December 18, 20241 yr Crazyracing KartRider is from 2006,I like this game very much,I have the files ripped but the models are in a 1s file type. Any way how this could get converted or put in straight in blender? I've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, so any other alternatives would be nice. I got the .1s models using the RhoLoader tool. I have attached the file for one of the models, which includes the textures and .1s file and other. I hope to get a reply from those who know. I want a plugin that can import .1s files into blender. Gratitude cotton1.7z
December 18, 20241 yr Supporter 1 hour ago, PoPLaoA said: I've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, It's the best method I can think of to get quick results. Here it's a point cloud only because face indices are harder to get (tri strips with terminator, but some unusual extra indices spoil the party... ) Quote I want a plugin that can import .1s files into blender. There's many people who "want" scripts or plugins. You'll need to wait for someone who's willing... Edited December 18, 20241 yr by shak-otay
December 18, 20241 yr Author 34 minutes ago, shak-otay said: It's the best method I can think of to get quick results. Here it's a point cloud only because face indices are harder to get (tri strips with terminator, but some unusual extra indices spoil the party... ) 这是我能想到的快速获得结果的最佳方法。这里它是一个点云,只是因为面索引更难获得(带有终止符的三条带,但一些不寻常的额外索引破坏了聚会......) There's many people who "want" scripts or plugins. 有很多人“想要”脚本或插件。 You'll need to wait for someone who's willing... 你需要等待一个愿意的人... Thanks for your reply, I will continue to use HXD editors to study .1s files
December 19, 20241 yr Supporter Funnily I could get some decent sub mesh using the tri strips data (but 18 vertices were lost). Other sub meshes collected and fed to MeshLab: Edited December 19, 20241 yr by shak-otay
December 20, 20241 yr Author 13 hours ago, shak-otay said: Funnily I could get some decent sub mesh using the tri strips data (but 18 vertices were lost). 有趣的是,我可以使用三条带数据获得一些不错的子网格(但丢失了 18 个顶点)。 Other sub meshes collected and fed to MeshLab: 收集并馈送到 MeshLab 的其他子网格: Interesting
December 28, 20241 yr Localization On 12/18/2024 at 4:07 PM, PoPLaoA said: I've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, how did you know people used hex editors to rip the models, i can't find any info on this, even if it was in korean Edited January 2, 20251 yr by testing4562145
January 2, 20251 yr Localization for some reason it goes to the reply i'm sending and not the one that i'm editing, and i can't remove my posts either
January 2, 20251 yr Supporter On 1/2/2025 at 11:09 AM, testing4562145 said: for some reason it goes to the reply i'm sending and not the one that i'm editing, and i can't remove my posts either I didn't ask to remove your post. edit: thanks for the correction! Edited January 3, 20251 yr by shak-otay
January 12, 20251 yr Author On 12/29/2024 at 1:20 AM, testing4562145 said: how did you know people used hex editors to rip the models, i can't find any info on this, even if it was in korean 你怎么知道人们使用十六进制编辑器来翻录模型,我找不到任何相关信息,即使它是韩语的 I saw someone using HEX to analyze and crack in a communication group, and I saw a related blender script on a video website.
February 8, 20251 yr On 2025/1/12 at PM3点11分, PoPLaoA said: 在交流群里看到有人用HEX进行分析破解,在视频网站上看到相关的blender脚本。 Hello, may I ask which video website you saw it on 😞
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