February 22, 20242 yr Supporter I already figured out the vertices in the Model Researcher Pro. But I needed help for the face indices (If you guys can also help me with the UV maps that would be great too). For some reason, EA decided to randomize its sequences and also some of the indices refers to the numbers that was exceeding the vertices range causing MRP to threw a fit about mismatch of faces and vertices. Here I attach one of the rav files ball.zip EA used this format in FIFA games from 99 (or 2000?) until 2002, at least on PC. Edited February 22, 20242 yr by BloodRaynare
February 22, 20242 yr Supporter faces are suitable for uv, vertices and normals less number, they use duplicates, perhaps this is indicated after faces, it is not entirely clear yet. share other samples as well Edited February 22, 20242 yr by Durik256
February 23, 20242 yr Author Supporter Okay here some more sample. I decided to include the whole RAV files from the data\enviro directory (including the already posted ball.rav) enviro.zip
February 23, 20242 yr Supporter fmt_rav.py I quickly looked again, most likely duplicates are indicated after the faces (submeshes), but I don’t know how to use duplicates in this case, more time needs to be spent on this. I disassembled the structure and made a plugin, it opens all rav (point cloud). maybe someone else can help you. *(By the way, there are some submeshes that have the same number of vertices and UVs. for example qaud, all sky etc.)
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