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Graphic file formats

Get help on any and all graphical formats...

  1. Started by piken,

    This is an archive of the useful list originally from https://forum.xentax.com/viewtopic.php?t=15540, which seemed a fitting first topic for graphic file formats. Some links are broken because they pointed to internal downloads on Xentax :'(, but most work :). ------------------------------------------------------------------------------------------------------------------------ Post by ikskoks » Fri Nov 25, 2016 2:13 pm TextureFinder 1.3.2 Designed to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researc…

  2. Hello, I have a file from the game Ratatouille for PS2, in DPS format, named FONTES.DPS. I tried to unpack the file but without success. I believe the file contains an image related to the game's font. Here is the link to the file: https://mega.nz/file/O0ZliICZ#YXaO_rhs23EAXBoD6vdco2emWeBTqg4GIWozxvxAZFs Could you help me with how to open it or extract its contents? Thank you very much in advance.

  3. Started by UZ.-,

    Hi everyone, I'm looking for some help extracting this .pak file. I've already tried several QuickBMS scripts and even used AI to help analyze it, but I still haven't been able to get good results. This script from aluigi, dont work for me; http://aluigi.org/papers/bms/risen.bms Would anyone be willing to take a look or point me in the right direction? I'd really appreciate any help or advice. Thanks again for taking the time to help—I really appreciate it gui2.rar

  4. This topic is mostly for archiving purposes.I actively support only the NLTX script.I've noticed ZenHAX (as a user) reposted topics and files here for archival purposes. And so I spontaneously had another go at my scripts, this time with AI-assisted optimisation. This AI-assisted optimisation went through rigorous A/B testing with file samples I still had. I am not well versed in FOSS licences, but assume the code is distributed with MIT licence (do whatever you want but no warranties). These files are for Noesis version 4.474. Don't forget to update. Put these files innoesis\plugins\pythonfolder. Here are the details of what each file is for:tex_*.py: files for parsing t…

  5. The attached archive contains a graphic from a game that I'd like to edit. I can view the texture in Imageheat in 128x128 PS2 1 Swizzle format. But I don't know which programs I can use to edit it. Please let me know. https://drive.google.com/file/d/12TjUeUY8EYp6Vkds7980emsrJ-yWE_mu/view?usp=drive_link

  6. Hello, I'm reaching out to ask for your help with a project I'm working on. I'm currently translating Final Fantasy VII Remake Intergrade for the PS5. At this point, I've successfully completed almost every part of the workflow. I can export and import the font glyphs and textures correctly, and everything works perfectly on both the PC and PS5 versions. The tool I'm using is based on and adapted from matyamod's FF7R Font Mod Tools, so I'd also like to give full credit to the original author for creating such a great foundation: https://github.com/matyamod/FF7R-font-mod-tools However, I'm currently stuck on one final issue: the PS5 swizzle process. I've tried implementing…

  7. Hi! I'm looking into Zoo City, a discontinued Android Unity game, for personal preservation/reference. The APK/XAPK contains many UnityFS AssetBundles under: assets/Bundles/Android/ Folders include: - ui - spine - atlas - texture - tex - prefab - effect - ldt - soundbanks Tools seem to detect UnityFS bundles, but they report them as encrypted or requiring a key. I'm not trying to redistribute assets or bypass online services. I just want to understand whether this is a known custom UnityFS header/protection method, and if there are safe/legal ways to inspect the structure or identify the format. Has anyone seen this kind of UnityFS bundle protection before? Thanks!

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    • 215 views
  8. Started by gerald15,

    The game was made using the RenderWare engine. From what I can see in the PS2 version, the number of characters in the font is limited. Therefore, German has the most characters. I've uploaded fonts for all languages. I need a script that can export and import these textures. languages.rar

  9. Hi everyone, could you please help me? I have the following .SPR and .ANI files from the referenced game, and I haven’t been able to extract or unpack them properly. I’ve tried several QuickBMS scripts based on the .res extension, but it seems these files use a different format than the ones those scripts support. Dragon UnPACKer , Watto extractor, magic viewer, ninja ripper don’t work either—they don’t detect any images inside. I’ve attached a RAR with the .spr and .ani files. Thanks in advance, I really appreciate it! spr.rar

  10. I'm searching for tools that converts Shogo: Mobile Armor Division .DTX into .JPG or .TGA. This format is the same as other games powered by LithTech such as Blood II: The Chosen. Here is the 010 Editor binary template for .DTX DTX_Lithtech_texture_template.bt shogomobilearmordivision_dtx.rar

  11. Started by redtarp,

    Hello, I'm trying to get sprites from the fighting game One Piece Burning Blood. I have found a noesis Python script; however, it seems that it can only work with character models and their .npks, and textures seem to be in .npkv. I've included the .npk model script I found and a .zip with some .npkv, which I believe sprites are in, Luffy's model (character_000) with his .npk that works with the existing script, and a .npki and .npkv. fmt_SpikeChunsoftFTG_npk.py samples.zip

    • 0 replies
    • 390 views
  12. Started by mrmaller1905,

    I'm looking for tools that converts Far Cry 2 XBTs into normal DDS files https://mega.nz/file/lDJH1DRJ#DncBM9xvYm8Mf_Y8n4xDibfvUHlla6BWw1xyof6XW1A

      • Like
    • 1 reply
    • 404 views
  13. Can you analyze Crazy Taxi texture pack files like TEXDC0.BIN? Thanks in advance. crazytaxi_dreamcast_textures.7z

  14. Hello, after the announcement of the mobile game Disney Heroes: Battle Mode, I wanted to try to rip the sprites from the game. However, the sprites seem to be in a ".etc2" format that I have never seen before, and I wanted to see if someone could help me convert it. I've included the .etc2 for Kermit, alongside the .atlas and .skel that are used. Thank you/ spine.zip

      • Like
    • 4 replies
    • 788 views
  15. Started by wattostudios,

    Hi experts, wondering if someone with more experience could assist here. The game International Volleyball 2009 contains a number of standalone *.IVT image files, which appear to be single images with (I assume) an 8-byte header. Some images use 3 bytes per pixel, others are 4 bytes per pixel. I'm not able to pull out anything useful from the 8-byte header, but I'm assuming it contains encoded width/heights and maybe the bytes-per-pixel. Image dimensions are pretty easy to figure out, for the most part - 256 or 512 squares seem to be common. When I try to run it through some image formats, I'm able to confirm that they are images, however I can't q…

  16. Started by gerald15,

    I couldn't convert the texture with the available tools. PAL32 seems uncompressed. I checked with ImageHeat. The textures are more or less visible. I need a script that will convert the texture to DDS and then back to a tex file. Maybe there's a tool that converts tex files, but I couldn't find one. tex.7z

  17. Started by PeronchoCraft,

    Hello, I need to modify the textures of the game Digimon World Data Squad. The game does not have any files other than PMD, and when viewed from Tiler Molester, you can see the textures inside these files. I am leaving a file here in case you want to examine it. pw_tic_a.rar

  18. hello, i have a been trying to translate Ayanami Ikusei Keikaku for ps2, since i already made an spanish translation for the pc version of the game, i wanted to make an english translation for the ps2 version, so that all versions of the game were translated. I managed to open the "DATA.BIN" file in the game's .ISO and found a buch of files that are in the TEX , ACS and SFD formats, i suspect that the text files are in the TEX format, the issue comes when i open said files in notepad++ it only shows binaries, i will add the files if anyone wants to give it a shot. in the pc version there was a tool that was developed for the russian translation (as far a…

  19. Started by UZ.-,

    Hello forum its me again, I hope you're all doing well. I need help converting these SPR files to TGA, DDS, or PNG formats, or unpacking/extracting the images they contain. They belong to the game mentioned, and unfortunately, I haven't had much success with common tools like Dragon UnPACKer, QuickBMS, Watto Extractor, Magic Viewer or image heat. I've also tried some utilities for inspecting different image formats, but I don't know how to use them correctly, as I have no programming knowledge. I think the file containt the textures in some image format If anyone could guide me or suggest a method or tool that works, I would greatly appreciate it. I've…

  20. Just curious about those RLE images from old 1997 PC game "My Friend Koo". My Friend Koo RLE samples.zip

  21. Hello, I need help with the game graphics. All the files are packed inside data.afs; there are 2.610 files without extensions. I've found lots of files using the script, but I’m having trouble with the graphics. I can’t view them properly or identify their format. It's essential to edit the font and graphics in order to translate the game (or at least try to). I’ve tried using Tile Molester, MummGGTool, and Noesis, but I still can’t extract or display the images correctly, including the font and title graphics. Any help or guidance would be appreciated. Example_graphics_kenshin_ps2.zip

      • Like
    • 3 replies
    • 539 views
  22. Hello forum, I’m looking for some help please with extracting/unpacking the attached file from the referenced game. I’ve already tried the tools mentioned in my previous posts — Dragon UnPACKer, Watto, and Resource Hacker — but unfortunately I haven’t had any success so far. I know that at some point Aluigi made an unpacker for this type of file, but I can’t seem to get it working properly. Perhaps with today’s tools there is now a more practical method to extract these files? If this category is incorrect and this post belongs in MISC instead, please let me know and I will remove it. I’m only interested in extracting the images/cursors from this game.…

  23. Hi everyone, I could really use your help. Does anyone know how to extract or convert the .gr2 files from the referenced game? I’m able to view them using Granny Viewer, but I haven’t found a way to export them into common image formats like TGA, DDS, or BMP. If anyone has a QuickBMS script or a Python tool that could help with this, I’d greatly appreciate it. I’ve already ruled out tools like Dragon UnPACKer, Watto Extractor, Magic Viewer, etc., since none of them worked. I’ve attached the files in question. Thank you very much in advance! LORDS OF THE REALM 3.rar

  24. Hi Guys there's a game on PS3 I'm trying to understand how to inject jfif files that exceed the original size. I am already able to replace existing jfif files by simply making them the same length (if smaller zero the file out till it reaches the same length as the original) its a similar process to this YT video. https://www.youtube.com/watch?v=lZQKq52dyMA However I'm looking to exceed the original jfif file size, is there any particular way I need to do this? Is it likely to involve having to recalculate some type of checksum or perhaps there's an offset in SYS-DATA file I'm referring to that indicates where a jfif starts and ends maybe.

    • 1 reply
    • 387 views

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