Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.
Zero Tolerance for Disrespect

Graphic file formats

Get help on any and all graphical formats...

  1. Started by CountJames,

    I am trying to convert the .bgs files (which are background images) from Onimusha (PS2) to a readable format (.bmp, .jpg, etc). Can someone help me?

    • 2 replies
    • 1.6k views
  2. Started by HorsePlant,

    These are textures from SpongeBob's Atlantis SquarePants for Wii, which uses Blitz Games' proprietary texture format that tools like TextureFinder can't seem to decipher. Any help would be appreciated. SBAtlantis_Wii_SomeTextures.zip

  3. Started by Tosyk,

    Hi, can you guys help with converting this old texture format from storm engine? like bms script or noesis plugin? Here's examples: https://drive.google.com/uc?export=download&id=1jOtyLmlcfyhNMnVl-OVrgqd3TlK1pYvd Here's a part of storm engine source related to textures: https://github.com/storm-devs/storm-engine/blob/2d3fd8dcf59e29787b2bce3c90e5ebf23b5687b1/src/libs/renderer/src/texture.h#L75

  4. Started by Halamix2,

    Hello, I've been working a bit on reversing file formats used in a Gamewave game console and I'm stuck on image color encoding (I doubt this is RGB, might be YUV420 or something completely different): I know mostly how the image header looks like (https://github.com/namgo/GameWaveFans/wiki/Image,-Music-formats), all data from byte 0x30 is zlib packed: looks like either each two pixels are swapped, or somehow interconnected (maybe 4633 is just two pixels of separate 46 (4alpha and 6sth) and two connected values spread across two pixels (3+3 & 3+3?) I've found mentions in the game binary to "4633", this looks like a correct-ish packing of 4 unknown values…

  5. Started by F0NT3,

    Does anyone know how to convert textures to PNG? In the following link you can download some textures along with the corresponding image in png format obtained from the patapon 1 remastered game. p2r-samples.zip Thanks!!! p2r-samples.zip

      • Like
    • 9 replies
    • 3.3k views
  6. Started by Hulk,

    Hello, I am attempting to translate the game, but I have encountered a texture that I want to translate, and it is stored in a .bin file. I don't have much knowledge about hex editors or any tiled editor to extract the contents of the bin file. Could someone please help me in correctly extracting the contents? https://pixeldrain.com/u/1dQTpmYJ here is file

      • Like
    • 6 replies
    • 1.5k views
  7. I have extracted the files from MGS2:SOL HD for PS3. My aim is the textures which is in CTXR format. Does anyone know how to convert CTXR to PNG or DDS and vice versa? is there a tool for that or way to edit them?

    • 5 replies
    • 2.3k views

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.