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Graphic file formats

Get help on any and all graphical formats...

  1. Started by PeronchoCraft,

    Hello, I need to modify the textures of the game Digimon World Data Squad. The game does not have any files other than PMD, and when viewed from Tiler Molester, you can see the textures inside these files. I am leaving a file here in case you want to examine it. pw_tic_a.rar

  2. hello, i have a been trying to translate Ayanami Ikusei Keikaku for ps2, since i already made an spanish translation for the pc version of the game, i wanted to make an english translation for the ps2 version, so that all versions of the game were translated. I managed to open the "DATA.BIN" file in the game's .ISO and found a buch of files that are in the TEX , ACS and SFD formats, i suspect that the text files are in the TEX format, the issue comes when i open said files in notepad++ it only shows binaries, i will add the files if anyone wants to give it a shot. in the pc version there was a tool that was developed for the russian translation (as far a…

  3. Started by UZ.-,

    Hello forum its me again, I hope you're all doing well. I need help converting these SPR files to TGA, DDS, or PNG formats, or unpacking/extracting the images they contain. They belong to the game mentioned, and unfortunately, I haven't had much success with common tools like Dragon UnPACKer, QuickBMS, Watto Extractor, Magic Viewer or image heat. I've also tried some utilities for inspecting different image formats, but I don't know how to use them correctly, as I have no programming knowledge. I think the file containt the textures in some image format If anyone could guide me or suggest a method or tool that works, I would greatly appreciate it. I've…

  4. Just curious about those RLE images from old 1997 PC game "My Friend Koo". My Friend Koo RLE samples.zip

  5. Hello, I need help with the game graphics. All the files are packed inside data.afs; there are 2.610 files without extensions. I've found lots of files using the script, but I’m having trouble with the graphics. I can’t view them properly or identify their format. It's essential to edit the font and graphics in order to translate the game (or at least try to). I’ve tried using Tile Molester, MummGGTool, and Noesis, but I still can’t extract or display the images correctly, including the font and title graphics. Any help or guidance would be appreciated. Example_graphics_kenshin_ps2.zip

      • Like
    • 3 replies
    • 597 views
  6. Hello forum, I’m looking for some help please with extracting/unpacking the attached file from the referenced game. I’ve already tried the tools mentioned in my previous posts — Dragon UnPACKer, Watto, and Resource Hacker — but unfortunately I haven’t had any success so far. I know that at some point Aluigi made an unpacker for this type of file, but I can’t seem to get it working properly. Perhaps with today’s tools there is now a more practical method to extract these files? If this category is incorrect and this post belongs in MISC instead, please let me know and I will remove it. I’m only interested in extracting the images/cursors from this game.…

  7. Hi everyone, I could really use your help. Does anyone know how to extract or convert the .gr2 files from the referenced game? I’m able to view them using Granny Viewer, but I haven’t found a way to export them into common image formats like TGA, DDS, or BMP. If anyone has a QuickBMS script or a Python tool that could help with this, I’d greatly appreciate it. I’ve already ruled out tools like Dragon UnPACKer, Watto Extractor, Magic Viewer, etc., since none of them worked. I’ve attached the files in question. Thank you very much in advance! LORDS OF THE REALM 3.rar

  8. Hi Guys there's a game on PS3 I'm trying to understand how to inject jfif files that exceed the original size. I am already able to replace existing jfif files by simply making them the same length (if smaller zero the file out till it reaches the same length as the original) its a similar process to this YT video. https://www.youtube.com/watch?v=lZQKq52dyMA However I'm looking to exceed the original jfif file size, is there any particular way I need to do this? Is it likely to involve having to recalculate some type of checksum or perhaps there's an offset in SYS-DATA file I'm referring to that indicates where a jfif starts and ends maybe.

    • 1 reply
    • 445 views
  9. Started by UZ.-,

    Hello everyone, I hope you're all doing well. I need help converting these TBD files to TGA, DDS, or PNG formats, or unpacking/extracting the images they contain. They belong to the game mentioned, and unfortunately, I haven't had much success with common tools like Dragon UnPACKer, QuickBMS, Watto Extractor, or Magic Viewer. I've also tried some utilities for inspecting different image formats, but I don't know how to use them correctly, as I have no programming knowledge. I think the file containt the textures in PCX format If anyone could guide me or suggest a method or tool that works, I would greatly appreciate it. I've attached the TBD file. …

  10. I've finished translating the game. I need to edit the fonts. It looks like a TGA file. Could you help me with unpacking and repacking the font textures? ui.7z

  11. Started by gerald15,

    I need unpack, edit and repack tool. Can someone help me? rage fonts.rar

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      • Like
    • 16 replies
    • 1.3k views
  12. So I just managed to extract the game's very big SDAT file and unfortunately this game uses a unique PSARC format, so I asked Codex to write a python script for me, and it surprisingly works, I promise that I followed Rule 17, While the other graphics for this game extract just fine, it is just the font graphic files that are being a pain, Tools that read GTF files like Imas-Archive can't open these font graphic files, since they use a unique GTF format for the font graphic files, and since the GTF format used for the font graphic files is extremely complex, Codex on Cursor can't write a script to properly extract these font graphic files, and only people who are great at…

      • Like
    • 4 replies
    • 811 views
  13. Hi, I wanted to edit the fonts in Hitman 2 on PS2, but I don’t know how to edit the MainMenu.TEX file where the fonts are stored. There’s a PC tool that can extract/edit .TEX files, but it doesn’t work with the PS2 version: https://github.com/pavledev/GlacierTEXEditor/releases/tag/1.8 Does anyone know how to extract the fonts from this file? MAINMENU.ZIP

    • 0 replies
    • 714 views
  14. These are not the standard PS2 .tm2 image, for the 33K files, they look like 128x256 image. The pixels part seems ok at 0x70, but the palette doesn't make scene!? Any helps? Seed_tm2.zip

  15. Any tools for TGA / VRLE files from Syberia (PS2) (SLES_513.93)? https://rewiki.miraheze.org/wiki/Microids_VRLE Seems to be using some custom RLE compression. Syberia_PS2_TGA_Samples.zip

  16. Started by UZ.-,

    Hi everyone, could you please help me? I have the following .res files from the referenced game, and I haven’t been able to extract or unpack them properly. I’ve tried several QuickBMS scripts based on the .res extension, but it seems these files use a different format than the ones those scripts support. Dragon UnPACKer and Watto don’t work either—they don’t detect any images inside. I’ve attached a RAR with the .res files. Thanks in advance, I really appreciate it! SEVEN KINGDOMS 2.rar

  17. Hello everyone, I need some help extracting/unpacking this .gpk file. It belongs to the game mentioned in the title and is quite old. I haven’t been able to unpack it, even with the help of AI. Here is the latest summary from Claude, and I’ve attached the QuickBMS script it generated—but the extracted images are corrupted. Thanks in advance, I really appreciate any help! +Q+ File Structure Offset 0x00: DWORD = 15 (number of entries in the table) Offset 0x04: DWORD = 0 (unknown / padding) Offset 0x08: DWORD[15] → absolute offsets to cursors 1–15 (cursor 0 is implicit, located right after the header at 0x44) From 0x44 onward: 16…

  18. Hello everyone, I hope you’re doing well. I’m looking for some help or guidance on how to convert these SPR files into TGA, DDS, or PNG formats. They belong to the referenced game, and unfortunately I haven’t had much success using common tools like Dragon UnPACKer, QuickBMS, Watto Extractor, or Magic Viewer. I’ve also tried a few utilities for inspecting different image formats, but I’m not very familiar with how to properly use them since I don’t have a programming background. If anyone could point me in the right direction or suggest a method or tool that might work, I would really appreciate it. I’ve attached the SPR files along with the PAL files …

  19. Hello everyone, I’m kindly asking for your help. I have these textures in DDS format, but I’m unable to view them—they appear to be corrupted. However, the tool I used to extract them is specifically designed for this game’s original file format (.h2o). From what I understand, the file header does not start like a standard DDS header, but instead uses a different one. Could anyone help me figure out how to properly read or visualize these DDS files? I’m also attaching a RAR file containing all the DDS files. I would really appreciate any guidance. Thank you very much in advance! LORDS OF THE RING WOTG dds.rar

  20. Any chance of extracting or converting these?: https://ia801901.us.archive.org/view_archive.php?archive=/9/items/CHITTY/CHITTY.ISO

    • 0 replies
    • 441 views
  21. I need your help with these Pages files. I have two example Pages files: 1. normal and 2. low gore edition. 1. NORMAL2. LOWGORE

  22. Started by Alpha 1001,

    Hi everyone, I'm developing a tool to edit the textures of the NFS Carbon and Most Wanted games in your PlayStation 2 releases. Until now, this tool supports to open and rebuild the .tpk archives with the textures, visualize and export to the tm2 format all the textures with 4bpp and 8bpp, and also import a tm2 to a 8bpp texture replacing the original texture in the tpk archive. My goal now is to find an algorithm to swizzle again the 4bpp textures, so I can import a 4bpp texture to the tpk archive. I've found some C codes to swizzle 4bpp textures, but they won't work, only the 8bpp swizzling is working fine. There is a video in attachment where I can show the progress of…

  23. Started by Researchman,

    Game for iOS initially in 2011, later was ported to Android. Uses non-standart encryption\compression for png and xml files - first 40 bytes is header while next is data. I've attached an png and xml file examples for research. page0.rar sprite.rar

    • 0 replies
    • 504 views
  24. Started by redtarp,

    Hello, I'm trying to get the sprites from the mobile only chinese game: One Piece: Set Sail. I've included three .zips, Cobyegg and brookwano, both of which contain .pngs that appear to have data because they have sizes, but nothing loads. baby5 contains a ".pvr.ccz" file, which I believe is the sprites, but I have no idea how to convert it into a viewable format. Thank you. Cobyegg.zip brookwano.zip baby5.zip

  25. Hello Everyone. I want to edit fonts from Desperados 2: Cooper's Revenge game. Apparently game is using some own fonts format saved as .raw files but I cannot find out how to convert the files to some editable graphic format and back. When I search for data I can see the characters in .raw files, but I do not understand the structure to convert it to dds and back. The .dat file is font configuration, I believe every character is configured like this: class Glyph { public ushort Id; // Character - " ! @ # .... public ushort X; // Position from left (px) public ushort Y; // Positipn from top (px) …

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