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Zero Tolerance for Disrespect

Midnight Club 3 DUB Edition need help for ripping models (OG and Remix) PS2, Xbox, PSP

Featured Replies

  • Localization

can anyone help me with .pck and .dat samples from Midnight Club 3 DUB Edition Remix PS2 version? I ripped the asset.dat archive using MC3 Tools from xentax archive link found

https://web.archive.org/web/20220826005749fw_/https://forum.xentax.com/viewtopic.php?f=10&t=12738&sid=e105694a4ca0adf67b8c0fccc73c7251

https://github.com/XeNTaXBackup/XeNTaXBackup.github.io/blob/main/markdown/Midnight Club 3 Dub Edition Research Thread_12738.md

the step is to drag ASSET.DAT and drop to ar_extract.exe (same for texture.dat for tex_extract.exe)

And I don't think i can use MC3_extraction_tool from TahmidAlam unless I get the .pck to .mesh result (I know it takes more time and knowledge so please don't assume that I want it quickly because I still don't have knowledge on any file structure) https://github.com/TahmidAlam-git/MC3_extraction_tools

 

MC3_Tools.zip vp_d_f355_98.7z

Edited by UndercoverBoy833
edited the topic name with all platforms mentioned and is about 3D models

  • UndercoverBoy833 changed the title to Midnight Club 3 DUB Edition PS2 .pck or .dat file help (OG and Remix)
  • Supporter

The first link contains infos about psppck, so PSP, not PS2.

(Plus I don't see any mention of how to handle pck files.)

pck-meshPart.png

Maybe I'll collect 98 of these later...

edit: this car looks a little bit weird:

pck-better.png

pck-car-side.png

(Tried it with meshlab but didn't get what we want, so no pic here. Meshlab is useful for characters but not for technical equipment since it builds the mesh in an "organic" way.)

edit: with other signature search byte it looks better but there's 40 parts only then and lower LOD:

pck-sig 0x29.png

Edited by shak-otay

  • Author
  • Localization

so the first link about the topic in Xentax was started with PSP sample file or something, then it probably were expanded to PS2 and Xbox file. But yeah I started the topic with PS2 sample file of MC3 Remix + with xentax topic archive links so I might make my topic eligible for every platform.

  • UndercoverBoy833 changed the title to Midnight Club 3 DUB Edition need help for ripping models (OG and Remix) PS2, Xbox, PSP
  • 5 months later...

Hello everyone. I got stuck with those models too. I unpacked ASSETS.DAT and got .pck files. There is 2 variants where you can find models:
1) In root folder vp_is300_04.dat
2) ...\ASSETS\resources\vehicle\vp_supra_98 (Where last one is folder with car name) and there is vp_supra_98_g.pck
They are included in models.7z which i attached to this post. 
I have try to export first one as assets and got vp_is300_04 (archive attached)
I got .tex converter to get textures. But i need models from this game. Thanks anyway!

Models.7z vp_is300_04.7z

Edited by IDarkPoweRI
Few mistakes

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