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Graphic file formats

Get help on any and all graphical formats...

  1. Recently, I've been attempting to rip the textures from the original Garden Warfare game, and I've run into a problem when trying to rip the Envmap textures with Frosty Editor. You see, when Frosty Editor exports cubemap textures, what normally happens is that Frosty will cut the image into six parts for each axis of the cubemap. However, Frosty has this weird quirk when it comes to certain cubemap textures, as one image will export normally, however the other five will appear as a scrambled mess as shown in the image below. (Note that px is normal) And here is roughly how it is meant to look in game, note the reflection on the Hot Rod Chomper's head. …

    • 0 replies
    • 1.8k views
  2. Started by Gcr27,

    Hello its possible import this files in blender How find estrutury the files in the hex program https://www.mediafire.com/file/dpe1938prff1j9y/fury_files.zip/file

  3. Started by katashi,

    Hello, I want to translate the adventure time game into my language, but I have some problems I can't find any documents related to TNOF files It appears to be some kind of texture file Someone please help me, thank you very much Conversation.zip

  4. Started by Kazuma,

    Hi, can someone help me make a bms script that could convert a pzx file to png or jpg? I tried making on my own using this guide (https://www.psxhax.com/threads/quickbms-making-bms-scripts-tutorial-by-thattruestruggle.2190/) but I couldn't find the header and offset. Update: I tried decompressing 005.pzx on face zip using someone's script (https://ya4r.net/forum/index.php?id=156605&page=1&newup) assuming that it is also a zlib since it just for the same game and it converted to 00000135.dat. face.zip dat&bms.zip

    • 4 replies
    • 2.8k views
  5. Started by CountJames,

    I am trying to convert the .bgs files (which are background images) from Onimusha (PS2) to a readable format (.bmp, .jpg, etc). Can someone help me?

    • 2 replies
    • 1.7k views
  6. Started by HorsePlant,

    These are textures from SpongeBob's Atlantis SquarePants for Wii, which uses Blitz Games' proprietary texture format that tools like TextureFinder can't seem to decipher. Any help would be appreciated. SBAtlantis_Wii_SomeTextures.zip

  7. Started by Tosyk,

    Hi, can you guys help with converting this old texture format from storm engine? like bms script or noesis plugin? Here's examples: https://drive.google.com/uc?export=download&id=1jOtyLmlcfyhNMnVl-OVrgqd3TlK1pYvd Here's a part of storm engine source related to textures: https://github.com/storm-devs/storm-engine/blob/2d3fd8dcf59e29787b2bce3c90e5ebf23b5687b1/src/libs/renderer/src/texture.h#L75

  8. Started by Halamix2,

    Hello, I've been working a bit on reversing file formats used in a Gamewave game console and I'm stuck on image color encoding (I doubt this is RGB, might be YUV420 or something completely different): I know mostly how the image header looks like (https://github.com/namgo/GameWaveFans/wiki/Image,-Music-formats), all data from byte 0x30 is zlib packed: looks like either each two pixels are swapped, or somehow interconnected (maybe 4633 is just two pixels of separate 46 (4alpha and 6sth) and two connected values spread across two pixels (3+3 & 3+3?) I've found mentions in the game binary to "4633", this looks like a correct-ish packing of 4 unknown values…

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    • 2 replies
    • 4.1k views
  9. Started by F0NT3,

    Does anyone know how to convert textures to PNG? In the following link you can download some textures along with the corresponding image in png format obtained from the patapon 1 remastered game. p2r-samples.zip Thanks!!! p2r-samples.zip

      • Like
    • 9 replies
    • 3.4k views
  10. Started by Hulk,

    Hello, I am attempting to translate the game, but I have encountered a texture that I want to translate, and it is stored in a .bin file. I don't have much knowledge about hex editors or any tiled editor to extract the contents of the bin file. Could someone please help me in correctly extracting the contents? https://pixeldrain.com/u/1dQTpmYJ here is file

      • Like
    • 6 replies
    • 1.6k views
  11. I have extracted the files from MGS2:SOL HD for PS3. My aim is the textures which is in CTXR format. Does anyone know how to convert CTXR to PNG or DDS and vice versa? is there a tool for that or way to edit them?

    • 5 replies
    • 2.4k views

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