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  1. I have the base game version (1.0/CUSA24769) files. I am looking for the Volk Racing CE28 rims specifically. But in general most of the rim files seem to just be non existent. I'm wondering if anyone has any information on this. And of course there is no names, I'm yet to find a file saying what number is what rim (they are not in order) I have spent a few hours going 1 by 1 exporting and unpacking the rims, going into textures and getting the brand of the rim for each number, maybe it will at least help someone here, but as you can see there is very little of these rims and many are still missing :/. Any info / help is much appreciated! The list I made (brand -> hexxx): Enkei - 1 20 6 105 5 7 8 10 11 45 102 154 134 49 86 14 156 29 85 143 135 149 105 106 136 Rays - 138 78 21 24 78 123 74 127 138 48 139 144 21 30 75 50 79 140 146 148 OZ Racing - 141 84 44 72 73 46 114 71 116 77 76 80 84 115 141 BBS - 160 31 28 128 130 131 132 28 133 142 Advan Racing - 92 107 101 110 124 108 100 99 120 122 150 155 Work - 90 113 98 145 103 94 125 117 118 EK - 42 Volk Racing - 2 9 36 47 147 Advan - 12 111 Togue Motegi - 18 104 89 126 American Racing - 41 109 43 - Racing Hayashi 102 - XD Series 87 - Shelby KWC - 96 83 82 American Racing - 91 Unnamed - 21 151 Equip - 119
  2. Version 1.0.0

    179 downloads

    GTS_MDL is the tool for models. Current version extracts static models and textures. Skeletal models also supported, but will be exported static. Car wheels and some other parts will be not in correct positions. This may be corrected with future adding their skeletons and weights. You can convert maps (tracks/courses) with this tool, after you extract the track from PACK file with GTS_Pack tool. IMPORTANT NOTE. The tool extracts the highest LOD of game data. Many car parts are using tesselation. These meshes are marked with "_T" in their name. Thats why they look like they are low detail. But actually those are highest quality meshes. This tech was also used in GT6. Usage: drop model file onto the tool. OBJ & ASCII files will be created. ASCII will have all UV layers. GTS_PACK is the tool to unpack PACK files, which contain tracks. It will hopefully unpack ANY pack from GTS, not just tracks. Thats how it works: Any pack contains a few sections usually 2: SYS and VRAM naturally its data loaded into system and video memory these sections have names after unpacking, you will see all of them in subfolder then you must know that the usual model files are combined data for SYS and VRAM so to make it work, you have to MERGE 2 parts of the PACK into one for example you have world.sys & world.vram merge them (sys first) and then model tool will convert it You can merge files via any tool you have for it, or windows command. For example: copy /b WORLD.SYS + WORLD.VRAM WORLD
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