apr 16 Supporter 55 minutes ago, Jenny1367 said: Thanks for the update! Wondering if you know any tools to properly read them tho? >< Skeleton data are depth-first traversed structures and you need to parse their binary files to build tree files There are four versions of animation files. Compression type 4 is bit compression. They have a fixed magic number head. The problem is that I lack research on animation files and am not sure what the structure of the compressed data is. For other types, although I fully understand their structure, it is difficult for me to write a script.
April 16Apr 16 26 minutes ago, wq223 said: Skeleton data are depth-first traversed structures and you need to parse their binary files to build tree files There are four versions of animation files. Compression type 4 is bit compression. They have a fixed magic number head. The problem is that I lack research on animation files and am not sure what the structure of the compressed data is. For other types, although I fully understand their structure, it is difficult for me to write a script. got it, thanks for replying! Edited April 16Apr 16 by Jenny1367
April 24Apr 24 Supporter Completed animation construction for other versions for the first time, currently doing binary analysis on compression type 4
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