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Graphic file formats

Get help on any and all graphical formats...

  1. Hello, everyone. Guitar Hero and Rock Band fan, Pandora here. Please, I might need some help working with Guitar Hero 3 PC in 8K Resolution. I've been tinkering with QueenBee 1.9 and Guitar Hero Three Control Panel for in-game code and texture modding. My goal is to run this game in 8K 60FPS. My hardware allows it. I am emulating a 8K 60Hz Virtual Monitor with Virtual Display Driver. I do not own a 8K Physical Monitor. My physical monitor is 1080p 60Hz. I use OBS to see the Virtual 4K Monitor, making it Default Screen on Windows Virtual Display Driver https://github.com/VirtualDrivers/Virtual-Display-Driver With this, I can successufully run the game s…

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    • 1.2k views
  2. Hello guys, this is my first thread in this forum, I was recently digging some model resources from the PSP game yugioh tag force, I've managed to get the texture file, it's in .gim format. whereas the models, I assume, are stored in .tms, and .tmt will be animations, but that's the farthest I can go with these now... So here I am asking for pro's help~ ヽ(≧□≦)ノ I've uploaded the model files in case anyone needs to take a look sample files.rar

  3. Started by Evil Trainer,

    Hey guys! Me and a friend are trying to translate Resident Evil 5 on Xbox 360 and we're having some issues with the font atlas. The entirety of the game's textura work just fine with FluffyQuack's ArcTool and its .bat file, except the one for the font. It's a .tex file from MT Framework and it's swizzled. I managed to find a noesis script that did the job of extracting the texture, but now I need to convert my edited image back into a X360 swizzled .tex. Does anyone have any idea on how to do so? I'm attaching the .tex file and the noesis script just in case anyone feels like taking a look into this. Any help is appreciated, thanks in advance! P.S.: despi…

  4. Started by Myers69,

    Hi ResHax, I'm trying to convert some PS2 textures that are in the .TEX file format. What would be the best program to use in helping to achieve this?

  5. I tried to use the script inside the rar to extract the fad files but without success. The files i want to extract are meant to be 2d sprites. I uploaded the files in drive because the limit here is not enough. One of the files is more than 300mb. https://drive.google.com/drive/folders/1ms422ErL-J91g-4PieN-XaL_Rj1q8yDu?usp=drive_link yomawari.rar

  6. Started by Xeno,

    Need help opening GT7 Scapes .JXL they aren't openable by any program that can normally open a .JXL which leads me to believe they aren't a standard .JXL format used everywhere else use python script included in .zip to unpack the image_grp to get the aforementioned .JXL's "python unpack_image_grp.py image_grp" scripts made by kuri0 gt7 scape 3.zip

    • 0 replies
    • 996 views
  7. Started by KASaLEX,

    Need help deciphering WebP files. These image files are from a game created on Visionaire Studio engine version 3. WebP.7z

  8. Hello everyone, I am new here and would like to introduce myself a little bit before going to the main part of the topic. In October last year I started a project with disassembling a PS2 game called Driver Parallel Lines and a little bit later the prequel of it, a PSP game called Driver 76. As a person with basically no prior experience in doing things like these, the start was difficult for me, but because I am really interested in turning my idea into reality, I invested really much time in this project, and learned interesting and possibly important things. I also tried out many cool programs for modifying/working with different kinds of files. Since I found my wa…

  9. Started by redtarp,

    Hello, I've been trying to rip the sprites from this game "RetroRealms Arcade". Getting the sprites themself was pretty easy, since it just runs on Unity, however I ran into a weird issue with the sprites. The sprites have pretty much no color and are transparent. If anyone could help me figure how to get the sprites to have color, that would be amazing. I've including a zip with the bundles for Michael Myers sprites. michael.zip

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    • 3 replies
    • 1.1k views
  10. Hi! I would like some help regarding .pzz format from the game Gundam vs Gundam Rengou VS ZAFT II PLUS I know the models and game is old but they are retro and still look good. Thanks AFS_DATA.7z

  11. Hello! I'm trying to understand a binary format of an image transparency mask for NexusTK - a 2D MMORPG from 1996. (Disclaimer: I received help back in the XeNTaX days, and no longer have a way to contact who helped, so my understanding of this format is not great - that's why I'm asking here ). To build my transparency masks, I use the following code - it's GDScript so the code is python-ish: var STENCIL_MASK := 0x80 var mask_image := Image.create(width, height, false, Image.FORMAT_RGBA8) for i in range(height): var total_pixels := 0 while true: var pixel_count := read_u8() if pixel_count == 0x0: break # End of ma…

  12. Started by Toshikami,

    I'm trying to extract some graphics from an Idea Factory Switch game--DAIROKU AYAKASHIMORI The BG and the characters files are in .atd(.ktx) format but none of the .ktx converters I found online are working with it. Does anyone have any way to how to convert these to png or another easy to use format? Thank you! example.7z

  13. Started by VituV2,

    Can someone help me open some raw texture with some program that can open these textures and then import them into the game? City.zip

  14. L1GFX.PC textures sample files Archive yes 🤔TiledGGD?? want GFX .DDS i'm sorry ConsoleTextureExplorer Not TextureFinder 🙄

      • Like
    • 3 replies
    • 1.1k views
  15. Started by Jenny1367,

    MaplesM now has some files which do not use crabindex, is it possible to assign colors to them with Pallete? Examples from APK here https://apkpure.com/maplestory-m-fantasy-mmorpg/com.nexon.maplem.global example.zip

  16. Hi everyone! I recently extracted Midnight Club 2's textures as I am looking to experiment with creating a HD texture pack (which does not exist today). Most of the files are .TEX, with a few .IPU and .PAL files and one .OUT file. However, I have tried several different programs to convert the .TEX files to PNGs in order to upscale them properly, without much luck. ScarletConvert doesn't recognize the tex, Rainbow doesn't support tex files, TextureFinder 1.3.2 opens up a weird image with distorted colors, and TextureFinder 2.1 may be a virus based on VirusTotal and my W11 PC literally stopping me from opening the file. In addition, there are also IPU, OUT, and PAL fi…

  17. Hi, I tried to extract the textures from this game, but the sba extractor only works in few files, there´s a way to extract them all? 2022_Acura_NSX_Type_S.rar

  18. Started by erickkingofarmy14,

    this appeared when I tried to export a 1kb image file

  19. I mean there is a Texture Converter made by KillzXGaming and Nenkai, which works like a charm actually. But unfortunately, neither of them are able to get the detail maps from ff16. You can download the texture files here: [texture samples] As to the detail tilling maps, hypothetically, I think they use some sort of ways to pack all the tilling maps into one .tex The tilling maps path is gracommon\texture\tiling\pattern When I drag and drop the .tex file onto the Texture Converter tool, it just extract a 1kb file. The reason why I have this idea is that Unity3D games use this kind of technique to pack several textures into one, and they call it Te…

  20. Semi related to this post but thought I'd make a new post instead of bumping that thread. I am completely new to image formats and currently down a rabbit hole learning about all shorts of shenanigans like swizzling and tiling. I am trying to view a texture a texture dumped from memory from the Xbox 360 version of COD4. Based on other metadata I know the width and height is 1024, 512. I am unsure of the format but I am fairly sure it is DXN or DXT1 DDS image. I don't have the DDS header of the pixel data so I have prepended a DXT1 header for myself. This is what it looks like without any work except for the prepended DDS header. My python script which was gen…

    • 3 replies
    • 1.9k views
  21. Started by GabryTheSniper,

    When i decomplied the files of the game, i came across these files: 59233856.xet and 58053336.xet . Is there a way to convert them as png? Is there a script that can handle them? Thanks in advance. XET files.zip

  22. Started by Berzerkakagod,

    war_yan_a.rar any one know how to open it and use it ?

  23. Greetings guys. I'm trying to decode .imag files, which can be found in .ca archives of the game Alien Nations 2 (die völker 2). I've been trying to understand how it's possible to convert these custom-formatted images into a commonly supported format, like PNG or GIF. And since I'm pretty new to reverse engineering, would appreciate any help. If I'm getting it right - these images are of 16-bit colour, must be RGB565 or RGBA4444. The first and the third byte define the image size. (e.g. 28x28), the fifth byte is a some kind of a flag - (probably palette?) - but it's always set to 1. And the pixelarray offset is 24 bytes, again, if I get it right. Altho…

  24. Unpacked the .nltx files using this tool However it results in swizzling and the image is mashed. I'm pretty much a noob in this regard, though i have experience in normal coding, so if anyone can give me the method, tool or link a tutorial on how to fix it, it would be deeply appreciated. I found other swizzle discussions, however those use some terminology and numbers i am unfamiliar with. In an archive both the original nltx file and the raw dds file i got from it. ch000.zip

    • 2 replies
    • 3.3k views
  25. Started by Dolphin,

    Hello, help me solve the problem with the Noesis plugin. it incorrectly shows the ps2 swizzle 4bpp texture, but some programs also do this incorrectly. thanks in advance if use MummGGTool: width = 64, height = 32, bpp = 4 inside Noesis i use: data = rapi.imageUntwiddlePS2(data, width, height, 4) data = rapi.imageDecodeRawPal(data, palette, width, height, 4, 'r8g8b8a8', 1) if width = 32, height = 64 if width = 64, height = 32 if use "Console Texture Explorer": s0000_023.zip

      • Like
    • 2 replies
    • 1.5k views

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