March 19, 20242 yr Hello, everyone. Has anyone extracted the model and animation files from the Wo Long: Fallen Dynasty
March 29, 20242 yr assumedly it would still work with cethleann given its a koei tecmo engine game, and then the resulting .g1m files would be viewable using this noesis plugin i don't own the game on pc to double check this but those should be good jumping off points should either or not work
April 2, 20242 yr Author On 3/30/2024 at 7:15 AM, foulveins said: assumedly it would still work with cethleann given its a koei tecmo engine game, and then the resulting .g1m files would be viewable using this noesis plugin i don't own the game on pc to double check this but those should be good jumping off points should either or not work Thanks. I'll give it a try
April 3, 20242 yr Author I opened the g1m file with noesis and it crashed. The attached file was g1m test.zip
April 3, 20242 yr Supporter Seems it crashes at the beginning (need to add more dbg lines): InitLocal Get console cmd CreateContext Prepare buffers Get offsets to relevant sections chunk 0 chunk 1 G1MS chunk 2 G1MM chunk 3 G1MG crash <<<<<<<<<<<<<<<< Merge or not Start skel merging Add physics bones Parse all NUN chunks ... ---------------------- edit: very strange, it's logs more now: InitLocal Get console cmd CreateContext Prepare buffers Get offsets to relevant sections chunk 0, 18 chunk 1, 148 G1MS chunk 2, 4068 G1MM chunk 3, 7db8 G1MG chunk 4, 43df9c chunk 5, 43df9c chunk 6, 43df9c chunk 7, 43df9c chunk 8, 43df9c Split between int/ext skels Get ptrs to skels Merge or not Start skel merging Add physics bones Parse all NUN chunks NUNV NUNS SOFT Build merged skel Ext skels NUNO chunks NUNV chunks NUNS chunks Skel names Anims Get geometry crash <<<<<<<<<<<<<<<<<<<< It's missing the last two actions: Get matrices Process geometry data btw. 0x43df9c is past the filesize. Dunno, whether that's an issue? (and to be clear: it's a great project from Joschuka, which usually works fine.) edit: reduced the geometry loop by one which works for this sample: Edited April 3, 20242 yr by shak-otay
April 4, 20242 yr Author 17 hours ago, shak-otay said: Seems it crashes at the beginning (need to add more dbg lines): InitLocal Get console cmd CreateContext Prepare buffers Get offsets to relevant sections chunk 0 chunk 1 G1MS chunk 2 G1MM chunk 3 G1MG crash <<<<<<<<<<<<<<<< Merge or not Start skel merging Add physics bones Parse all NUN chunks ... ---------------------- edit: very strange, it's logs more now: InitLocal Get console cmd CreateContext Prepare buffers Get offsets to relevant sections chunk 0, 18 chunk 1, 148 G1MS chunk 2, 4068 G1MM chunk 3, 7db8 G1MG chunk 4, 43df9c chunk 5, 43df9c chunk 6, 43df9c chunk 7, 43df9c chunk 8, 43df9c Split between int/ext skels Get ptrs to skels Merge or not Start skel merging Add physics bones Parse all NUN chunks NUNV NUNS SOFT Build merged skel Ext skels NUNO chunks NUNV chunks NUNS chunks Skel names Anims Get geometry crash <<<<<<<<<<<<<<<<<<<< It's missing the last two actions: Get matrices Process geometry data btw. 0x43df9c is past the filesize. Dunno, whether that's an issue? (and to be clear: it's a great project from Joschuka, which usually works fine.) edit: reduced the geometry loop by one which works for this sample: After I updated the g1m plugin for noesis, the problemg1m.zipproblemg1m.zipwas partially solved, but there were still some g1mfiles that wouldn't open and caused noesis to crash,Attached is the faulty G1M file
April 4, 20242 yr Supporter Chunk count is way too big: g1mHeader, chunkCount: 1208525663 edit: seems 2c9a8372.g1m is not a valid g1m file; no decent header, just a block of random bytes; maybe compressed, whatever Edited April 5, 20242 yr by shak-otay
April 6, 20242 yr Author On 4/5/2024 at 1:13 AM, shak-otay said: Chunk count is way too big: g1mHeader, chunkCount: 1208525663 edit: seems 2c9a8372.g1m is not a valid g1m file; no decent header, just a block of random bytes; maybe compressed, whatever Ok, maybe need the g1m plugin or a newer version of noesis
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