January 10, 20242 yr Localization There are at least two types of i3d file formats, used within the .i3d files used in ape escape 3 and Rule of Rose uses .i3d files in .mdl files. I3D_BIN: Mesh ✔️ Bones ✔️ Skin ❌ I3D_I3M: Animation ❌ Tools: https://github.com/Durik256/Noesis-Plugins/blob/master/fmt_i3dg.py - Supports meshes. fmt_RuleOfRose_PS2__i3d.zip - Supports bones (made by Bigchillghost from xentax, reuploaded into reshax for quicker accessibility)
August 9, 20251 yr I hope you don't mind me asking, how did you manage to get the plugin that supports bones to work? I tried using it on a fresh install of Noesis but trying to load any .id3 file results in an error. No idea how to fix it.
August 9, 20251 yr Supporter No idea which error you mean. Since both scripts register i3d you'll need to disable one to make use of the other.
September 7, 2025Sep 7 Before when I tried it I just got an error message that said "this file could not be previewed." I just tried it again and for some reason it's now loading the models correctly but not showing any of the bones. I'm specifically looking at Rule of Rose models that I extracted from a ROM myself using a quickbms script if that makes any difference. I've double checked and made sure I don't have the other plugin installed.
September 8, 2025Sep 8 19 hours ago, shak-otay said: Without that specific sample no one can tell. What do you mean by sample? If you mean the model I'm attempting to rip I have attached it below. Thank you for your willingness to help. jnfc.7z
September 8, 2025Sep 8 Supporter Thanks. Works on my side, using fmt_RuleOfRose(PS2)_i3d from Bigchillghost: Edited September 8, 2025Sep 8 by shak-otay
July 7Jul 7 Is this thread still relevant? Here's a skinning test for Rule of Rose. fmt_RuleOfRose_PS2_i3d.py
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