January 21Jan 21 Hi. Can anyone help me with Swizzle? The game itself is built on the Unity engine. The font texture has a resolution of 1024x1024, format: alpha8.PS5.zip Edited January 21Jan 21 by Redcode
January 23Jan 23 Interestingly D3D's standard swizzle for 8bpe (D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE) brings it a good chunk of the way there, just leaving the question of how to arrange each 64x64 pixel tile of the SDF:
January 25Jan 25 It's constructed from tiles that are 16 x 32, and every 4 tiles forms a block of 32 x 64, so I think this is correct:
Create an account or sign in to comment