18 hours ago18 hr Localization HiHere is some files from pain ps3https://www.dropbox.com/scl/fi/3ewdo0gpj9x6bf0o0eyfr/Pain-Ps3-game.rar?rlkey=oi7unkbw2xjd9fz05dwhgj5q8&st=9rdjfgd5&dl=0https://www.dropbox.com/scl/fi/vcctp9fxvnlmtx3kuzqty/Elvira.rar?rlkey=h2w4mmi6re6dyweyd9rvd17jr&st=fg76cxfk&dl=0<link removed>Can somebody try to make a blender plug-in or a Noesis plug-inThanks 🙂 Edited 18 hours ago18 hr by DKDave Full ISO link removed
7 hours ago7 hr Supporter Here's code for decompression. You can decompress it with qbms.//------------------------------------------------ //--- 010 Editor v14.0 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ BigEndian();OutputPaneClear(); local uint32 i; char SegsSign[4]; uint16 Unknown_0; uint16 ChunkCount; uint32 DecompressedSize; uint32 FileSize; struct { uint16 ChunkCompSize; uint16 ChunkDecompSize; // if 0 = 65536 uint32 ChunkOffset; }ChunkToc[ChunkCount]; for (i=0; i < ChunkCount; i++) { FSeek(ChunkToc[i].ChunkOffset - 1); struct { byte ChunkCompData[ChunkToc[i].ChunkCompSize]; }ChunkData; }So here's decompressor.############################## get BaseFileName basename get FileSize asize get FileExtension extension comtype deflate endian big idstring "segs" getdstring Dummy 0x2 get ChunkCount ushort get TotalDecompressedSize uint32 get FileSize uint32 for i = 0 < ChunkCount get ChunkCompSize ushort get ChunkDecompressedSize ushort get ChunkOffset uint32 math ChunkOffset - 1 append 0 string Name p "%s.%s_d" BaseFileName FileExtension if ChunkDecompressedSize == 0 clog Name ChunkOffset ChunkCompSize 65536 else clog Name ChunkOffset ChunkCompSize ChunkDecompressedSize endif next i Edited 7 hours ago7 hr by h3x3r
2 hours ago2 hr Supporter Thanks, works for .chl files. For .rsx the first 32 bytes need to be deleted, tested with Elvira_Swimsiut.rsx, but it has another segs block... texture obviouslyedit: the model from from Elvira.rsx, decompressed, looks a bit strange: Edited 1 hour ago1 hr by shak-otay
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