Monday at 05:46 AM4 days I did a little more research. I extracted the same 2 textures from the PC version of the game and the Wii version. The PC version appears to have higher res textures. I removed some garbage data before the DDS header on the PC version and was able to view it in GIMP just fine. The Wii version not so much. It doesn't have a DDS header. When I copy the PC DDS header over, it will show up in GIMP, but it's very corrupt. They appear to both be BC1_UNORM DDS files. I used this tool to see if it was a different kind of DDS file, but the same header gave me the best results. https://github.com/gmh4589/dds_header_generator conversion-attempt.zip
Wednesday at 02:30 AM2 days Sorry if I hijacked your thread. I figured out that for the wii, the textures are raw data in the CMPR format. I was able to use the Texture_PreloadData chunk higher up the hierarchy to get the info I need to create a valid BTI (wii file) header. So now I can use other tools to view and edit the textures. Regardless, your scripts gave me a great head start.
12 minutes ago12 min Author Localization Tools Moved tohttps://reshax.com/topic/19262-beenoxgoliath-engine-games-toolsWith added support for Spider-Man Edge of TimeSpider-Man Shattered Dimensions
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