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Graphic file formats

Get help on any and all graphical formats...

  1. Drag and drop your bimage files into the script and it will convert it into PNG files. bimage.py bimage.zip

  2. The attachment has two folders, one with sample textures from MLBTS 22 PS4 and the other one with textures from MLBTS 25 Switch. In both cases, the texture files are in txt files. I assume that all those textures are compressed as I cannot see any reasonable shape in texture finders. Hopefully some of you can help me to extract these textures from those two systems. MLB The Show PS4-Switch.zip

  3. Started by Ggsgwhwhe,

    Delete this post

  4. I'm not sure what type of texture format is used for this game. Sample file: Texture sample.zip

  5. Started by redtarp,

    Hello, I am trying to get the sprites from the Nintendo DS game: One Piece: Gigant Battle. I was able to open the files and the .aar by using Tinke, most characters and supports have these two files (included the extracted ones as a sample). From what I can tell the sprites are located in a .dig files in the sc.aar folder. fox_s.aar.zip fox_sc.aar.zip

  6. Started by Samir30,

    This is colorcube texture with 32 volumes (volume map), each cube has 32x32. I tried to unswizzling PS4 texture but pixels for some reason are corrupted you can compare images, and some raw data and script itself for unswizzling. raw images.zip DDS from PC if you want header from it fcc_colorcube_mountainous.zip Script that unswizzle(result on the first attached image) findout.py PS4 after unswizzling (not correct pixels) and PC one (the way how pixels should look)

  7. Started by Quinaz,

    Hi, I've been trying to research files from this game and I could not find any information on its textures. In annex item.zip are files which have a bunch of textures (for car meter graphics), in parts.gsl 86 00 12 10 would be an entry to another texture inside the same file. It looks similar to this Tim2 (https://openkh.dev/common/tm2.html), it looks like a non-palleted image format 32bit rgba(?) could someone help me understand better this format? Is there a way to understand certain fields possibly using GPU debuggers to understand specific VRAM values in the hex (https://www.youtube.com/watch?v=lePKUCYakqM)? ITEM.zip

  8. Started by Serge25,

    Help unpack archive .t000 from Collapse (2008). Here my 'Collapse-Textures-t000.zip' .bt file for "010 Editor" but it don't recognize sky.t000 archive 😞 sky.zip Collapse-Textures-t000.zip

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  9. this is .pages lowgore for example Can someone teach me how to create a QuickBMS script for virtual textures in idTech 5 games? Wolfenstein German version for example.

  10. Wondering if anybody can help with extracting content from the .00 files in the Leaked Pre Alpha Battlefront. A BMS Script was made on zenhax by alugi for the XBOX version but the WII version seems to be slightly different. Here are some example files: https://gofile.io/d/iKxQ44

  11. Hi experts. I'm trying to read the MT2 images from Indiana Jones and the Emperor's Tomb (PS2), but I'm stuck trying to piece it all together. The images in the PC version are 32-bit RGBA, so that's easy, and gives us a comparison. For the same image in the PS2 version, it seems to be broken down like this... 64 bytes - basic image data (filename, width, height, etc) width*height/2 - 4-bit pixel values (with 4bit PS2 swizzling) width*height/8 - color values This is what the pixel block looks like, as 4-bit values in grayscale: The color values in the last block, look to be something similar to RGBA5551, so e…

  12. Started by OCL,

    I need a way to extract these, they contain sprites. Thomas.zip

  13. Started by Mysterium,

    Can anyone please help with extracting these textures? Not a format I'm familiar with. sba samples.zip

  14. Started by ulrice,

    ‌This issue has been resolved, please close the topic.

  15. Hello! I was working on a Python script that replace Sprites data with another for Unity games but Unity has another trick in its sleeve. For those who use AssetStudio, you will extract sprites like this (from Dungeon Clawler 2024 Demo): But with a tweak, I found out Unity uses more data to store RGBA32 sprites! Unity uses an Anisotropic filter to enhance the quality. Something that is difficult to replicate with Python and every sprites doesn't follow the same rule! We have to follow them individually. Another example with Clawcula. Interestingly enough, a partial replacement works and those which lack shearing, like the Logo, a…

  16. i need help with a custom texture format to unswizzle for the ps2 game NANA. If you could help me achieve this in any way it would be a great help as i could get to work on fantranslating the game. I am putting a 65$ USD LTC/BTC bounty on anyone who can successfully unswizzle this format, and it will be paid to the first person who can provide the function or proof that they can unswizzle the current texture format. Please contact me on my social platforms for this : @mxlg on discord and @mxlgborn on telegram. This image ^ is what i got in tile molester, from using 8x8 block size 32bpp RGBA, on 2 dimensions with the custom block size. i still see the swizzling…

  17. I've extracted the Xbox 360 version of Trials Evolution, and it seems to contain both normal textures with a T5X header and atlas textures with a T8X header. The T5X textures were simple enough to convert: I just read the 4-byte magic number and two int16s for the dimensions, then skipped to offset 0x1D and read the rest of the file as DXT5-compressed data. However, I haven't had any luck with the T8X textures yet. I've attached six of them for reference, though I have more if needed. T8X Textures.zip

  18. I recently ripped the Uncharted Golden Abyss game for the Vita and got help with extracting Dante's model from the .bsm file format that the game uses, but I can't get the textures to work. Here is a link to a file containing a few of his textures: https://www.mediafire.com/folder/ktakosyes7m6t/Dante_Textures If anyone could help that would be greatly appreciated! Thank you!

  19. Started by Hazza12555,

    Would anyone be able to help extracting contents of the .cas files from Skate 4. These seem to be the main file format and also come with a .toc file (as usual Frostbite Engine games do) Here i uploaded ALL .toc files as i'm not sure which ones are needed, I also uploaded an example .cas file which was found in the English folder (assuming for audio incase it's different) and some random .cas files found in the game files. Hopefully all these files should provide some insight into how to extact from this format! Good Luck!! https://gofile.io/d/Lu5Lu6

  20. Similar to "d_unit_sdat" and "d_layunittex.bin" how to extract and convert from it to png or jpg? The file format seems to be segs, I do not know how to convert this file d_laybg.zip

  21. Hi! I was working on my Console Texture Explorer project for GameCube/Wii and uploading it. I'd like to try it first with .dbt files. I'm not sure if I know much about the format, since most palettes use little endian or big endian ordering. I also don't know much about the Wii texture format. Could you help me? I want to finish this tool to make one for PlayStation 2, and then for PSP and PS1. I have some information about this, but I'm still having some trouble. Would you please help me understand more or make a script to extract it and explain it? That would be enough although I don't know if I'm putting the values correctly, or if they are the decoders I…

  22. Started by 曲奇ya,

    Help, I can’t extract images from a Unity game. Before deleting the characters, extraction was impossible; after deleting, I can view them, but still can’t see the textures. Exporting with AssetStudio just skips them. How can I extract the textures? The game files are too large, and due to restrictions, I can only upload a small portion.

  23. Hello everyone, I'm trying to get font for this game but I don't know what this type of font is, maybe it's a bitmap font, I tried to search for data structure file but there's nothing left, can anyone help me with this? The game is still free download demo on steam

  24. Started by Puterboy1,

    I think they may be the backgrounds, I need to convert them to a proper image format. scenes.zip

  25. Started by erickkingofarmy14,

    help me! for .pngb in toy soldiers please!

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