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Graphic file formats

Get help on any and all graphical formats...

  1. i need help with a custom texture format to unswizzle for the ps2 game NANA. If you could help me achieve this in any way it would be a great help as i could get to work on fantranslating the game. I am putting a 65$ USD LTC/BTC bounty on anyone who can successfully unswizzle this format, and it will be paid to the first person who can provide the function or proof that they can unswizzle the current texture format. Please contact me on my social platforms for this : @mxlg on discord and @mxlgborn on telegram. This image ^ is what i got in tile molester, from using 8x8 block size 32bpp RGBA, on 2 dimensions with the custom block size. i still see the swizzling…

  2. I've extracted the Xbox 360 version of Trials Evolution, and it seems to contain both normal textures with a T5X header and atlas textures with a T8X header. The T5X textures were simple enough to convert: I just read the 4-byte magic number and two int16s for the dimensions, then skipped to offset 0x1D and read the rest of the file as DXT5-compressed data. However, I haven't had any luck with the T8X textures yet. I've attached six of them for reference, though I have more if needed. T8X Textures.zip

  3. I recently ripped the Uncharted Golden Abyss game for the Vita and got help with extracting Dante's model from the .bsm file format that the game uses, but I can't get the textures to work. Here is a link to a file containing a few of his textures: https://www.mediafire.com/folder/ktakosyes7m6t/Dante_Textures If anyone could help that would be greatly appreciated! Thank you!

  4. Started by Hazza12555,

    Would anyone be able to help extracting contents of the .cas files from Skate 4. These seem to be the main file format and also come with a .toc file (as usual Frostbite Engine games do) Here i uploaded ALL .toc files as i'm not sure which ones are needed, I also uploaded an example .cas file which was found in the English folder (assuming for audio incase it's different) and some random .cas files found in the game files. Hopefully all these files should provide some insight into how to extact from this format! Good Luck!! https://gofile.io/d/Lu5Lu6

  5. Similar to "d_unit_sdat" and "d_layunittex.bin" how to extract and convert from it to png or jpg? The file format seems to be segs, I do not know how to convert this file d_laybg.zip

  6. Hi! I was working on my Console Texture Explorer project for GameCube/Wii and uploading it. I'd like to try it first with .dbt files. I'm not sure if I know much about the format, since most palettes use little endian or big endian ordering. I also don't know much about the Wii texture format. Could you help me? I want to finish this tool to make one for PlayStation 2, and then for PSP and PS1. I have some information about this, but I'm still having some trouble. Would you please help me understand more or make a script to extract it and explain it? That would be enough although I don't know if I'm putting the values correctly, or if they are the decoders I…

  7. Started by 曲奇ya,

    Help, I can’t extract images from a Unity game. Before deleting the characters, extraction was impossible; after deleting, I can view them, but still can’t see the textures. Exporting with AssetStudio just skips them. How can I extract the textures? The game files are too large, and due to restrictions, I can only upload a small portion.

  8. Hello everyone, I'm trying to get font for this game but I don't know what this type of font is, maybe it's a bitmap font, I tried to search for data structure file but there's nothing left, can anyone help me with this? The game is still free download demo on steam

  9. Started by Puterboy1,

    I think they may be the backgrounds, I need to convert them to a proper image format. scenes.zip

  10. Started by erickkingofarmy14,

    help me! for .pngb in toy soldiers please!

  11. Hi everyone, I have been trying to get textures from an old android game. Initially after extracting the package, I stumble upon the .dat file in the materials folder and opening them in UABE shows there are bunch of .sbsar file but I am unable to extract these from the .dat file...could not find a way to export these. Looking a bit about .sbsar file this could be import/export from Adobe Substance 3D Designer but have not been able to get the .sbsar file out of these .dat files specially the SubstanceArchive type data which I believe might have some meaningful textures. Will really appreciate any help or info on this. Have attached the origina…

  12. Hello people, I was just looking through the files of Superman - Shadow of Apokolips for the PS2 and wondered if anybody had any insight onto how to extract data from these different file extensions. I assume the BIN is where most the data is stored, so if anyone knew a way of extracting from it that would be great! As for the other 2 file extensions i'm not even sure where to start. If anyone could give me some insight onto what these file extensions are or even better - how to extract from them - that would be great! Sample Files: https://gofile.io/d/yP5mzB

  13. Would like some help with these Gran Turismo 4 image formats - I like this series - I extracted the files a while ago and they are all in the compressed file I have left here. Please, if anyone knows how to convert these images to PNG, DDS or JPG I would appreciate it!! I read that they are in a format called "tex1", I tried to convert it with some tools but I haven't found the solution!😊 gt4.zip

  14. I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash. All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?

  15. Hi everyone, I'm trying to figure out if there's any way to open, extract, and modify the content contained in these files for this game. Unlike the PC-only version, which is a moddable game, the console version appears to contain assets that would later be reused in the version developed by ISI, Image Space Incorporated, the same company that created rFactor, reusing the same engine. But getting back to the previous topic, I've noticed that both .CCD and .VSO files are some kind of file with encoded data, like the CCD, which should contain textures, models, and shaders for the cars and tracks. The .VSO files are generally for scripts, but I won't talk much abou…

  16. Started by Ani56,

    Anyone help me out to create a editing tool for cricket 24. If anyone shows interest i will provide the necessary data for file extracrion.

  17. Hi guys! I have these .bin files with the header CCHG1.5, which from trying to read the game's decompiled ELF is under the "ColorChangeManager" and "System" v so I assume its a file format for the game's system to read, and also the filepath for the _col.bin is found on a part of the ELF as a pointer or something I assume its either an archive again since its a .bin file or a custom file format for storing images. col files.7z

      • Thanks
      • Like
    • 4 replies
    • 959 views
  18. Just wondering if anyone knows how to extract data from these .pak/.gpu files The .gpu files sometimes contain more data than the .pak files and are usually accompanied together but sometimes the .pak files will be on their own. Here are some samples https://gofile.io/d/6Ff0Rb

  19. Started by wwtmugen,

    https://apkpure.com/cn/shi-kong-xi-ren-xin-jiao-se/com.yinhan.hunter.tx Official Game Websitehttps://hunter.yh.cn Who can help decrypt and extract the images from these files? lan.zip700.ziphuodong.zip Hunter_android_2.apk.zip

    • 1 reply
    • 1.3k views
  20. https://www.mediafire.com/folder/wwrdn0l5m0mmk/kof97ol 游戏官网https://kof.ledosoft.com 加密? 如何提取 sprite.pfs effect.pfs 这些 DDS 文件 dashe2_res054.dds hrun_res008.dds hstand_res008.dds

  21. Started by hohenheim,

    I'm trying to edit the game's textures, but they're in a format that I haven't seen mentioned anywhere. I've tried a few programs but haven't been able to. Does anyone know of a way to extract them? Textures.zip

  22. Started by AMININE9999,

    i need help with how to find font for translate game The Mortuary Assistant i can translate some main menu Game font don't support Thai language pls Help

    • 2 replies
    • 893 views
  23. I tried EA Graphics Manager but it doesn't work for The Need for Speed: Special Edition. Any help in converting files into JPGs and can you update the program to add support for this game? These files have LZ77 compression theneedforspeed_pc_fsh.rar theneedforspeed_pc_qfs.rar

  24. Started by Blingus,

    This format predates Sonic X for the Leapster and works entirely differently from what I can tell (and might have some form of compression for the image data?). There aren't any palettes in the file that has them in it. The attached zip file contains both the file that has the sprites in it and a file I got out of it that I'd assume is a sprite (both from Counting on Zero). The same format appears to be used in Cars, Cars Supercharged and Nascar as well. SpriteData.zip

      • Like
    • 2 replies
    • 1.4k views
  25. Hi people of the world, I'm trying to get the sprites from the hundred line game just for some personal usage (stickers for journals) since I noticed I can't find any on the web right now. (will share if anyone wants ending up) In the game dialog conversations have character sprites (visual novel format) like the following: IMG1 IMG2 So far from the PC version of the game files I have the gamedata folder with a bunch of .cpk and .mvgl files. I extracted some .cpk files and now have a bunch of .usm files, which I hear you can extract audio and video from these files, but I don't think they would have sprite images in them. I can't figure o…

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