Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.
Zero Tolerance for Disrespect

Graphic file formats

Get help on any and all graphical formats...

  1. Started by piken,

    This is an archive of the useful list originally from https://forum.xentax.com/viewtopic.php?t=15540, which seemed a fitting first topic for graphic file formats. Some links are broken because they pointed to internal downloads on Xentax :'(, but most work :). ------------------------------------------------------------------------------------------------------------------------ Post by ikskoks » Fri Nov 25, 2016 2:13 pm TextureFinder 1.3.2 Designed to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researc…

  2. in the ps2 version of this game there 2 formats used .psd and .ps2 according to a script that i dont remember where i got it from .PSD is a 3d mesh format while .PS2 seems to be an archive/texture format thing opening it up in imageheat i see textures for example this is tom note the script doesnt import all of the polygons i dont know why however whats important is the textures importing TO_BE_AC.PS2 into imageheat i get this however when i extract tom's textures using modified version pcsx2 with 3d screenshoting i get 3 images and in TO_BE_AC.PS2 references to 3 images are mentioned i think a bms script could extract this here is an exampleTO_BE_AC.rar

  3. Started by UZ.-,

    Hi everyone: I'm looking for help deciphering the image compression used in the game Are You Afraid of the Dark? The Tale of Orpheo's Curse (1994). I'm trying to extract the textures from the .DTA files. Dragon Unpacker extracts the videos incorrectly; there is something obfuscated that I haven't been able to figure out. I've attached the main DTA file and the game's executable; if you need any other files from the game installation, I'd be happy to share them. Thanks in advance to everyone! https://www.mediafire.com/file/2zaxey5gxrcynng/AFRAID.rar/file

  4. Hi everyone, sorry to bother you again: I’m looking for help deciphering the image compression method used in Armagedon for the crimsom, released in 2001. I’m trying to extract textures; while HxdD lets me view the list of contained files, I haven't yet figured out how to actually extract the textures for the .SPR Could someone help me with a QuickBMS or Python script to extract the images? I've attached the zip file containing the two files in question and the game executable, just in case they're needed! https://www.mediafire.com/file/k10n0cvcp8o2ovf/Armageddon.rar/file I appreciate any help!

  5. Started by UZ.-,

    Hello forum, I need help extracting the textures from these two files that I'm attaching in the zip. Any help would be greatly appreciated, perhaps with a Python script or Quick BMS. Thank you very much in advance. inter.zip

  6. Started by Nino3245,

    I looked at the Content folder for The Impossible Game for Xbox 360, which is an XNA game, and found that it's graphic .xnb files use things like XMemCompress and swizzling, I've only found one tool that can read them, and it's GXView from the GameTools Suite, but it needs a license to save files. Does anyone know any other tool that can convert these .xnb files to something readable?

  7. Started by UZ.-,

    Hi everyone, it's me again: I'm looking for help deciphering the image compression system used in Times of Conflict (2000). I'm trying to extract textures and UI bitmaps from the .dat files. Could anyone help me with a QuickBMS or Python script to extract the images? I'm uploading the main DAT file and the executable to MediaFire in case anyone needs them. https://www.mediafire.com/file/al679huma8seqyd/DAT_and_exe.rar/file Thanks a lot in advance!

  8. Started by UZ.-,

    Hi everyone: I’m looking for help deciphering the image compression used in Primitive Wars (2001). I am trying to extract textures and UI bitmaps from the .mcs and .dat files- Can anyone help me with a QuickBMS or Python script to extract the images? I’ve attached a RAR file containing two files and the information an AI managed to glean from the game executable. COPY RGB565 (16 bits per pixel, no palette—which explains why Mousec.dat wasn't a palette; it has high entropy because it's something else entirely, likely unrelated to the textures) 32×32 pixels, stored in column-major order (by columns, not rows) 100 frames of 2048 bytes each = the complete file 32-byte header:…

  9. Started by UZ.-,

    Hi everyone, sorry to bother you again: I’m looking for help deciphering the image compression method used in Hardbinger, released in 2003. I’m trying to extract textures; while Dragon Unpacker lets me view the list of contained files, I haven't yet figured out how to actually extract the textures. Could someone help me with a QuickBMS or Python script to extract the images? I’ve attached a RAR file containing the file in question. I appreciate any help! https://www.mediafire.com/file/ql75itq83tvdv8e/res0.rar/file

  10. Hi! I`m trying to make a new 1024 x 1024px skybox for Zone Industrial to use it in Need for Speed Porsche Unleashed PC, I unpacked it using FSHTool and repacked it again, but in the game, skybox not showing, any ideas? Or any tips to create it correctly? Thank you in advance. industrial.rar

  11. Hello everyone, I’m looking for some help cracking the per-image compression for Magic Chronicles (2003). I am trying to extract the textures and UI bitmaps from .bin and .dat files (which share the exact same format). I've included a summary of what I've accomplished and where I'm stuck, hoping someone can help me with an quickbms script or python please. I've also attached the .bin, .dat, and .exe files for the game. https://www.mediafire.com/file/cts1akuxc64e20d/MAGIC_CHRONICLES_BIN.rar/file

  12. Started by sdadsdasd,

    Hey, I'd like to extract the font textures from True Crime: New York City (PS2 version) so I can translate the game into my language, would anyone be able to help me? I found a thread on ZenHAX about the PC version. https://zenhax.com/viewtopic.php@t=16727.html https://gist.github.com/leeao/dcde28347f211283bfd1ca60f792744f Here are the .tag files with the PS2 font textures. ps2 true crime .tag.zip

    • 0 replies
    • 220 views
  13. 00000002-00000002-ICON00_LUF_ANGRY.zip I've been working on this game for a while making a Japanese dub mod and I've figured out most of the game except textures and models. I need help with the texture file format of this game to finish my mod I've tried a lot with this but I just couldn't figure it out. I have collected info about it though so this could help if anyone could help me with this I'd appreciate it a lot. Some information about TPL PS2 format. this has 2 sections: - first section: Header data - Red: magic number 0TKP - Green: Count of images - Pink: list offsets section: - first int is offset to image header - second is size - second section: Image Header; …

  14. Started by UZ.-,

    Hello everyone,I’m looking for some help cracking the per-image compression for Buccaneer (1997, SSI). I am trying to extract the textures and UI bitmaps from bitmaps256.cat and combat.cat (which share the exact same format). I've included a summary of what I've accomplished and where I'm stuck, hoping someone can help me. I've also attached the .cat and .exe files for the game. Thanks in advance! buccaner files.zip

  15. L1GFX.PC textures sample files Archive yes 🤔TiledGGD?? want GFX .DDS i'm sorry ConsoleTextureExplorer Not TextureFinder 🙄

  16. Started by UZ.-,

    Hello everyone, I’m looking for some help extracting the textures from this .tex file from the game mentioned in the title. I’ve tried several different methods, but unfortunately I haven’t been able to figure out the file format or successfully unpack it. I’ve attached the .tex file in question, along with an .md file containing an analysis of the file structure, in case anyone would like to take a look and see where the problem might be preventing the file from being extracted/unpacked. Any help or suggestions would be greatly appreciated. Thank you very much in advance for taking the time to look into this! https://www.mediafire.com/file/u82e38919q2kmzd/tex.rar/file …

  17. Hello everyone, I’m looking for some help with deciphering/extracting the ADF files from the game Fairyland Online. I’ve attached some files for anyone who would like to investigate them, as well as the game executable in case it is needed for analysis. The specific file I’m interested in is mouse.adf, as I believe it may contain the game’s mouse cursors. Any help in figuring out the structure of these files or extracting their contents would be greatly appreciated. Thank you very much in advance to everyone who takes the time to help! ---- Extract the mouse cursor sprites from the client of "Fairyland Online" (aka King of Kings 3 engine, developer: Lager Network Tech…

  18. Hello everyone. Thank you for the previous assistance with extracting resources from "Kita e. White Illumination" and "Kita e. Photo Memories." Basing on the extraction from "Kita e. Photo Memories," I successfully extracted the Event CGs and backgrounds from "First Kiss Story II." Unfortunately, I've run into another extraction problem, "Milky Season," developed by KID. Although AyuanX developed the extraction tool Kid Tools Gui (KTG) for common KID games, unfortunately, neither KTG nor Noesis can recognize the contents packaged in the AFS format files in the Dreamcast version of "Milky Season": KTG extracts the contents of background/event CG packages like BG00.afs into…

    • 0 replies
    • 401 views
  19. I'm looking for existing tools that can extract texture files from GTA San Andreas TXDs. gtasanandreas_txd.rar

  20. Hi everyone, I'm trying to extract texture files from two Dreamcast games—Kita e White Illumination and Kita e Photo Memories—and I'm stuck on two issues. First, for White Illumination, the .CB file (which I opened with a hex editor and found to contain .dds and .set files) was extracted using a script generated by DeepSeek, but the resulting .dds files won't open in any image viewer I've tried (see SSYF.zip). Second, for Photo Memories, the PVR files have GBIX and PVRT headers, but none of the usual tools—pvr2image, Noesis, sprt2png, or PVRTexTool—can convert or even open them (yuko_PVR.zip). I suspect the data might be compressed, encrypted, or using non‑standard header…

  21. Started by UZ.-,

    Hi everyone, I’m hoping someone here might be able to help me extract the textures from this file. The main file is the .pck, but it also comes with two additional files, .dir and .tbl, so I’ve attached all three just in case they are needed. I’ve also been investigating the format with the help of AI, and this is what I’ve managed to discover so far: If anyone has experience with this kind of custom archive format, reverse engineering, or has any idea how these .pck / .dir / .tbl files are structured, I would really appreciate any help or suggestions on how to proceed. My main goal is simply to extract the textures from the archive. Any help for an a script for quickbms…

  22. I need some advice on how to edit the font (game subtitles) in an older game where the font is like an image (bitmap). I need to edit the font because of the different character set used to translate the game text. I can edit a font saved separately in TTF format, but a bitmap font is a new thing for me. I used the MummGGTool. The result is an image in the shape of a narrow strip with letters. What is strange to me is that the letters have different slants and some are split. I was able to compensate for the slope in some of the letters by changing the width of the image (see image). Some of the letters do line up, but they remain split. Following the a…

      • Thanks
    • 3 replies
    • 1.9k views
  23. I'm currently looking into the Xbox Live Arcade (XBLA) game Shrek N Roll for Xbox 360. Using X360 Tools to inspect the STFS package, I extracted the internal folder structure and found a textures directory containing files with the extension .texture.x360 (files like loadingbanner.texture.x360 and shadowTexture.texture.x360). However, when trying to open them or export them directly, standard image viewers or renaming them to .dds / .png results in an unspecified format error. It seems these files might be proprietary container formats or archives holding multiple textures rather than standalone images. Does anyone know how these .texture.x360 files are structured? Is the…

      • Like
    • 1 reply
    • 278 views
  24. I'm looking for existing tools to convert Taxi Racer New York 2 DCTs to DDS files. taxiracernewyork2_dct.rar

      • Like
    • 1 reply
    • 249 views
  25. Started by UZ.-,

    Hi everyone, I need some help converting these RAW files into a known image format such as TGA, BMP, or DDS, please. They appear to be cursors/sprites/textures from the game in question. I’ve included a ZIP containing the RAW files, along with a CSV and an MD file with all the information and research I’ve gathered so far. I hope someone can help me figure this out. Any help would be greatly appreciated! Thank you in advance! cursors_raw.zip

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.