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MESSIAH MeshToOBJ [*.mesh/*.model]


Go to solution Solved by Durik256,

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Posted
55 minutes ago, Jenny1367 said:

Thanks for the update! Wondering if you know any tools to properly read them tho? ><

Skeleton data are depth-first traversed structures and you need to parse their binary files to build tree files
There are four versions of animation files. Compression type 4 is bit compression. They have a fixed magic number head. The problem is that I lack research on animation files and am not sure what the structure of the compressed data is. For other types, although I fully understand their structure, it is difficult for me to write a script.

Posted (edited)
26 minutes ago, wq223 said:

Skeleton data are depth-first traversed structures and you need to parse their binary files to build tree files
There are four versions of animation files. Compression type 4 is bit compression. They have a fixed magic number head. The problem is that I lack research on animation files and am not sure what the structure of the compressed data is. For other types, although I fully understand their structure, it is difficult for me to write a script.

got it, thanks for replying!

Edited by Jenny1367
  • 2 weeks later...
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Posted

Completed animation construction for other versions for the first time, currently doing binary analysis on compression type 4

Image_1777059365460_142.gif

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